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authorQuentin Bazin <quent42340@gmail.com>2018-11-28 20:01:49 +0100
committerSmallJoker <SmallJoker@users.noreply.github.com>2018-11-28 20:01:49 +0100
commit5f1cd555cd9d1c64426e173b30b5b792d211c835 (patch)
tree2c8508467d3bf28d549cce2d25144fa8ef42beae /src/clouds.cpp
parentddd9317b733857630499972179caebc236b4d991 (diff)
downloaddragonfireclient-5f1cd555cd9d1c64426e173b30b5b792d211c835.tar.xz
Move client-specific files to 'src/client' (#7902)
Update Android.mk Remove 'src/client' from include_directories
Diffstat (limited to 'src/clouds.cpp')
-rw-r--r--src/clouds.cpp386
1 files changed, 0 insertions, 386 deletions
diff --git a/src/clouds.cpp b/src/clouds.cpp
deleted file mode 100644
index 13051f32c..000000000
--- a/src/clouds.cpp
+++ /dev/null
@@ -1,386 +0,0 @@
-/*
-Minetest
-Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#include "client/renderingengine.h"
-#include "clouds.h"
-#include "noise.h"
-#include "constants.h"
-#include "debug.h"
-#include "profiler.h"
-#include "settings.h"
-#include <cmath>
-
-
-// Menu clouds are created later
-class Clouds;
-Clouds *g_menuclouds = NULL;
-irr::scene::ISceneManager *g_menucloudsmgr = NULL;
-
-// Constant for now
-static constexpr const float cloud_size = BS * 64.0f;
-
-static void cloud_3d_setting_changed(const std::string &settingname, void *data)
-{
- ((Clouds *)data)->readSettings();
-}
-
-Clouds::Clouds(scene::ISceneManager* mgr,
- s32 id,
- u32 seed
-):
- scene::ISceneNode(mgr->getRootSceneNode(), mgr, id),
- m_seed(seed)
-{
- m_material.setFlag(video::EMF_LIGHTING, false);
- //m_material.setFlag(video::EMF_BACK_FACE_CULLING, false);
- m_material.setFlag(video::EMF_BACK_FACE_CULLING, true);
- m_material.setFlag(video::EMF_BILINEAR_FILTER, false);
- m_material.setFlag(video::EMF_FOG_ENABLE, true);
- m_material.setFlag(video::EMF_ANTI_ALIASING, true);
- //m_material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
- m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
-
- m_params.height = 120;
- m_params.density = 0.4f;
- m_params.thickness = 16.0f;
- m_params.color_bright = video::SColor(229, 240, 240, 255);
- m_params.color_ambient = video::SColor(255, 0, 0, 0);
- m_params.speed = v2f(0.0f, -2.0f);
-
- readSettings();
- g_settings->registerChangedCallback("enable_3d_clouds",
- &cloud_3d_setting_changed, this);
-
- updateBox();
-}
-
-Clouds::~Clouds()
-{
- g_settings->deregisterChangedCallback("enable_3d_clouds",
- &cloud_3d_setting_changed, this);
-}
-
-void Clouds::OnRegisterSceneNode()
-{
- if(IsVisible)
- {
- SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
- //SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
- }
-
- ISceneNode::OnRegisterSceneNode();
-}
-
-void Clouds::render()
-{
-
- if (m_params.density <= 0.0f)
- return; // no need to do anything
-
- video::IVideoDriver* driver = SceneManager->getVideoDriver();
-
- if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_TRANSPARENT)
- //if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_SOLID)
- return;
-
- ScopeProfiler sp(g_profiler, "Rendering of clouds, avg", SPT_AVG);
-
- int num_faces_to_draw = m_enable_3d ? 6 : 1;
-
- m_material.setFlag(video::EMF_BACK_FACE_CULLING, m_enable_3d);
-
- driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
- driver->setMaterial(m_material);
-
- /*
- Clouds move from Z+ towards Z-
- */
-
- const float cloud_full_radius = cloud_size * m_cloud_radius_i;
-
- v2f camera_pos_2d(m_camera_pos.X, m_camera_pos.Z);
- // Position of cloud noise origin from the camera
- v2f cloud_origin_from_camera_f = m_origin - camera_pos_2d;
- // The center point of drawing in the noise
- v2f center_of_drawing_in_noise_f = -cloud_origin_from_camera_f;
- // The integer center point of drawing in the noise
- v2s16 center_of_drawing_in_noise_i(
