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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-08-29 19:25:16 +0200
committerGitHub <noreply@github.com>2017-08-29 19:25:16 +0200
commit1b3e4e173624bb2523d4386aeef6987709d9b022 (patch)
tree5524dc581ac1ccc313a73d4626cea2efe5550507 /src/game.cpp
parent72c09f524b1616dd75bb6e35008196b5ca6351a2 (diff)
downloaddragonfireclient-1b3e4e173624bb2523d4386aeef6987709d9b022.tar.xz
Formspec: Add options to set background color and opacity (fullscreen mode + default mode) (#5493)
* Formspec: Add options to set background color and opacity (fullscreen mode) * Enhance previous comment: Set formspec background when regenerate UI. * This permit to do the calcul only at regen and override it with bgcolor tag * Add a setting for default background color into formspec, separated from fullscreen * Add a little performance gain on formspecs using a const ref instead of copying formspec string
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 17ab68e7c..8a2ca00a2 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -185,6 +185,7 @@ struct LocalFormspecHandler : public TextDest
/* Form update callback */
+static const std::string empty_string = "";
class NodeMetadataFormSource: public IFormSource
{
public:
@@ -193,12 +194,12 @@ public:
m_p(p)
{
}
- std::string getForm()
+ const std::string &getForm() const
{
NodeMetadata *meta = m_map->getNodeMetadata(m_p);
if (!meta)
- return "";
+ return empty_string;
return meta->getString("formspec");
}
@@ -224,7 +225,8 @@ public:
m_client(client)
{
}
- std::string getForm()
+
+ const std::string &getForm() const
{
LocalPlayer *player = m_client->getEnv().getLocalPlayer();
return player->inventory_formspec;