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authorBen Deutsch <ben@bendeutsch.de>2017-08-04 05:58:10 +0200
committerrubenwardy <rubenwardy@gmail.com>2017-08-12 19:37:53 +0100
commit9ef9c72e5ac71e0877bad9552f18bd0e9e3885ea (patch)
tree1af87ef4bc291979dc237a10c5790735c9429fa1 /src/clouds.h
parent7e23532bc2982fe8c3b23eb8f3b536184b43021f (diff)
downloaddragonfireclient-9ef9c72e5ac71e0877bad9552f18bd0e9e3885ea.tar.xz
Remove cloud_height setting
With the cloud API, the cloud_height setting has become obsolete and replaceable by a mod. It, and supporting code, can be removed.
Diffstat (limited to 'src/clouds.h')
-rw-r--r--src/clouds.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/clouds.h b/src/clouds.h
index 66bd9269c..b8d292c3b 100644
--- a/src/clouds.h
+++ b/src/clouds.h
@@ -38,8 +38,7 @@ class Clouds : public scene::ISceneNode
public:
Clouds(scene::ISceneManager* mgr,
s32 id,
- u32 seed,
- s16 cloudheight=0
+ u32 seed
);
~Clouds();
@@ -133,7 +132,6 @@ private:
video::SMaterial m_material;
aabb3f m_box;
- s16 m_passed_cloud_y;
u16 m_cloud_radius_i;
bool m_enable_3d;
u32 m_seed;