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authorElias Fleckenstein <eliasfleckenstein@web.de>2020-11-02 17:15:46 +0100
committerElias Fleckenstein <eliasfleckenstein@web.de>2020-11-02 17:15:46 +0100
commit00d51fbd56743a4ee091d2956a70d6d5e6e1fda3 (patch)
tree3110f9be9ede7b7c697df23fa068f76be3326d4c /src/client/game.h
parent7cbe42b1dd0051a0c8a516700c2ef63f1ec090fc (diff)
downloaddragonfireclient-00d51fbd56743a4ee091d2956a70d6d5e6e1fda3.tar.xz
Armor textures support
Diffstat (limited to 'src/client/game.h')
-rw-r--r--src/client/game.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/client/game.h b/src/client/game.h
index b8efa3a73..51accc679 100644
--- a/src/client/game.h
+++ b/src/client/game.h
@@ -773,7 +773,6 @@ public:
PointedThing updatePointedThing(
const core::line3d<f32> &shootline, bool liquids_pointable,
bool look_for_object, const v3s16 &camera_offset);
- void handleKillaura(v3f origin, f32 max_d);
void handlePointingAtNothing(const ItemStack &playerItem);
void handlePointingAtNode(const PointedThing &pointed,
const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime);