diff options
author | Craig Robbins <kde.psych@gmail.com> | 2014-11-24 13:52:27 +1000 |
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committer | Craig Robbins <kde.psych@gmail.com> | 2014-11-26 00:49:54 +1000 |
commit | 26cf98ccfc70909be916d29f0cc480f6929cbb08 (patch) | |
tree | db4b767db03dabfde84907df6fc48876585a7759 /src/game.cpp | |
parent | 5413ed11955a5b8a09625b2df1c28fb18c99c296 (diff) | |
download | dragonfireclient-26cf98ccfc70909be916d29f0cc480f6929cbb08.tar.xz |
Fix client "double saving" simple singleplayer local maps
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/game.cpp b/src/game.cpp index 4518c1612..70d526a9d 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -2103,9 +2103,11 @@ bool Game::connectToServer(const std::string &playername, return false; } - client = new Client(device, playername.c_str(), password, *draw_control, - texture_src, shader_src, itemdef_manager, nodedef_manager, sound, - eventmgr, connect_address.isIPv6()); + client = new Client(device, + playername.c_str(), password, simple_singleplayer_mode, + *draw_control, texture_src, shader_src, + itemdef_manager, nodedef_manager, sound, eventmgr, + connect_address.isIPv6()); if (!client) return false; |