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author | kwolekr <mirrorisim@gmail.com> | 2013-02-23 15:58:00 -0800 |
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committer | kwolekr <mirrorisim@gmail.com> | 2013-02-23 15:58:00 -0800 |
commit | 6b9906687b85fcefa28df572d92a3dea3118c0a3 (patch) | |
tree | 8fe4dd06fa56c9ea82eb7c442d25354399745364 /src/game.cpp | |
parent | bc2e9dbaf2fe31a1aa8282c0ac7c87aee490c75c (diff) | |
parent | 4d73d99ebc848e2065b38672e882f994a1d561f4 (diff) | |
download | dragonfireclient-6b9906687b85fcefa28df572d92a3dea3118c0a3.tar.xz |
Merge pull request #503 from RealBadAngel/master
Add sound volume controls to ingame menu
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp index c77754b5f..86909ccf0 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -29,6 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "server.h" #include "guiPauseMenu.h" #include "guiPasswordChange.h" +#include "guiVolumeChange.h" #include "guiFormSpecMenu.h" #include "guiTextInputMenu.h" #include "guiDeathScreen.h" @@ -1519,6 +1520,13 @@ void the_game( g_gamecallback->changepassword_requested = false; } + if(g_gamecallback->changevolume_requested) + { + (new GUIVolumeChange(guienv, guiroot, -1, + &g_menumgr, &client))->drop(); + g_gamecallback->changevolume_requested = false; + } + /* Process TextureSource's queue */ tsrc->processQueue(); |