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author | Loic Blot <loic.blot@unix-experience.fr> | 2017-08-17 08:26:52 +0200 |
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committer | Loic Blot <loic.blot@unix-experience.fr> | 2017-08-17 08:26:52 +0200 |
commit | b204bc4da91f6f0bf38cc284693450afc5787512 (patch) | |
tree | d3a7b1e979df80838727d66c1d9ec5a352e6ff35 /src/game.cpp | |
parent | 3e80bf933f890c95badbf8896d6a89f4bb708389 (diff) | |
download | dragonfireclient-b204bc4da91f6f0bf38cc284693450afc5787512.tar.xz |
clientmap, clientmedia: code modernization
* use range-based for loops
* simplify some tests
* various code style fixes
* remove debugprint in ClientMap::getBackgroundBrightness, debug code was not intended to be there
* remove unused fields in MapDrawControl
* use emplace_back instead of push_back when necessary
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp index cdbd92301..3634d6b6f 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -4217,7 +4217,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime, || runData.update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2 || m_camera_offset_changed) { runData.update_draw_list_timer = 0; - client->getEnv().getClientMap().updateDrawList(driver); + client->getEnv().getClientMap().updateDrawList(); runData.update_draw_list_last_cam_dir = camera_direction; } |