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authorElias Fleckenstein <eliasfleckenstein@web.de>2020-07-18 13:53:15 +0200
committerElias Fleckenstein <eliasfleckenstein@web.de>2020-07-18 13:53:15 +0200
commitffe3c2ae0db6fed0f2b08b71bfa69f3d3df3bb1f (patch)
treecc7d9f74a43215c5d8e3965a2bfc2aea5867a7a0 /src/client/gameui.cpp
parent45aa2516b2fc675df7049bc9ed713600c95b6423 (diff)
parent82731d0d3d8bfe9e56f89466991f13c037f3a61e (diff)
downloaddragonfireclient-ffe3c2ae0db6fed0f2b08b71bfa69f3d3df3bb1f.tar.xz
Update to minetest 5.4.0-dev
Diffstat (limited to 'src/client/gameui.cpp')
-rw-r--r--src/client/gameui.cpp27
1 files changed, 15 insertions, 12 deletions
diff --git a/src/client/gameui.cpp b/src/client/gameui.cpp
index 138dfb4da..c216f405d 100644
--- a/src/client/gameui.cpp
+++ b/src/client/gameui.cpp
@@ -76,6 +76,11 @@ void GameUI::init()
m_guitext_chat = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0),
//false, false); // Disable word wrap as of now
false, true, guiroot);
+ u16 chat_font_size = g_settings->getU16("chat_font_size");
+ if (chat_font_size != 0) {
+ m_guitext_chat->setOverrideFont(g_fontengine->getFont(
+ chat_font_size, FM_Unspecified));
+ }
// Profiler text (size is updated when text is updated)
m_guitext_profiler = gui::StaticText::add(guienv, L"<Profiler>",
@@ -128,9 +133,9 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
<< "pos: (" << (player_position.X / BS)
<< ", " << (player_position.Y / BS)
<< ", " << (player_position.Z / BS)
- << ") | yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° "
+ << ") | yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "\xC2\xB0 "
<< yawToDirectionString(cam.camera_yaw)
- << " | pitch: " << (-wrapDegrees_180(cam.camera_pitch)) << "°"
+ << " | pitch: " << (-wrapDegrees_180(cam.camera_pitch)) << "\xC2\xB0"
<< " | seed: " << ((u64)client->getMapSeed());
if (pointed_old.type == POINTEDTHING_NODE) {
@@ -213,7 +218,6 @@ void GameUI::showTranslatedStatusText(const char *str)
void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count)
{
- setStaticText(m_guitext_chat, chat_text);
// Update gui element size and position
s32 chat_y = 5;
@@ -221,16 +225,15 @@ void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count)
if (m_flags.show_debug)
chat_y += 2 * g_fontengine->getLineHeight();
- // first pass to calculate height of text to be set
const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
- s32 width = std::min(g_fontengine->getTextWidth(chat_text.c_str()) + 10,
- window_size.X - 20);
- m_guitext_chat->setRelativePosition(core::rect<s32>(10, chat_y, width,
- chat_y + window_size.Y));
-
- // now use real height of text and adjust rect according to this size
- m_guitext_chat->setRelativePosition(core::rect<s32>(10, chat_y, width,
- chat_y + m_guitext_chat->getTextHeight()));
+
+ core::rect<s32> chat_size(10, chat_y,
+ window_size.X - 20, 0);
+ chat_size.LowerRightCorner.Y = std::min((s32)window_size.Y,
+ m_guitext_chat->getTextHeight() + chat_y);
+
+ m_guitext_chat->setRelativePosition(chat_size);
+ setStaticText(m_guitext_chat, chat_text);
m_recent_chat_count = recent_chat_count;
}