aboutsummaryrefslogtreecommitdiff
path: root/src/cavegen.cpp
diff options
context:
space:
mode:
authorLoïc Blot <nerzhul@users.noreply.github.com>2017-07-26 07:35:09 +0200
committerGitHub <noreply@github.com>2017-07-26 07:35:09 +0200
commit9a17b65f26eea5b9d7176e7df205f72ed2ff6c0f (patch)
treef9f0f9100348b05c9eecfb179e0e59ab24a2d2f3 /src/cavegen.cpp
parent0c99da4255319d898f3ed47bc7c42757df91e2df (diff)
downloaddragonfireclient-9a17b65f26eea5b9d7176e7df205f72ed2ff6c0f.tar.xz
VoxelManip cleanups (const ref, const move) + function removal (#6169)
* VoxelManip cleanups (const ref, const move) permitting to improve a little bit performance * VoxelArea: precalculate extent (performance enhancement) This permits to reduce extend high cost to zero and drop many v3s16 object creation/removal to calculate extent It rebalance the client thread update to updateFastFaceRow instead of MapBlockMesh generation This will also benefits to mapgen
Diffstat (limited to 'src/cavegen.cpp')
-rw-r--r--src/cavegen.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/cavegen.cpp b/src/cavegen.cpp
index a2ecca483..fc9526b4f 100644
--- a/src/cavegen.cpp
+++ b/src/cavegen.cpp
@@ -73,7 +73,7 @@ void CavesNoiseIntersection::generateCaves(MMVManip *vm,
noise_cave1->perlinMap3D(nmin.X, nmin.Y - 1, nmin.Z);
noise_cave2->perlinMap3D(nmin.X, nmin.Y - 1, nmin.Z);
- v3s16 em = vm->m_area.getExtent();
+ const v3s16 &em = vm->m_area.getExtent();
u32 index2d = 0; // Biomemap index
for (s16 z = nmin.Z; z <= nmax.Z; z++)
@@ -208,7 +208,7 @@ bool CavernsNoise::generateCaverns(MMVManip *vm, v3s16 nmin, v3s16 nmax)
//// Place nodes
bool near_cavern = false;
- v3s16 em = vm->m_area.getExtent();
+ const v3s16 &em = vm->m_area.getExtent();
u32 index2d = 0;
for (s16 z = nmin.Z; z <= nmax.Z; z++)