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authorParamat <paramat@users.noreply.github.com>2019-01-03 11:10:07 +0000
committerLoïc Blot <nerzhul@users.noreply.github.com>2019-01-03 12:10:07 +0100
commitceacff13a666779d75ac48f2cc5c11bc2ce5c6e1 (patch)
treead82bd3a44ced8af130f372fb1c3df8d389b3bdd /src/client/game.cpp
parentc26eab6319b64089a32e43cf1626f9583947572a (diff)
downloaddragonfireclient-ceacff13a666779d75ac48f2cc5c11bc2ce5c6e1.tar.xz
CSM restrictions: Make 'LOAD_CLIENT_MODS' disable loading of 'builtin' (#8000)
Previously, when the CSM restriction 'LOAD_CLIENT_MODS' was used a client was still able to add CSM code to 'builtin' to bypass that restriction, because 'builtin' is not yet verified. Until server-sent CSM and verifying of 'builtin' are complete, make 'LOAD_CLIENT_MODS' disable the loading of builtin. Clarify code comments and messages to distinguish between client-side modding and client-side scripting. 'Scripting' includes 'builtin', 'modding' does not.
Diffstat (limited to 'src/client/game.cpp')
-rw-r--r--src/client/game.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp
index bd37bd58a..28f6a90ed 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -1891,7 +1891,7 @@ void Game::processKeyInput()
if (client->moddingEnabled())
openConsole(0.2, L".");
else
- m_game_ui->showStatusText(wgettext("CSM is disabled"));
+ m_game_ui->showStatusText(wgettext("Client side scripting is disabled"));
} else if (wasKeyDown(KeyType::CONSOLE)) {
openConsole(core::clamp(g_settings->getFloat("console_height"), 0.1f, 1.0f));
} else if (wasKeyDown(KeyType::FREEMOVE)) {
@@ -2554,7 +2554,7 @@ void Game::handleClientEvent_PlayerForceMove(ClientEvent *event, CameraOrientati
void Game::handleClientEvent_Deathscreen(ClientEvent *event, CameraOrientation *cam)
{
- // If CSM enabled, deathscreen is handled by CSM code in
+ // If client scripting is enabled, deathscreen is handled by CSM code in
// builtin/client/init.lua
if (client->moddingEnabled())
client->getScript()->on_death();