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author | Elias Fleckenstein <eliasfleckenstein@web.de> | 2020-11-28 13:48:33 +0100 |
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committer | Elias Fleckenstein <eliasfleckenstein@web.de> | 2020-11-28 13:48:33 +0100 |
commit | eb6aca8b4a67ef55108231e71ff29a18a29bf5ae (patch) | |
tree | f891914d25cae2cdaa24392381436a287340651e /src/client/mesh.h | |
parent | 8de51dae97aa2fe6ea02e4cf437bfe2b2a38eb06 (diff) | |
parent | f1d72d212a0661588be27003069abf4bd8092e55 (diff) | |
download | dragonfireclient-eb6aca8b4a67ef55108231e71ff29a18a29bf5ae.tar.xz |
Merged Minetest
Diffstat (limited to 'src/client/mesh.h')
-rw-r--r-- | src/client/mesh.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/client/mesh.h b/src/client/mesh.h index 103c61e45..dbc091a06 100644 --- a/src/client/mesh.h +++ b/src/client/mesh.h @@ -58,6 +58,13 @@ void setMeshBufferColor(scene::IMeshBuffer *buf, const video::SColor &color); */ void setMeshColor(scene::IMesh *mesh, const video::SColor &color); + +/* + Sets texture coords for vertices in the mesh buffer. + `uv[]` must have `count` elements +*/ +void setMeshBufferTextureCoords(scene::IMeshBuffer *buf, const v2f *uv, u32 count); + /* Set a constant color for an animated mesh */ |