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authorQuentin Bazin <quent42340@gmail.com>2018-11-28 20:01:49 +0100
committerSmallJoker <SmallJoker@users.noreply.github.com>2018-11-28 20:01:49 +0100
commit5f1cd555cd9d1c64426e173b30b5b792d211c835 (patch)
tree2c8508467d3bf28d549cce2d25144fa8ef42beae /src/clientenvironment.h
parentddd9317b733857630499972179caebc236b4d991 (diff)
downloaddragonfireclient-5f1cd555cd9d1c64426e173b30b5b792d211c835.tar.xz
Move client-specific files to 'src/client' (#7902)
Update Android.mk Remove 'src/client' from include_directories
Diffstat (limited to 'src/clientenvironment.h')
-rw-r--r--src/clientenvironment.h151
1 files changed, 0 insertions, 151 deletions
diff --git a/src/clientenvironment.h b/src/clientenvironment.h
deleted file mode 100644
index 606070e3a..000000000
--- a/src/clientenvironment.h
+++ /dev/null
@@ -1,151 +0,0 @@
-/*
-Minetest
-Copyright (C) 2010-2017 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#pragma once
-
-#include "environment.h"
-#include <ISceneManager.h>
-#include "clientobject.h"
-#include "util/numeric.h"
-
-class ClientSimpleObject;
-class ClientMap;
-class ClientScripting;
-class ClientActiveObject;
-class GenericCAO;
-class LocalPlayer;
-
-/*
- The client-side environment.
-
- This is not thread-safe.
- Must be called from main (irrlicht) thread (uses the SceneManager)
- Client uses an environment mutex.
-*/
-
-enum ClientEnvEventType
-{
- CEE_NONE,
- CEE_PLAYER_DAMAGE
-};
-
-struct ClientEnvEvent
-{
- ClientEnvEventType type;
- union {
- //struct{
- //} none;
- struct{
- u8 amount;
- bool send_to_server;
- } player_damage;
- };
-};
-
-typedef std::unordered_map<u16, ClientActiveObject*> ClientActiveObjectMap;
-class ClientEnvironment : public Environment
-{
-public:
- ClientEnvironment(ClientMap *map, ITextureSource *texturesource, Client *client);
- ~ClientEnvironment();
-
- Map & getMap();
- ClientMap & getClientMap();
-
- Client *getGameDef() { return m_client; }
- void setScript(ClientScripting *script) { m_script = script; }
-
- void step(f32 dtime);
-
- virtual void setLocalPlayer(LocalPlayer *player);
- LocalPlayer *getLocalPlayer() const { return m_local_player; }
-
- /*
- ClientSimpleObjects
- */
-
- void addSimpleObject(ClientSimpleObject *simple);
-
- /*
- ActiveObjects
- */
-
- GenericCAO* getGenericCAO(u16 id);
- ClientActiveObject* getActiveObject(u16 id);
-
- /*
- Adds an active object to the environment.
- Environment handles deletion of object.
- Object may be deleted by environment immediately.
- If id of object is 0, assigns a free id to it.
- Returns the id of the object.
- Returns 0 if not added and thus deleted.
- */
- u16 addActiveObject(ClientActiveObject *object);
-
- void addActiveObject(u16 id, u8 type, const std::string &init_data);
- void removeActiveObject(u16 id);
-
- void processActiveObjectMessage(u16 id, const std::string &data);
-
- /*
- Callbacks for activeobjects
- */
-
- void damageLocalPlayer(u8 damage, bool handle_hp=true);
-
- /*
- Client likes to call these
- */
-
- // Get all nearby objects
- void getActiveObjects(v3f origin, f32 max_d,
- std::vector<DistanceSortedActiveObject> &dest);
-
- bool hasClientEnvEvents() const { return !m_client_event_queue.empty(); }
-
- // Get event from queue. If queue is empty, it triggers an assertion failure.
- ClientEnvEvent getClientEnvEvent();
-
- virtual void getSelectedActiveObjects(
- const core::line3d<f32> &shootline_on_map,
- std::vector<PointedThing> &objects
- );
-
- u16 attachement_parent_ids[USHRT_MAX + 1];
-
- const std::list<std::string> &getPlayerNames() { return m_player_names; }
- void addPlayerName(const std::string &name) { m_player_names.push_back(name); }
- void removePlayerName(const std::string &name) { m_player_names.remove(name); }
- void updateCameraOffset(const v3s16 &camera_offset)
- { m_camera_offset = camera_offset; }
- v3s16 getCameraOffset() const { return m_camera_offset; }
-private:
- ClientMap *m_map;
- LocalPlayer *m_local_player = nullptr;
- ITextureSource *m_texturesource;
- Client *m_client;
- ClientScripting *m_script = nullptr;
- ClientActiveObjectMap m_active_objects;
- std::vector<ClientSimpleObject*> m_simple_objects;
- std::queue<ClientEnvEvent> m_client_event_queue;
- IntervalLimiter m_active_object_light_update_interval;
- std::list<std::string> m_player_names;
- v3s16 m_camera_offset;
-};