- std::floor(center_of_drawing_in_noise_f.X / cloud_size),
- std::floor(center_of_drawing_in_noise_f.Y / cloud_size)
- );
-
- // The world position of the integer center point of drawing in the noise
- v2f world_center_of_drawing_in_noise_f = v2f(
- center_of_drawing_in_noise_i.X * cloud_size,
- center_of_drawing_in_noise_i.Y * cloud_size
- ) + m_origin;
-
- /*video::SColor c_top(128,b*240,b*240,b*255);
- video::SColor c_side_1(128,b*230,b*230,b*255);
- video::SColor c_side_2(128,b*220,b*220,b*245);
- video::SColor c_bottom(128,b*205,b*205,b*230);*/
- video::SColorf c_top_f(m_color);
- video::SColorf c_side_1_f(m_color);
- video::SColorf c_side_2_f(m_color);
- video::SColorf c_bottom_f(m_color);
- c_side_1_f.r *= 0.95;
- c_side_1_f.g *= 0.95;
- c_side_1_f.b *= 0.95;
- c_side_2_f.r *= 0.90;
- c_side_2_f.g *= 0.90;
- c_side_2_f.b *= 0.90;
- c_bottom_f.r *= 0.80;
- c_bottom_f.g *= 0.80;
- c_bottom_f.b *= 0.80;
- video::SColor c_top = c_top_f.toSColor();
- video::SColor c_side_1 = c_side_1_f.toSColor();
- video::SColor c_side_2 = c_side_2_f.toSColor();
- video::SColor c_bottom = c_bottom_f.toSColor();
-
- // Get fog parameters for setting them back later
- video::SColor fog_color(0,0,0,0);
- video::E_FOG_TYPE fog_type = video::EFT_FOG_LINEAR;
- f32 fog_start = 0;
- f32 fog_end = 0;
- f32 fog_density = 0;
- bool fog_pixelfog = false;
- bool fog_rangefog = false;
- driver->getFog(fog_color, fog_type, fog_start, fog_end, fog_density,
- fog_pixelfog, fog_rangefog);
-
- // Set our own fog
- driver->setFog(fog_color, fog_type, cloud_full_radius * 0.5,
- cloud_full_radius*1.2, fog_density, fog_pixelfog, fog_rangefog);
-
- // Read noise
-
- bool *grid = new bool[m_cloud_radius_i * 2 * m_cloud_radius_i * 2];
-
-
- for(s16 zi = -m_cloud_radius_i; zi < m_cloud_radius_i; zi++) {
- u32 si = (zi + m_cloud_radius_i) * m_cloud_radius_i * 2 + m_cloud_radius_i;
-
- for (s16 xi = -m_cloud_radius_i; xi < m_cloud_radius_i; xi++) {
- u32 i = si + xi;
-
- grid[i] = gridFilled(
- xi + center_of_drawing_in_noise_i.X,
- zi + center_of_drawing_in_noise_i.Y
- );
- }
- }
-
-#define GETINDEX(x, z, radius) (((z)+(radius))*(radius)*2 + (x)+(radius))
-#define INAREA(x, z, radius) \
- ((x) >= -(radius) && (x) < (radius) && (z) >= -(radius) && (z) < (radius))
-
- for (s16 zi0= -m_cloud_radius_i; zi0 < m_cloud_radius_i; zi0++)
- for (s16 xi0= -m_cloud_radius_i; xi0 < m_cloud_radius_i; xi0++)
- {
- s16 zi = zi0;
- s16 xi = xi0;
- // Draw from front to back (needed for transparency)
- /*if(zi <= 0)
- zi = -m_cloud_radius_i - zi;
- if(xi <= 0)
- xi = -m_cloud_radius_i - xi;*/
- // Draw from back to front
- if(zi >= 0)
- zi = m_cloud_radius_i - zi - 1;
- if(xi >= 0)
- xi = m_cloud_radius_i - xi - 1;
-
- u32 i = GETINDEX(xi, zi, m_cloud_radius_i);
-
- if (!grid[i])
- continue;
-
- v2f p0 = v2f(xi,zi)*cloud_size + world_center_of_drawing_in_noise_f;
-
- video::S3DVertex v[4] = {
- video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 1),
- video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 1),
- video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 0),
- video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 0)
- };
-
- /*if(zi <= 0 && xi <= 0){
- v[0].Color.setBlue(255);
- v[1].Color.setBlue(255);
- v[2].Color.setBlue(255);
- v[3].Color.setBlue(255);
- }*/
-
- f32 rx = cloud_size / 2.0f;
- // if clouds are flat, the top layer should be at the given height
- f32 ry = m_enable_3d ? m_params.thickness * BS : 0.0f;
- f32 rz = cloud_size / 2;
-
- for(int i=0; i<num_faces_to_draw; i++)
- {
- switch(i)
- {
- case 0: // top
- for (video::S3DVertex &vertex : v) {
- vertex.Normal.set(0,1,0);
- }
- v[0].Pos.set(-rx, ry,-rz);
- v[1].Pos.set(-rx, ry, rz);
- v[2].Pos.set( rx, ry, rz);
- v[3].Pos.set( rx, ry,-rz);
- break;
- case 1: // back
- if (INAREA(xi, zi - 1, m_cloud_radius_i)) {
