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author | Paramat <paramat@users.noreply.github.com> | 2017-06-08 08:57:00 +0100 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-06-08 09:57:00 +0200 |
commit | 0a5c3c28522f512f31dae3091668126c1eae787d (patch) | |
tree | 32a57cf047c0776e9378e614c3994f0b52b5d50c /src/game.cpp | |
parent | 47bcf2f7aca26dcdbdd761b33e9ca3509ed32a7e (diff) | |
download | dragonfireclient-0a5c3c28522f512f31dae3091668126c1eae787d.tar.xz |
Autorun: Change to 'autoforward' (#5926)
Minetest does not have 'run'.
Automatic forwards is very often used while flying or swimming, so a general
word is more suitable.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/game.cpp b/src/game.cpp index aeb9e8f45..3b5f1f382 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1033,7 +1033,7 @@ void KeyCache::populate() key[KeyType::SPECIAL1] = getKeySetting("keymap_special1"); key[KeyType::SNEAK] = getKeySetting("keymap_sneak"); - key[KeyType::AUTORUN] = getKeySetting("keymap_autorun"); + key[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward"); key[KeyType::DROP] = getKeySetting("keymap_drop"); key[KeyType::INVENTORY] = getKeySetting("keymap_inventory"); @@ -1238,7 +1238,7 @@ protected: void toggleFast(); void toggleNoClip(); void toggleCinematic(); - void toggleAutorun(); + void toggleAutoforward(); void toggleChat(); void toggleHud(); @@ -2473,8 +2473,8 @@ void Game::processKeyInput() { if (wasKeyDown(KeyType::DROP)) { dropSelectedItem(); - } else if (wasKeyDown(KeyType::AUTORUN)) { - toggleAutorun(); + } else if (wasKeyDown(KeyType::AUTOFORWARD)) { + toggleAutoforward(); } else if (wasKeyDown(KeyType::INVENTORY)) { openInventory(); } else if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) { @@ -2755,15 +2755,15 @@ void Game::toggleCinematic() m_statustext = msg[cinematic]; } -// Add WoW-style autorun by toggling continuous forward. -void Game::toggleAutorun() +// Autoforward by toggling continuous forward. +void Game::toggleAutoforward() { - static const wchar_t *msg[] = { L"autorun disabled", L"autorun enabled" }; - bool autorun_enabled = !g_settings->getBool("continuous_forward"); - g_settings->set("continuous_forward", bool_to_cstr(autorun_enabled)); + static const wchar_t *msg[] = { L"autoforward disabled", L"autoforward enabled" }; + bool autoforward_enabled = !g_settings->getBool("continuous_forward"); + g_settings->set("continuous_forward", bool_to_cstr(autoforward_enabled)); runData.statustext_time = 0; - m_statustext = msg[autorun_enabled ? 1 : 0]; + m_statustext = msg[autoforward_enabled ? 1 : 0]; } void Game::toggleChat() |