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author | Minetest-j45 <55553015+Minetest-j45@users.noreply.github.com> | 2021-08-30 15:22:40 +0100 |
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committer | GitHub <noreply@github.com> | 2021-08-30 15:22:40 +0100 |
commit | 7824a4956bf489b4e2cc35e0c97272eee06be6ba (patch) | |
tree | 70243765dc1743a83596f9c6eec122fb417ef92c /src/client/client.cpp | |
parent | 607add326feb44e078b843464ce4a8de09f28743 (diff) | |
parent | 35445d24f425c6291a0580b468919ca83de716fd (diff) | |
download | dragonfireclient-7824a4956bf489b4e2cc35e0c97272eee06be6ba.tar.xz |
Merge pull request #1 from EliasFleckenstein03/master
update
Diffstat (limited to 'src/client/client.cpp')
-rw-r--r-- | src/client/client.cpp | 98 |
1 files changed, 38 insertions, 60 deletions
diff --git a/src/client/client.cpp b/src/client/client.cpp index 9bbb57668..57f8e6593 100644 --- a/src/client/client.cpp +++ b/src/client/client.cpp @@ -98,6 +98,7 @@ Client::Client( NodeDefManager *nodedef, ISoundManager *sound, MtEventManager *event, + RenderingEngine *rendering_engine, bool ipv6, GameUI *game_ui ): @@ -108,8 +109,9 @@ Client::Client( m_nodedef(nodedef), m_sound(sound), m_event(event), + m_rendering_engine(rendering_engine), m_env( - new ClientMap(this, control, 666), + new ClientMap(this, rendering_engine, control, 666), tsrc, this ), m_particle_manager(&m_env), @@ -160,20 +162,6 @@ void Client::loadMods() scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath()); m_script->loadModFromMemory(BUILTIN_MOD_NAME); - // TODO Uncomment when server-sent CSM and verifying of builtin are complete - /* - // Don't load client-provided mods if disabled by server - if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOAD_CLIENT_MODS)) { - warningstream << "Client-provided mod loading is disabled by server." << - std::endl; - // If builtin integrity is wrong, disconnect user - if (!checkBuiltinIntegrity()) { - // TODO disconnect user - } - return; - } - */ - ClientModConfiguration modconf(getClientModsLuaPath()); m_mods = modconf.getMods(); // complain about mods with unsatisfied dependencies @@ -219,12 +207,6 @@ void Client::loadMods() m_script->on_minimap_ready(m_minimap); } -bool Client::checkBuiltinIntegrity() -{ - // TODO - return true; -} - void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path, std::string mod_subpath) { @@ -321,12 +303,7 @@ Client::~Client() } // cleanup 3d model meshes on client shutdown - while (RenderingEngine::get_mesh_cache()->getMeshCount() != 0) { - scene::IAnimatedMesh *mesh = RenderingEngine::get_mesh_cache()->getMeshByIndex(0); - - if (mesh) - RenderingEngine::get_mesh_cache()->removeMesh(mesh); - } + m_rendering_engine->cleanupMeshCache(); delete m_minimap; m_minimap = nullptr; @@ -683,15 +660,11 @@ bool Client::loadMedia(const std::string &data, const std::string &filename, TRACESTREAM(<< "Client: Attempting to load image " << "file \"" << filename << "\"" << std::endl); - io::IFileSystem *irrfs = RenderingEngine::get_filesystem(); - video::IVideoDriver *vdrv = RenderingEngine::get_video_driver(); + io::IFileSystem *irrfs = m_rendering_engine->get_filesystem(); + video::IVideoDriver *vdrv = m_rendering_engine->get_video_driver(); - // Silly irrlicht's const-incorrectness - Buffer<char> data_rw(data.c_str(), data.size()); - - // Create an irrlicht memory file io::IReadFile *rfile = irrfs->createMemoryReadFile( - *data_rw, data_rw.getSize(), "_tempreadfile"); + data.c_str(), data.size(), "_tempreadfile"); FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file."); @@ -930,9 +903,9 @@ void Client::Send(NetworkPacket* pkt) // Will fill up 12 + 12 + 4 + 4 + 4 bytes void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt) -{ +{ v3f pf = myplayer->getLegitPosition() * 100; - v3f sf = myplayer->getLegitSpeed() * 100; + v3f sf = myplayer->getSendSpeed() * 100; s32 pitch = myplayer->getPitch() * 100; s32 yaw = myplayer->getYaw() * 100; u32 keyPressed = myplayer->keyPressed; @@ -1219,7 +1192,7 @@ void Client::sendChatMessage(const std::wstring &message) if (canSendChatMessage()) { u32 now = time(NULL); float time_passed = now - m_last_chat_message_sent; - m_last_chat_message_sent = time(NULL); + m_last_chat_message_sent = now; m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f); if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S) @@ -1298,13 +1271,12 @@ void Client::sendPlayerPos(v3f pos) // Save bandwidth by only updating position when // player is not dead and something changed - // FIXME: This part causes breakages in mods like 3d_armor, and has been commented for now - // if (m_activeobjects_received && player->isDead()) - // return; + if (m_activeobjects_received && player->isDead()) + return; if ( player->last_position == pos && - player->last_speed == player->getLegitSpeed() && + player->last_speed == player->getSendSpeed() && player->last_pitch == player->getPitch() && player->last_yaw == player->getYaw() && player->last_keyPressed == player->keyPressed && @@ -1313,7 +1285,7 @@ void Client::sendPlayerPos(v3f pos) return; player->last_position = pos; - player->last_speed = player->getLegitSpeed(); + player->last_speed = player->getSendSpeed(); player->last_pitch = player->getPitch(); player->last_yaw = player->getYaw(); player->last_keyPressed = player->keyPressed; @@ -1448,6 +1420,11 @@ bool Client::updateWieldedItem() return true; } +scene::ISceneManager* Client::getSceneManager() +{ + return m_rendering_engine->get_scene_manager(); +} + Inventory* Client::getInventory(const InventoryLocation &loc) { switch(loc.type){ @@ -1663,17 +1640,17 @@ void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool ur void Client::updateAllMapBlocks() { v3s16 currentBlock = getNodeBlockPos(floatToInt(m_env.getLocalPlayer()->getPosition(), BS)); - + for (s16 X = currentBlock.X - 2; X <= currentBlock.X + 2; X++) for (s16 Y = currentBlock.Y - 2; Y <= currentBlock.Y + 2; Y++) for (s16 Z = currentBlock.Z - 2; Z <= currentBlock.Z + 2; Z++) addUpdateMeshTask(v3s16(X, Y, Z), false, true); - + Map &map = m_env.getMap(); - + std::vector<v3s16> positions; map.listAllLoadedBlocks(positions); - + for (v3s16 p : positions) { addUpdateMeshTask(p, false, false); } @@ -1710,7 +1687,7 @@ typedef struct TextureUpdateArgs { ITextureSource *tsrc; } TextureUpdateArgs; -void texture_update_progress(void *args, u32 progress, u32 max_progress) +void Client::showUpdateProgressTexture(void *args, u32 progress, u32 max_progress) { TextureUpdateArgs* targs = (TextureUpdateArgs*) args; u16 cur_percent = ceil(progress / (double) max_progress * 100.); @@ -1729,7 +1706,7 @@ void texture_update_progress(void *args, u32 progress, u32 max_progress) targs->last_time_ms = time_ms; std::basic_stringstream<wchar_t> strm; strm << targs->text_base << " " << targs->last_percent << "%..."; - RenderingEngine::draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0, + m_rendering_engine->draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0, 72 + (u16) ((18. / 100.) * (double) targs->last_percent), true); } } @@ -1750,21 +1727,21 @@ void Client::afterContentReceived() // Rebuild inherited images and recreate textures infostream<<"- Rebuilding images and textures"<<std::endl; - RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 70); + m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 70); m_tsrc->rebuildImagesAndTextures(); delete[] text; // Rebuild shaders infostream<<"- Rebuilding shaders"<<std::endl; text = wgettext("Rebuilding shaders..."); - RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 71); + m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 71); m_shsrc->rebuildShaders(); delete[] text; // Update node aliases infostream<<"- Updating node aliases"<<std::endl; text = wgettext("Initializing nodes..."); - RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72); + m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 72); m_nodedef->updateAliases(m_itemdef); for (const auto &path : getTextureDirs()) { TextureOverrideSource override_source(path + DIR_DELIM + "override.txt"); @@ -1783,7 +1760,7 @@ void Client::afterContentReceived() tu_args.last_percent = 0; tu_args.text_base = wgettext("Initializing nodes"); tu_args.tsrc = m_tsrc; - m_nodedef->updateTextures(this, texture_update_progress, &tu_args); + m_nodedef->updateTextures(this, &tu_args); delete[] tu_args.text_base; // Start mesh update thread after setting up content definitions @@ -1797,7 +1774,7 @@ void Client::afterContentReceived() m_script->on_client_ready(m_env.getLocalPlayer()); text = wgettext("Done!"); - RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 100); + m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 100); infostream<<"Client::afterContentReceived() done"<<std::endl; delete[] text; } @@ -1815,7 +1792,7 @@ float Client::getCurRate() void Client::makeScreenshot() { - irr::video::IVideoDriver *driver = RenderingEngine::get_video_driver(); + irr::video::IVideoDriver *driver = m_rendering_engine->get_video_driver(); irr::video::IImage* const raw_image = driver->createScreenShot(); if (!raw_image) @@ -1875,7 +1852,7 @@ void Client::makeScreenshot() sstr << "Failed to save screenshot '" << filename << "'"; } pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM, - narrow_to_wide(sstr.str()))); + utf8_to_wide(sstr.str()))); infostream << sstr.str() << std::endl; image->drop(); } @@ -1965,16 +1942,17 @@ scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache) // Create the mesh, remove it from cache and return it // This allows unique vertex colors and other properties for each instance - Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht - io::IReadFile *rfile = RenderingEngine::get_filesystem()->createMemoryReadFile( - *data_rw, data_rw.getSize(), filename.c_str()); + io::IReadFile *rfile = m_rendering_engine->get_filesystem()->createMemoryReadFile( + data.c_str(), data.size(), filename.c_str()); FATAL_ERROR_IF(!rfile, "Could not create/open RAM file"); - scene::IAnimatedMesh *mesh = RenderingEngine::get_scene_manager()->getMesh(rfile); + scene::IAnimatedMesh *mesh = m_rendering_engine->get_scene_manager()->getMesh(rfile); rfile->drop(); + if (!mesh) + return nullptr; mesh->grab(); if (!cache) - RenderingEngine::get_mesh_cache()->removeMesh(mesh); + m_rendering_engine->removeMesh(mesh); return mesh; } |