- u32 j = GETINDEX(xi, zi - 1, m_cloud_radius_i);
- if(grid[j])
- continue;
- }
- for (video::S3DVertex &vertex : v) {
- vertex.Color = c_side_1;
- vertex.Normal.set(0,0,-1);
- }
- v[0].Pos.set(-rx, ry,-rz);
- v[1].Pos.set( rx, ry,-rz);
- v[2].Pos.set( rx, 0,-rz);
- v[3].Pos.set(-rx, 0,-rz);
- break;
- case 2: //right
- if (INAREA(xi + 1, zi, m_cloud_radius_i)) {
- u32 j = GETINDEX(xi+1, zi, m_cloud_radius_i);
- if(grid[j])
- continue;
- }
- for (video::S3DVertex &vertex : v) {
- vertex.Color = c_side_2;
- vertex.Normal.set(1,0,0);
- }
- v[0].Pos.set( rx, ry,-rz);
- v[1].Pos.set( rx, ry, rz);
- v[2].Pos.set( rx, 0, rz);
- v[3].Pos.set( rx, 0,-rz);
- break;
- case 3: // front
- if (INAREA(xi, zi + 1, m_cloud_radius_i)) {
- u32 j = GETINDEX(xi, zi + 1, m_cloud_radius_i);
- if(grid[j])
- continue;
- }
- for (video::S3DVertex &vertex : v) {
- vertex.Color = c_side_1;
- vertex.Normal.set(0,0,-1);
- }
- v[0].Pos.set( rx, ry, rz);
- v[1].Pos.set(-rx, ry, rz);
- v[2].Pos.set(-rx, 0, rz);
- v[3].Pos.set( rx, 0, rz);
- break;
- case 4: // left
- if (INAREA(xi-1, zi, m_cloud_radius_i)) {
- u32 j = GETINDEX(xi-1, zi, m_cloud_radius_i);
- if(grid[j])
- continue;
- }
- for (video::S3DVertex &vertex : v) {
- vertex.Color = c_side_2;
- vertex.Normal.set(-1,0,0);
- }
- v[0].Pos.set(-rx, ry, rz);
- v[1].Pos.set(-rx, ry,-rz);
- v[2].Pos.set(-rx, 0,-rz);
- v[3].Pos.set(-rx, 0, rz);
- break;
- case 5: // bottom
- for (video::S3DVertex &vertex : v) {
- vertex.Color = c_bottom;
- vertex.Normal.set(0,-1,0);
- }
- v[0].Pos.set( rx, 0, rz);
- v[1].Pos.set(-rx, 0, rz);
- v[2].Pos.set(-rx, 0,-rz);
- v[3].Pos.set( rx, 0,-rz);
- break;
- }
-
- v3f pos(p0.X, m_params.height * BS, p0.Y);
- pos -= intToFloat(m_camera_offset, BS);
-
- for (video::S3DVertex &vertex : v)
- vertex.Pos += pos;
- u16 indices[] = {0,1,2,2,3,0};
- driver->drawVertexPrimitiveList(v, 4, indices, 2,
- video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);
- }
- }
-
- delete[] grid;
-
- // Restore fog settings
- driver->setFog(fog_color, fog_type, fog_start, fog_end, fog_density,
- fog_pixelfog, fog_rangefog);
-}
-
-void Clouds::step(float dtime)
-{
- m_origin = m_origin + dtime * BS * m_params.speed;
-}
-
-void Clouds::update(const v3f &camera_p, const video::SColorf &color_diffuse)
-{
- m_camera_pos = camera_p;
- m_color.r = MYMIN(MYMAX(color_diffuse.r * m_params.color_bright.getRed(),
- m_params.color_ambient.getRed()), 255) / 255.0f;
- m_color.g = MYMIN(MYMAX(color_diffuse.g * m_params.color_bright.getGreen(),
- m_params.color_ambient.getGreen()), 255) / 255.0f;
- m_color.b = MYMIN(MYMAX(color_diffuse.b * m_params.color_bright.getBlue(),
- m_params.color_ambient.getBlue()), 255) / 255.0f;
- m_color.a = m_params.color_bright.getAlpha() / 255.0f;
-
- // is the camera inside the cloud mesh?
- m_camera_inside_cloud = false; // default
- if (m_enable_3d) {
- float camera_height = camera_p.Y;
- if (camera_height >= m_box.MinEdge.Y &&
- camera_height <= m_box.MaxEdge.Y) {
- v2f camera_in_noise;
- camera_in_noise.X = floor((camera_p.X - m_origin.X) / cloud_size + 0.5);
- camera_in_noise.Y = floor((camera_p.Z - m_origin.Y) / cloud_size + 0.5);
- bool filled = gridFilled(camera_in_noise.X, camera_in_noise.Y);
- m_camera_inside_cloud = filled;
- }
- }
-}
-
-void Clouds::readSettings()
-{
- m_cloud_radius_i = g_settings->getU16("cloud_radius");
- m_enable_3d = g_settings->getBool("enable_3d_clouds");
-}
-
-bool Clouds::gridFilled(int x, int y) const
-{
- float cloud_size_noise = cloud_size / (BS * 200.f);
- float noise = noise2d_perlin(
- (float)x * cloud_size_noise,
- (float)y * cloud_size_noise,
- m_seed, 3, 0.5);
- // normalize to 0..1 (given 3 octaves)
- static constexpr const float noise_bound = 1.0f + 0.5f + 0.25f;
- float density = noise / noise_bound * 0.5f + 0.5f;
- return (density < m_params.density);
-}