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authorVitaliy <numzer0@yandex.ru>2021-01-28 23:25:13 +0300
committerGitHub <noreply@github.com>2021-01-28 21:25:13 +0100
commited0882fd58fb0f663cc115d23a11643874facc06 (patch)
treea7bb915154263deb3c37e272ff578ef8eda932b8 /src/client/shader.h
parent82deed2d7d5573f1fa463516732475563da59569 (diff)
downloaddragonfireclient-ed0882fd58fb0f663cc115d23a11643874facc06.tar.xz
Include irrlichttypes.h first to work around Irrlicht#433 (#10872)
Fixes the PcgRandom::PcgRandom linker issue, caused by inconsistent data type definition.
Diffstat (limited to 'src/client/shader.h')
-rw-r--r--src/client/shader.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/shader.h b/src/client/shader.h
index d99182693..38ab76704 100644
--- a/src/client/shader.h
+++ b/src/client/shader.h
@@ -20,8 +20,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#pragma once
-#include <IMaterialRendererServices.h>
#include "irrlichttypes_bloated.h"
+#include <IMaterialRendererServices.h>
#include <string>
#include "tile.h"
#include "nodedef.h"