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authorElias Fleckenstein <54945686+EliasFleckenstein03@users.noreply.github.com>2020-11-04 16:57:47 +0100
committerGitHub <noreply@github.com>2020-11-04 16:57:47 +0100
commit3e16c3a78fff61c20e63ba730d15e94e3bb877b4 (patch)
treec070350db219f2c4241d22bc31949685c7b42fe9 /src/client/tile.h
parent5d9ae5a91c544fc7fbd475decf47cef7e09ef8fc (diff)
parent6ccb5835ff55d85156be91473c598eca9d6cb9a6 (diff)
downloaddragonfireclient-3e16c3a78fff61c20e63ba730d15e94e3bb877b4.tar.xz
Merge branch 'master' into master
Diffstat (limited to 'src/client/tile.h')
-rw-r--r--src/client/tile.h96
1 files changed, 49 insertions, 47 deletions
diff --git a/src/client/tile.h b/src/client/tile.h
index 695bcdeac..49c46f749 100644
--- a/src/client/tile.h
+++ b/src/client/tile.h
@@ -78,7 +78,7 @@ public:
virtual ~ISimpleTextureSource() = default;
- virtual video::ITexture *getTexture(
+ virtual video::ITexture* getTexture(
const std::string &name, u32 *id = nullptr) = 0;
};
@@ -89,12 +89,12 @@ public:
virtual ~ITextureSource() = default;
- virtual u32 getTextureId(const std::string &name) = 0;
- virtual std::string getTextureName(u32 id) = 0;
- virtual video::ITexture *getTexture(u32 id) = 0;
- virtual video::ITexture *getTexture(
- const std::string &name, u32 *id = nullptr) = 0;
- virtual video::ITexture *getTextureForMesh(
+ virtual u32 getTextureId(const std::string &name)=0;
+ virtual std::string getTextureName(u32 id)=0;
+ virtual video::ITexture* getTexture(u32 id)=0;
+ virtual video::ITexture* getTexture(
+ const std::string &name, u32 *id = nullptr)=0;
+ virtual video::ITexture* getTextureForMesh(
const std::string &name, u32 *id = nullptr) = 0;
/*!
* Returns a palette from the given texture name.
@@ -102,11 +102,11 @@ public:
* destructed.
* Should be called from the main thread.
*/
- virtual Palette *getPalette(const std::string &name) = 0;
- virtual bool isKnownSourceImage(const std::string &name) = 0;
- virtual video::ITexture *getNormalTexture(const std::string &name) = 0;
- virtual video::SColor getTextureAverageColor(const std::string &name) = 0;
- virtual video::ITexture *getShaderFlagsTexture(bool normalmap_present) = 0;
+ virtual Palette* getPalette(const std::string &name) = 0;
+ virtual bool isKnownSourceImage(const std::string &name)=0;
+ virtual video::ITexture* getNormalTexture(const std::string &name)=0;
+ virtual video::SColor getTextureAverageColor(const std::string &name)=0;
+ virtual video::ITexture *getShaderFlagsTexture(bool normalmap_present)=0;
};
class IWritableTextureSource : public ITextureSource
@@ -116,30 +116,29 @@ public:
virtual ~IWritableTextureSource() = default;
- virtual u32 getTextureId(const std::string &name) = 0;
- virtual std::string getTextureName(u32 id) = 0;
- virtual video::ITexture *getTexture(u32 id) = 0;
- virtual video::ITexture *getTexture(
- const std::string &name, u32 *id = nullptr) = 0;
- virtual bool isKnownSourceImage(const std::string &name) = 0;
-
- virtual void processQueue() = 0;
- virtual void insertSourceImage(const std::string &name, video::IImage *img) = 0;
- virtual void rebuildImagesAndTextures() = 0;
- virtual video::ITexture *getNormalTexture(const std::string &name) = 0;
- virtual video::SColor getTextureAverageColor(const std::string &name) = 0;
- virtual video::ITexture *getShaderFlagsTexture(bool normalmap_present) = 0;
+ virtual u32 getTextureId(const std::string &name)=0;
+ virtual std::string getTextureName(u32 id)=0;
+ virtual video::ITexture* getTexture(u32 id)=0;
+ virtual video::ITexture* getTexture(
+ const std::string &name, u32 *id = nullptr)=0;
+ virtual bool isKnownSourceImage(const std::string &name)=0;
+
+ virtual void processQueue()=0;
