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author | Vitaliy <silverunicorn2011@yandex.ru> | 2017-11-09 01:56:20 +0300 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-11-08 23:56:20 +0100 |
commit | 20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f (patch) | |
tree | 67378802190117d8271b3b6d489a92bcb16203b7 /src/cavegen.cpp | |
parent | fc9747eb4b7f75e59a28957bc50f7a78256b3d66 (diff) | |
download | dragonfireclient-20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f.tar.xz |
Move files to subdirectories (#6599)
* Move files around
Diffstat (limited to 'src/cavegen.cpp')
-rw-r--r-- | src/cavegen.cpp | 882 |
1 files changed, 0 insertions, 882 deletions
diff --git a/src/cavegen.cpp b/src/cavegen.cpp deleted file mode 100644 index e66634517..000000000 --- a/src/cavegen.cpp +++ /dev/null @@ -1,882 +0,0 @@ -/* -Minetest -Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com> - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#include "util/numeric.h" -#include "map.h" -#include "mapgen.h" -#include "mapgen_v5.h" -#include "mapgen_v6.h" -#include "mapgen_v7.h" -#include "mg_biome.h" -#include "cavegen.h" - -static NoiseParams nparams_caveliquids(0, 1, v3f(150.0, 150.0, 150.0), 776, 3, 0.6, 2.0); - - -//// -//// CavesNoiseIntersection -//// - -CavesNoiseIntersection::CavesNoiseIntersection( - INodeDefManager *nodedef, BiomeManager *biomemgr, v3s16 chunksize, - NoiseParams *np_cave1, NoiseParams *np_cave2, s32 seed, float cave_width) -{ - assert(nodedef); - assert(biomemgr); - - m_ndef = nodedef; - m_bmgr = biomemgr; - - m_csize = chunksize; - m_cave_width = cave_width; - - m_ystride = m_csize.X; - m_zstride_1d = m_csize.X * (m_csize.Y + 1); - - // Noises are created using 1-down overgeneration - // A Nx-by-1-by-Nz-sized plane is at the bottom of the desired for - // re-carving the solid overtop placed for blocking sunlight - noise_cave1 = new Noise(np_cave1, seed, m_csize.X, m_csize.Y + 1, m_csize.Z); - noise_cave2 = new Noise(np_cave2, seed, m_csize.X, m_csize.Y + 1, m_csize.Z); -} - - -CavesNoiseIntersection::~CavesNoiseIntersection() -{ - delete noise_cave1; - delete noise_cave2; -} - - -void CavesNoiseIntersection::generateCaves(MMVManip *vm, - v3s16 nmin, v3s16 nmax, u8 *biomemap) -{ - assert(vm); - assert(biomemap); - - noise_cave1->perlinMap3D(nmin.X, nmin.Y - 1, nmin.Z); - noise_cave2->perlinMap3D(nmin.X, nmin.Y - 1, nmin.Z); - - const v3s16 &em = vm->m_area.getExtent(); - u32 index2d = 0; // Biomemap index - - for (s16 z = nmin.Z; z <= nmax.Z; z++) - for (s16 x = nmin.X; x <= nmax.X; x++, index2d++) { - bool column_is_open = false; // Is column open to overground - bool is_under_river = false; // Is column under river water - bool is_under_tunnel = false; // Is tunnel or is under tunnel - bool is_top_filler_above = false; // Is top or filler above node - // Indexes at column top - u32 vi = vm->m_area.index(x, nmax.Y, z); - u32 index3d = (z - nmin.Z) * m_zstride_1d + m_csize.Y * m_ystride + - (x - nmin.X); // 3D noise index - // Biome of column - Biome *biome = (Biome *)m_bmgr->getRaw(biomemap[index2d]); - u16 depth_top = biome->depth_top; - u16 base_filler = depth_top + biome->depth_filler; - u16 depth_riverbed = biome->depth_riverbed; - u16 nplaced = 0; - // Don't excavate the overgenerated stone at nmax.Y + 1, - // this creates a 'roof' over the tunnel, preventing light in - // tunnels at mapchunk borders when generating mapchunks upwards. - // This 'roof' is removed when the mapchunk above is generated. - for (s16 y = nmax.Y; y >= nmin.Y - 1; y--, - index3d -= m_ystride, - vm->m_area.add_y(em, vi, -1)) { - content_t c = vm->m_data[vi].getContent(); - - if (c == CONTENT_AIR || c == biome->c_water_top || - c == biome->c_water) { - column_is_open = true; - is_top_filler_above = false; - continue; - } - - if (c == biome->c_river_water) { - column_is_open = true; - is_under_river = true; - is_top_filler_above = false; - continue; - } - - // Ground - float d1 = contour(noise_cave1->result[index3d]); - float d2 = contour(noise_cave2->result[index3d]); - - if (d1 * d2 > m_cave_width && m_ndef->get(c).is_ground_content) { - // In tunnel and ground content, excavate - vm->m_data[vi] = MapNode(CONTENT_AIR); - is_under_tunnel = true; - // If tunnel roof is top or filler, replace with stone - if (is_top_filler_above) - vm->m_data[vi + em.X] = MapNode(biome->c_stone); - is_top_filler_above = false; - } else if (column_is_open && is_under_tunnel && - (c == biome->c_stone || c == biome->c_filler)) { - // Tunnel entrance floor, place biome surface nodes - if (is_under_river) { - if (nplaced < depth_riverbed) { - vm->m_data[vi] = MapNode(biome->c_riverbed); - is_top_filler_above = true; - nplaced++; - } else { - // Disable top/filler placement - column_is_open = false; - is_under_river = false; - is_under_tunnel = false; - } - } else if (nplaced < depth_top) { - vm->m_data[vi] = MapNode(biome->c_top); - is_top_filler_above = true; - nplaced++; - } else if (nplaced < base_filler) { - vm->m_data[vi] = MapNode(biome->c_filler); - is_top_filler_above = true; - nplaced++; - } else { - // Disable top/filler placement - column_is_open = false; - is_under_tunnel = false; - } - } else { - // Not tunnel or tunnel entrance floor - // Check node for possible replacing with stone for tunnel roof - if (c == biome->c_top || c == biome->c_filler) - is_top_filler_above = true; - - column_is_open = false; - } - } - } -} - - -//// -//// CavernsNoise -//// - -CavernsNoise::CavernsNoise( - INodeDefManager *nodedef, v3s16 chunksize, NoiseParams *np_cavern, - s32 seed, float cavern_limit, float cavern_taper, float cavern_threshold) -{ - assert(nodedef); - - m_ndef = nodedef; - - m_csize = chunksize; - m_cavern_limit = cavern_limit; - m_cavern_taper = cavern_taper; - m_cavern_threshold = cavern_threshold; - - m_ystride = m_csize.X; - m_zstride_1d = m_csize.X * (m_csize.Y + 1); - - // Noise is created using 1-down overgeneration - // A Nx-by-1-by-Nz-sized plane is at the bottom of the desired for - // re-carving the solid overtop placed for blocking sunlight - noise_cavern = new Noise(np_cavern, seed, m_csize.X, m_csize.Y + 1, m_csize.Z); - - c_water_source = m_ndef->getId("mapgen_water_source"); - if (c_water_source == CONTENT_IGNORE) - c_water_source = CONTENT_AIR; - - c_lava_source = m_ndef->getId("mapgen_lava_source"); - if (c_lava_source == CONTENT_IGNORE) - c_lava_source = CONTENT_AIR; -} - - -CavernsNoise::~CavernsNoise() -{ - delete noise_cavern; -} - - -bool CavernsNoise::generateCaverns(MMVManip *vm, v3s16 nmin, v3s16 nmax) -{ - assert(vm); - - // Calculate noise - noise_cavern->perlinMap3D(nmin.X, nmin.Y - 1, nmin.Z); - - // Cache cavern_amp values - float *cavern_amp = new float[m_csize.Y + 1]; - u8 cavern_amp_index = 0; // Index zero at column top - for (s16 y = nmax.Y; y >= nmin.Y - 1; y--, cavern_amp_index++) { - cavern_amp[cavern_amp_index] = - MYMIN((m_cavern_limit - y) / (float)m_cavern_taper, 1.0f); - } - - //// Place nodes - bool near_cavern = false; - const v3s16 &em = vm->m_area.getExtent(); - u32 index2d = 0; - - for (s16 z = nmin.Z; z <= nmax.Z; z++) - for (s16 x = nmin.X; x <= nmax.X; x++, index2d++) { - // Reset cave_amp index to column top - cavern_amp_index = 0; - // Initial voxelmanip index at column top - u32 vi = vm->m_area.index(x, nmax.Y, z); - // Initial 3D noise index at column top - u32 index3d = (z - nmin.Z) * m_zstride_1d + m_csize.Y * m_ystride + - (x - nmin.X); - // Don't excavate the overgenerated stone at node_max.Y + 1, - // this creates a 'roof' over the cavern, preventing light in - // caverns at mapchunk borders when generating mapchunks upwards. - // This 'roof' is excavated when the mapchunk above is generated. - for (s16 y = nmax.Y; y >= nmin.Y - 1; y--, - index3d -= m_ystride, - vm->m_area.add_y(em, vi, -1), - cavern_amp_index++) { - content_t c = vm->m_data[vi].getContent(); - float n_absamp_cavern = fabs(noise_cavern->result[index3d]) * - cavern_amp[cavern_amp_index]; - // Disable CavesRandomWalk at a safe distance from caverns - // to avoid excessively spreading liquids in caverns. - if (n_absamp_cavern > m_cavern_threshold - 0.1f) { - near_cavern = true; - if (n_absamp_cavern > m_cavern_threshold && - m_ndef->get(c).is_ground_content) - vm->m_data[vi] = MapNode(CONTENT_AIR); - } - } - } - - delete[] cavern_amp; - - return near_cavern; -} - - -//// -//// CavesRandomWalk -//// - -CavesRandomWalk::CavesRandomWalk( - INodeDefManager *ndef, - GenerateNotifier *gennotify, - s32 seed, - int water_level, - content_t water_source, - content_t lava_source, - int lava_depth) -{ - assert(ndef); - - this->ndef = ndef; - this->gennotify = gennotify; - this->seed = seed; - this->water_level = water_level; - this->np_caveliquids = &nparams_caveliquids; - this->lava_depth = lava_depth; - - c_water_source = water_source; - if (c_water_source == CONTENT_IGNORE) - c_water_source = ndef->getId("mapgen_water_source"); - if (c_water_source == CONTENT_IGNORE) - c_water_source = CONTENT_AIR; - - c_lava_source = lava_source; - if (c_lava_source == CONTENT_IGNORE) - c_lava_source = ndef->getId("mapgen_lava_source"); - if (c_lava_source == CONTENT_IGNORE) - c_lava_source = CONTENT_AIR; -} - - -void CavesRandomWalk::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax, - PseudoRandom *ps, bool is_large_cave, int max_stone_height, s16 *heightmap) -{ - assert(vm); - assert(ps); - - this->vm = vm; - this->ps = ps; - this->node_min = nmin; - this->node_max = nmax; - this->heightmap = heightmap; - this->large_cave = is_large_cave; - - this->ystride = nmax.X - nmin.X + 1; - - // Set initial parameters from randomness - int dswitchint = ps->range(1, 14); - flooded = ps->range(1, 2) == 2; - - if (large_cave) { - part_max_length_rs = ps->range(2, 4); - tunnel_routepoints = ps->range(5, ps->range(15, 30)); - min_tunnel_diameter = 5; - max_tunnel_diameter = ps->range(7, ps->range(8, 24)); - } else { - part_max_length_rs = ps->range(2, 9); - tunnel_routepoints = ps->range(10, ps->range(15, 30)); - min_tunnel_diameter = 2; - max_tunnel_diameter = ps->range(2, 6); - } - - large_cave_is_flat = (ps->range(0, 1) == 0); - - main_direction = v3f(0, 0, 0); - - // Allowed route area size in nodes - ar = node_max - node_min + v3s16(1, 1, 1); - // Area starting point in nodes - of = node_min; - - // Allow a bit more - //(this should be more than the maximum radius of the tunnel) - const s16 insure = 10; - s16 more = MYMAX(MAP_BLOCKSIZE - max_tunnel_diameter / 2 - insure, 1); - ar += v3s16(1, 0, 1) * more * 2; - of -= v3s16(1, 0, 1) * more; - - route_y_min = 0; - // Allow half a diameter + 7 over stone surface - route_y_max = -of.Y + max_stone_y + max_tunnel_diameter / 2 + 7; - - // Limit maximum to area - route_y_max = rangelim(route_y_max, 0, ar.Y - 1); - - if (large_cave) { - s16 minpos = 0; - if (node_min.Y < water_level && node_max.Y > water_level) { - minpos = water_level - max_tunnel_diameter / 3 - of.Y; - route_y_max = water_level + max_tunnel_diameter / 3 - of.Y; - } - route_y_min = ps->range(minpos, minpos + max_tunnel_diameter); - route_y_min = rangelim(route_y_min, 0, route_y_max); - } - - s16 route_start_y_min = route_y_min; - s16 route_start_y_max = route_y_max; - - route_start_y_min = rangelim(route_start_y_min, 0, ar.Y - 1); - route_start_y_max = rangelim(route_start_y_max, route_start_y_min, ar.Y - 1); - - // Randomize starting position - orp.Z = (float)(ps->next() % ar.Z) + 0.5f; - orp.Y = (float)(ps->range(route_start_y_min, route_start_y_max)) + 0.5f; - orp.X = (float)(ps->next() % ar.X) + 0.5f; - - // Add generation notify begin event - if (gennotify) { - v3s16 abs_pos(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z); - GenNotifyType notifytype = large_cave ? - GENNOTIFY_LARGECAVE_BEGIN : GENNOTIFY_CAVE_BEGIN; - gennotify->addEvent(notifytype, abs_pos); - } - - // Generate some tunnel starting from orp - for (u16 j = 0; j < tunnel_routepoints; j++) - makeTunnel(j % dswitchint == 0); - - // Add generation notify end event - if (gennotify) { - v3s16 abs_pos(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z); - GenNotifyType notifytype = large_cave ? - GENNOTIFY_LARGECAVE_END : GENNOTIFY_CAVE_END; - gennotify->addEvent(notifytype, abs_pos); - } -} - - -void CavesRandomWalk::makeTunnel(bool dirswitch) -{ - if (dirswitch && !large_cave) { - main_direction.Z = ((float)(ps->next() % 20) - (float)10) / 10; - main_direction.Y = ((float)(ps->next() % 20) - (float)10) / 30; - main_direction.X = ((float)(ps->next() % 20) - (float)10) / 10; - - main_direction *= (float)ps->range(0, 10) / 10; - } - - // Randomize size - s16 min_d = min_tunnel_diameter; - s16 max_d = max_tunnel_diameter; - rs = ps->range(min_d, max_d); - s16 rs_part_max_length_rs = rs * part_max_length_rs; - - v3s16 maxlen; - if (large_cave) { - maxlen = v3s16( - rs_part_max_length_rs, - rs_part_max_length_rs / 2, - rs_part_max_length_rs - ); - } else { - maxlen = v3s16( - rs_part_max_length_rs, - ps->range(1, rs_part_max_length_rs), - rs_part_max_length_rs - ); - } - - v3f vec; - // Jump downward sometimes - if (!large_cave && ps->range(0, 12) == 0) { - vec.Z = (float)(ps->next() % (maxlen.Z * 1)) - (float)maxlen.Z / 2; - vec.Y = (float)(ps->next() % (maxlen.Y * 2)) - (float)maxlen.Y; - vec.X = (float)(ps->next() % (maxlen.X * 1)) - (float)maxlen.X / 2; - } else { - vec.Z = (float)(ps->next() % (maxlen.Z * 1)) - (float)maxlen.Z / 2; - vec.Y = (float)(ps->next() % (maxlen.Y * 1)) - (float)maxlen.Y / 2; - vec.X = (float)(ps->next() % (maxlen.X * 1)) - (float)maxlen.X / 2; - } - - // Do not make caves that are above ground. - // It is only necessary to check the startpoint and endpoint. - v3s16 p1 = v3s16(orp.X, orp.Y, orp.Z) + of + rs / 2; - v3s16 p2 = v3s16(vec.X, vec.Y, vec.Z) + p1; - if (isPosAboveSurface(p1) || isPosAboveSurface(p2)) - return; - - vec += main_direction; - - v3f rp = orp + vec; - if (rp.X < 0) - rp.X = 0; - else if (rp.X >= ar.X) - rp.X = ar.X - 1; - - if (rp.Y < route_y_min) - rp.Y = route_y_min; - else if (rp.Y >= route_y_max) - rp.Y = route_y_max - 1; - - if (rp.Z < 0) - rp.Z = 0; - else if (rp.Z >= ar.Z) - rp.Z = ar.Z - 1; - - vec = rp - orp; - - float veclen = vec.getLength(); - if (veclen < 0.05f) - veclen = 1.0f; - - // Every second section is rough - bool randomize_xz = (ps->range(1, 2) == 1); - - // Carve routes - for (float f = 0.f; f < 1.0f; f += 1.0f / veclen) - carveRoute(vec, f, randomize_xz); - - orp = rp; -} - - -void CavesRandomWalk::carveRoute(v3f vec, float f, bool randomize_xz) -{ - MapNode airnode(CONTENT_AIR); - MapNode waternode(c_water_source); - MapNode lavanode(c_lava_source); - - v3s16 startp(orp.X, orp.Y, orp.Z); - startp += of; - - float nval = NoisePerlin3D(np_caveliquids, startp.X, - startp.Y, startp.Z, seed); - MapNode liquidnode = (nval < 0.40f && node_max.Y < lava_depth) ? - lavanode : waternode; - - v3f fp = orp + vec * f; - fp.X += 0.1f * ps->range(-10, 10); - fp.Z += 0.1f * ps->range(-10, 10); - v3s16 cp(fp.X, fp.Y, fp.Z); - - s16 d0 = -rs / 2; - s16 d1 = d0 + rs; - if (randomize_xz) { - d0 += ps->range(-1, 1); - d1 += ps->range(-1, 1); - } - - bool flat_cave_floor = !large_cave && ps->range(0, 2) == 2; - - for (s16 z0 = d0; z0 <= d1; z0++) { - s16 si = rs / 2 - MYMAX(0, abs(z0) - rs / 7 - 1); - for (s16 x0 = -si - ps->range(0,1); x0 <= si - 1 + ps->range(0,1); x0++) { - s16 maxabsxz = MYMAX(abs(x0), abs(z0)); - - s16 si2 = rs / 2 - MYMAX(0, maxabsxz - rs / 7 - 1); - - for (s16 y0 = -si2; y0 <= si2; y0++) { - // Make better floors in small caves - if (flat_cave_floor && y0 <= -rs / 2 && rs <= 7) - continue; - - if (large_cave_is_flat) { - // Make large caves not so tall - if (rs > 7 && abs(y0) >= rs / 3) - continue; - } - - v3s16 p(cp.X + x0, cp.Y + y0, cp.Z + z0); - p += of; - - if (!vm->m_area.contains(p)) - continue; - - u32 i = vm->m_area.index(p); - content_t c = vm->m_data[i].getContent(); - if (!ndef->get(c).is_ground_content) - continue; - - if (large_cave) { - int full_ymin = node_min.Y - MAP_BLOCKSIZE; - int full_ymax = node_max.Y + MAP_BLOCKSIZE; - - if (flooded && full_ymin < water_level && full_ymax > water_level) - vm->m_data[i] = (p.Y <= water_level) ? waternode : airnode; - else if (flooded && full_ymax < water_level) - vm->m_data[i] = (p.Y < startp.Y - 4) ? liquidnode : airnode; - else - vm->m_data[i] = airnode; - } else { - if (c == CONTENT_IGNORE) - continue; - - vm->m_data[i] = airnode; - vm->m_flags[i] |= VMANIP_FLAG_CAVE; - } - } - } - } -} - - -inline bool CavesRandomWalk::isPosAboveSurface(v3s16 p) -{ - if (heightmap != NULL && - p.Z >= node_min.Z && p.Z <= node_max.Z && - p.X >= node_min.X && p.X <= node_max.X) { - u32 index = (p.Z - node_min.Z) * ystride + (p.X - node_min.X); - if (heightmap[index] < p.Y) - return true; - } else if (p.Y > water_level) { - return true; - } - - return false; -} - - -//// -//// CavesV6 -//// - -CavesV6::CavesV6(INodeDefManager *ndef, GenerateNotifier *gennotify, - int water_level, content_t water_source, content_t lava_source) -{ - assert(ndef); - - this->ndef = ndef; - this->gennotify = gennotify; - this->water_level = water_level; - - c_water_source = water_source; - if (c_water_source == CONTENT_IGNORE) - c_water_source = ndef->getId("mapgen_water_source"); - if (c_water_source == CONTENT_IGNORE) - c_water_source = CONTENT_AIR; - - c_lava_source = lava_source; - if (c_lava_source == CONTENT_IGNORE) - c_lava_source = ndef->getId("mapgen_lava_source"); - if (c_lava_source == CONTENT_IGNORE) - c_lava_source = CONTENT_AIR; -} - - -void CavesV6::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax, - PseudoRandom *ps, PseudoRandom *ps2, - bool is_large_cave, int max_stone_height, s16 *heightmap) -{ - assert(vm); - assert(ps); - assert(ps2); - - this->vm = vm; - this->ps = ps; - this->ps2 = ps2; - this->node_min = nmin; - this->node_max = nmax; - this->heightmap = heightmap; - this->large_cave = is_large_cave; - - this->ystride = nmax.X - nmin.X + 1; - - // Set initial parameters from randomness - min_tunnel_diameter = 2; - max_tunnel_diameter = ps->range(2, 6); - int dswitchint = ps->range(1, 14); - if (large_cave) { - part_max_length_rs = ps->range(2, 4); - tunnel_routepoints = ps->range(5, ps->range(15, 30)); - min_tunnel_diameter = 5; - max_tunnel_diameter = ps->range(7, ps->range(8, 24)); - } else { - part_max_length_rs = ps->range(2, 9); - tunnel_routepoints = ps->range(10, ps->range(15, 30)); - } - large_cave_is_flat = (ps->range(0, 1) == 0); - - main_direction = v3f(0, 0, 0); - - // Allowed route area size in nodes - ar = node_max - node_min + v3s16(1, 1, 1); - // Area starting point in nodes - of = node_min; - - // Allow a bit more - //(this should be more than the maximum radius of the tunnel) - const s16 max_spread_amount = MAP_BLOCKSIZE; - const s16 insure = 10; - s16 more = MYMAX(max_spread_amount - max_tunnel_diameter / 2 - insure, 1); - ar += v3s16(1, 0, 1) * more * 2; - of -= v3s16(1, 0, 