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author | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-07-26 07:35:09 +0200 |
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committer | GitHub <noreply@github.com> | 2017-07-26 07:35:09 +0200 |
commit | 9a17b65f26eea5b9d7176e7df205f72ed2ff6c0f (patch) | |
tree | f9f0f9100348b05c9eecfb179e0e59ab24a2d2f3 /src/cavegen.cpp | |
parent | 0c99da4255319d898f3ed47bc7c42757df91e2df (diff) | |
download | dragonfireclient-9a17b65f26eea5b9d7176e7df205f72ed2ff6c0f.tar.xz |
VoxelManip cleanups (const ref, const move) + function removal (#6169)
* VoxelManip cleanups (const ref, const move) permitting to improve a little bit performance
* VoxelArea: precalculate extent (performance enhancement)
This permits to reduce extend high cost to zero and drop many v3s16 object creation/removal to calculate extent
It rebalance the client thread update to updateFastFaceRow instead of MapBlockMesh generation
This will also benefits to mapgen
Diffstat (limited to 'src/cavegen.cpp')
-rw-r--r-- | src/cavegen.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/cavegen.cpp b/src/cavegen.cpp index a2ecca483..fc9526b4f 100644 --- a/src/cavegen.cpp +++ b/src/cavegen.cpp @@ -73,7 +73,7 @@ void CavesNoiseIntersection::generateCaves(MMVManip *vm, noise_cave1->perlinMap3D(nmin.X, nmin.Y - 1, nmin.Z); noise_cave2->perlinMap3D(nmin.X, nmin.Y - 1, nmin.Z); - v3s16 em = vm->m_area.getExtent(); + const v3s16 &em = vm->m_area.getExtent(); u32 index2d = 0; // Biomemap index for (s16 z = nmin.Z; z <= nmax.Z; z++) @@ -208,7 +208,7 @@ bool CavernsNoise::generateCaverns(MMVManip *vm, v3s16 nmin, v3s16 nmax) //// Place nodes bool near_cavern = false; - v3s16 em = vm->m_area.getExtent(); + const v3s16 &em = vm->m_area.getExtent(); u32 index2d = 0; for (s16 z = nmin.Z; z <= nmax.Z; z++) |