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authorCraig Robbins <kde.psych@gmail.com>2014-11-24 13:52:27 +1000
committerCraig Robbins <kde.psych@gmail.com>2014-11-26 00:49:54 +1000
commit26cf98ccfc70909be916d29f0cc480f6929cbb08 (patch)
treedb4b767db03dabfde84907df6fc48876585a7759 /src/game.cpp
parent5413ed11955a5b8a09625b2df1c28fb18c99c296 (diff)
downloaddragonfireclient-26cf98ccfc70909be916d29f0cc480f6929cbb08.tar.xz
Fix client "double saving" simple singleplayer local maps
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 4518c1612..70d526a9d 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -2103,9 +2103,11 @@ bool Game::connectToServer(const std::string &playername,
return false;
}
- client = new Client(device, playername.c_str(), password, *draw_control,
- texture_src, shader_src, itemdef_manager, nodedef_manager, sound,
- eventmgr, connect_address.isIPv6());
+ client = new Client(device,
+ playername.c_str(), password, simple_singleplayer_mode,
+ *draw_control, texture_src, shader_src,
+ itemdef_manager, nodedef_manager, sound, eventmgr,
+ connect_address.isIPv6());
if (!client)
return false;