1) * more; - - route_y_min = 0; - // Allow half a diameter + 7 over stone surface - route_y_max = -of.Y + max_stone_height + max_tunnel_diameter / 2 + 7; - - // Limit maximum to area - route_y_max = rangelim(route_y_max, 0, ar.Y - 1); - - if (large_cave) { - s16 minpos = 0; - if (node_min.Y < water_level && node_max.Y > water_level) { - minpos = water_level - max_tunnel_diameter / 3 - of.Y; - route_y_max = water_level + max_tunnel_diameter / 3 - of.Y; - } - route_y_min = ps->range(minpos, minpos + max_tunnel_diameter); - route_y_min = rangelim(route_y_min, 0, route_y_max); - } - - s16 route_start_y_min = route_y_min; - s16 route_start_y_max = route_y_max; - - route_start_y_min = rangelim(route_start_y_min, 0, ar.Y - 1); - route_start_y_max = rangelim(route_start_y_max, route_start_y_min, ar.Y - 1); - - // Randomize starting position - orp.Z = (float)(ps->next() % ar.Z) + 0.5f; - orp.Y = (float)(ps->range(route_start_y_min, route_start_y_max)) + 0.5f; - orp.X = (float)(ps->next() % ar.X) + 0.5f; - - // Add generation notify begin event - if (gennotify != NULL) { - v3s16 abs_pos(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z); - GenNotifyType notifytype = large_cave ? - GENNOTIFY_LARGECAVE_BEGIN : GENNOTIFY_CAVE_BEGIN; - gennotify->addEvent(notifytype, abs_pos); - } - - // Generate some tunnel starting from orp - for (u16 j = 0; j < tunnel_routepoints; j++) - makeTunnel(j % dswitchint == 0); - - // Add generation notify end event - if (gennotify != NULL) { - v3s16 abs_pos(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z); - GenNotifyType notifytype = large_cave ? - GENNOTIFY_LARGECAVE_END : GENNOTIFY_CAVE_END; - gennotify->addEvent(notifytype, abs_pos); - } -} - - -void CavesV6::makeTunnel(bool dirswitch) -{ - if (dirswitch && !large_cave) { - main_direction.Z = ((float)(ps->next() % 20) - (float)10) / 10; - main_direction.Y = ((float)(ps->next() % 20) - (float)10) / 30; - main_direction.X = ((float)(ps->next() % 20) - (float)10) / 10; - - main_direction *= (float)ps->range(0, 10) / 10; - } - - // Randomize size - s16 min_d = min_tunnel_diameter; - s16 max_d = max_tunnel_diameter; - rs = ps->range(min_d, max_d); - s16 rs_part_max_length_rs = rs * part_max_length_rs; - - v3s16 maxlen; - if (large_cave) { - maxlen = v3s16( - rs_part_max_length_rs, - rs_part_max_length_rs / 2, - rs_part_max_length_rs - ); - } else { - maxlen = v3s16( - rs_part_max_length_rs, - ps->range(1, rs_part_max_length_rs), - rs_part_max_length_rs - ); - } - - v3f vec; - vec.Z = (float)(ps->next() % maxlen.Z) - (float)maxlen.Z / 2; - vec.Y = (float)(ps->next() % maxlen.Y) - (float)maxlen.Y / 2; - vec.X = (float)(ps->next() % maxlen.X) - (float)maxlen.X / 2; - - // Jump downward sometimes - if (!large_cave && ps->range(0, 12) == 0) { - vec.Z = (float)(ps->next() % maxlen.Z) - (float)maxlen.Z / 2; - vec.Y = (float)(ps->next() % (maxlen.Y * 2)) - (float)maxlen.Y; - vec.X = (float)(ps->next() % maxlen.X) - (float)maxlen.X / 2; - } - - // Do not make caves that are entirely above ground, to fix shadow bugs - // caused by overgenerated large caves. - // It is only necessary to check the startpoint and endpoint. - v3s16 