+ virtual void insertSourceImage(const std::string &name, video::IImage *img)=0;
+ virtual void rebuildImagesAndTextures()=0;
+ virtual video::ITexture* getNormalTexture(const std::string &name)=0;
+ virtual video::SColor getTextureAverageColor(const std::string &name)=0;
+ virtual video::ITexture *getShaderFlagsTexture(bool normalmap_present)=0;
};
IWritableTextureSource *createTextureSource();
#if ENABLE_GLES
bool hasNPotSupport();
-video::IImage *Align2Npot2(video::IImage *image, irr::video::IVideoDriver *driver);
+video::IImage * Align2Npot2(video::IImage * image, irr::video::IVideoDriver* driver);
#endif
-enum MaterialType
-{
+enum MaterialType{
TILE_MATERIAL_BASIC,
TILE_MATERIAL_ALPHA,
TILE_MATERIAL_LIQUID_TRANSPARENT,
@@ -193,16 +192,21 @@ struct TileLayer
*/
bool operator==(const TileLayer &other) const
{
- return texture_id == other.texture_id &&
- material_type == other.material_type &&
- material_flags == other.material_flags && color == other.color &&
- scale == other.scale;
+ return
+ texture_id == other.texture_id &&
+ material_type == other.material_type &&
+ material_flags == other.material_flags &&
+ color == other.color &&
+ scale == other.scale;
}
/*!
* Two tiles are not equal if they must have different vertices.
*/
- bool operator!=(const TileLayer &other) const { return !(*this == other); }
+ bool operator!=(const TileLayer &other) const
+ {
+ return !(*this == other);
+ }
// Sets everything else except the texture in the material
void applyMaterialOptions(video::SMaterial &material) const
@@ -228,8 +232,7 @@ struct TileLayer
default:
break;
}
- material.BackfaceCulling =
- (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) != 0;
+ material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) != 0;
if (!(material_flags & MATERIAL_FLAG_TILEABLE_HORIZONTAL)) {
material.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
}
@@ -240,8 +243,7 @@ struct TileLayer
void applyMaterialOptionsWithShaders(video::SMaterial &material) const
{
- material.BackfaceCulling =
- (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) != 0;
+ material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) != 0;
if (!(material_flags & MATERIAL_FLAG_TILEABLE_HORIZONTAL)) {
material.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
material.TextureLayer[1].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
@@ -254,8 +256,8 @@ struct TileLayer
bool isTileable() const
{
- return (material_flags & MATERIAL_FLAG_TILEABLE_HORIZONTAL) &&
- (material_flags & MATERIAL_FLAG_TILEABLE_VERTICAL);
+ return (material_flags & MATERIAL_FLAG_TILEABLE_HORIZONTAL)
+ && (material_flags & MATERIAL_FLAG_TILEABLE_VERTICAL);
}
// Ordered for size, please do not reorder
@@ -273,10 +275,10 @@ struct TileLayer
u8 material_type = TILE_MATERIAL_BASIC;
u8 material_flags =
- // 0 // <- DEBUG, Use the one below
- MATERIAL_FLAG_BACKFACE_CULLING |
- MATERIAL_FLAG_TILEABLE_HORIZONTAL |
- MATERIAL_FLAG_TILEABLE_VERTICAL;
+ //0 // <- DEBUG, Use the one below
+ MATERIAL_FLAG_BACKFACE_CULLING |
+ MATERIAL_FLAG_TILEABLE_HORIZONTAL|
+ MATERIAL_FLAG_TILEABLE_VERTICAL;
//! If true, the tile has its own color.
bool has_color = false;
@@ -302,16 +304,16 @@ struct TileSpec
/*!
* Returns true if this tile can be merged with the other tile.
*/
- bool isTileable(const TileSpec &other) const
- {
+ bool isTileable(const TileSpec &other) const {
for (int layer = 0; layer < MAX_TILE_LAYERS; layer++) {
if (layers[layer] != other.layers[layer])
return false;
if (!layers[layer].isTileable())
return false;
}
- return rotation == 0 && rotation == other.rotation &&
- emissive_light == other.emissive_light;
+ return rotation == 0
+ && rotation == other.rotation
+ && emissive_light == other.emissive_light;
}
//! If true, the tile rotation is ignored.