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author | Elias Fleckenstein <eliasfleckenstein@web.de> | 2020-11-02 17:15:46 +0100 |
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committer | Elias Fleckenstein <eliasfleckenstein@web.de> | 2020-11-02 17:15:46 +0100 |
commit | 00d51fbd56743a4ee091d2956a70d6d5e6e1fda3 (patch) | |
tree | 3110f9be9ede7b7c697df23fa068f76be3326d4c /src/client/game.h | |
parent | 7cbe42b1dd0051a0c8a516700c2ef63f1ec090fc (diff) | |
download | dragonfireclient-00d51fbd56743a4ee091d2956a70d6d5e6e1fda3.tar.xz |
Armor textures support
Diffstat (limited to 'src/client/game.h')
-rw-r--r-- | src/client/game.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/client/game.h b/src/client/game.h index b8efa3a73..51accc679 100644 --- a/src/client/game.h +++ b/src/client/game.h @@ -773,7 +773,6 @@ public: PointedThing updatePointedThing( const core::line3d<f32> &shootline, bool liquids_pointable, bool look_for_object, const v3s16 &camera_offset); - void handleKillaura(v3f origin, f32 max_d); void handlePointingAtNothing(const ItemStack &playerItem); void handlePointingAtNode(const PointedThing &pointed, const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime); |