p1 = v3s16(orp.X, orp.Y, orp.Z) + of + rs / 2; - v3s16 p2 = v3s16(vec.X, vec.Y, vec.Z) + p1; - - // If startpoint and endpoint are above ground, disable placement of nodes - // in carveRoute while still running all PseudoRandom calls to ensure caves - // are consistent with existing worlds. - bool tunnel_above_ground = - p1.Y > getSurfaceFromHeightmap(p1) && - p2.Y > getSurfaceFromHeightmap(p2); - - vec += main_direction; - - v3f rp = orp + vec; - if (rp.X < 0) - rp.X = 0; - else if (rp.X >= ar.X) - rp.X = ar.X - 1; - - if (rp.Y < route_y_min) - rp.Y = route_y_min; - else if (rp.Y >= route_y_max) - rp.Y = route_y_max - 1; - - if (rp.Z < 0) - rp.Z = 0; - else if (rp.Z >= ar.Z) - rp.Z = ar.Z - 1; - - vec = rp - orp; - - float veclen = vec.getLength(); - // As odd as it sounds, veclen is *exactly* 0.0 sometimes, causing a FPE - if (veclen < 0.05f) - veclen = 1.0f; - - // Every second section is rough - bool randomize_xz = (ps2->range(1, 2) == 1); - - // Carve routes - for (float f = 0.f; f < 1.0f; f += 1.0f / veclen) - carveRoute(vec, f, randomize_xz, tunnel_above_ground); - - orp = rp; -} - - -void CavesV6::carveRoute(v3f vec, float f, bool randomize_xz, - bool tunnel_above_ground) -{ - MapNode airnode(CONTENT_AIR); - MapNode waternode(c_water_source); - MapNode lavanode(c_lava_source); - - v3s16 startp(orp.X, orp.Y, orp.Z); - startp += of; - - v3f fp = orp + vec * f; - fp.X += 0.1f * ps->range(-10, 10); - fp.Z += 0.1f * ps->range(-10, 10); - v3s16 cp(fp.X, fp.Y, fp.Z); - - s16 d0 = -rs / 2; - s16 d1 = d0 + rs; - if (randomize_xz) { - d0 += ps->range(-1, 1); - d1 += ps->range(-1, 1); - } - - for (s16 z0 = d0; z0 <= d1; z0++) { - s16 si = rs / 2 - MYMAX(0, abs(z0) - rs / 7 - 1); - for (s16 x0 = -si - ps->range(0,1); x0 <= si - 1 + ps->range(0,1); x0++) { - if (tunnel_above_ground) - continue; - - s16 maxabsxz = MYMAX(abs(x0), abs(z0)); - s16 si2 = rs / 2 - MYMAX(0, maxabsxz - rs / 7 - 1); - for (s16 y0 = -si2; y0 <= si2; y0++) { - if (large_cave_is_flat) { - // Make large caves not so tall - if (rs > 7 && abs(y0) >= rs / 3) - continue; - } - - v3s16 p(cp.X + x0, cp.Y + y0, cp.Z + z0); - p += of; - - if (!vm->m_area.contains(p)) - continue; - - u32 i = vm->m_area.index(p); - content_t c = vm->m_data[i].getContent(); - if (!ndef->get(c).is_ground_content) - continue; - - if (large_cave) { - int full_ymin = node_min.Y - MAP_BLOCKSIZE; - int full_ymax = node_max.Y + MAP_BLOCKSIZE; - - if (full_ymin < water_level && full_ymax > water_level) { - vm->m_data[i] = (p.Y <= water_level) ? waternode : airnode; - } else if (full_ymax < water_level) { - vm->m_data[i] = (p.Y < startp.Y - 2) ? lavanode : airnode; - } else { - vm->m_data[i] = airnode; - } - } else { - if (c == CONTENT_IGNORE || c == CONTENT_AIR) - continue; - - vm->m_data[i] = airnode; - vm->m_flags[i] |= VMANIP_FLAG_CAVE; - } - } - } - } -} - - -inline s16 CavesV6::getSurfaceFromHeightmap(v3s16 p) -{ - if (heightmap != NULL && - p.Z >= node_min.Z && p.Z <= node_max.Z && - p.X >= node_min.X && p.X <= node_max.X) { - u32 index = (p.Z - node_min.Z) * ystride + (p.X - node_min.X); - return heightmap[index]; - } - - return water_level; - -} |