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authorElias Fleckenstein <eliasfleckenstein@web.de>2021-02-10 19:50:36 +0100
committerElias Fleckenstein <eliasfleckenstein@web.de>2021-02-10 19:50:36 +0100
commit1fbbb768252f872dfa961d3a73460d996164d527 (patch)
treee9faf93dbd894b253ac3d1f0895b7468e8fee50d /games/devtest
parent74f5f033e04c0d8694815fedb795838d4926cbc9 (diff)
parent9736b9cea5f841bb0e9bb2c9c05c3b2560327064 (diff)
downloaddragonfireclient-1fbbb768252f872dfa961d3a73460d996164d527.tar.xz
Merge branch 'master' of https://github.com/minetest/minetest
Diffstat (limited to 'games/devtest')
-rw-r--r--games/devtest/mods/basenodes/init.lua36
-rw-r--r--games/devtest/mods/soundstuff/init.lua11
-rw-r--r--games/devtest/mods/testformspec/formspec.lua36
-rw-r--r--games/devtest/mods/testnodes/drawtypes.lua111
-rw-r--r--games/devtest/mods/testnodes/liquids.lua16
-rw-r--r--games/devtest/mods/testnodes/properties.lua6
-rw-r--r--games/devtest/mods/testnodes/textures.lua65
-rw-r--r--games/devtest/mods/testnodes/textures/testnodes_height_pyramid.pngbin90 -> 0 bytes
-rw-r--r--games/devtest/mods/testnodes/textures/testnodes_height_pyramid_normal.pngbin239 -> 0 bytes
-rw-r--r--games/devtest/mods/testnodes/textures/testnodes_parallax_extruded.pngbin591 -> 0 bytes
-rw-r--r--games/devtest/mods/testnodes/textures/testnodes_parallax_extruded_normal.pngbin143 -> 0 bytes
11 files changed, 128 insertions, 153 deletions
diff --git a/games/devtest/mods/basenodes/init.lua b/games/devtest/mods/basenodes/init.lua
index 0cb85d808..2c808c35e 100644
--- a/games/devtest/mods/basenodes/init.lua
+++ b/games/devtest/mods/basenodes/init.lua
@@ -1,4 +1,4 @@
-local WATER_ALPHA = 160
+local WATER_ALPHA = "^[opacity:" .. 160
local WATER_VISC = 1
local LAVA_VISC = 7
@@ -128,12 +128,12 @@ minetest.register_node("basenodes:water_source", {
"Drowning damage: 1",
drawtype = "liquid",
waving = 3,
- tiles = {"default_water.png"},
+ tiles = {"default_water.png"..WATER_ALPHA},
special_tiles = {
- {name = "default_water.png", backface_culling = false},
- {name = "default_water.png", backface_culling = true},
+ {name = "default_water.png"..WATER_ALPHA, backface_culling = false},
+ {name = "default_water.png"..WATER_ALPHA, backface_culling = true},
},
- alpha = WATER_ALPHA,
+ use_texture_alpha = "blend",
paramtype = "light",
walkable = false,
pointable = false,
@@ -156,10 +156,12 @@ minetest.register_node("basenodes:water_flowing", {
waving = 3,
tiles = {"default_water_flowing.png"},
special_tiles = {
- {name = "default_water_flowing.png", backface_culling = false},
- {name = "default_water_flowing.png", backface_culling = false},
+ {name = "default_water_flowing.png"..WATER_ALPHA,
+ backface_culling = false},
+ {name = "default_water_flowing.png"..WATER_ALPHA,
+ backface_culling = false},
},
- alpha = WATER_ALPHA,
+ use_texture_alpha = "blend",
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
@@ -181,12 +183,12 @@ minetest.register_node("basenodes:river_water_source", {
"Drowning damage: 1",
drawtype = "liquid",
waving = 3,
- tiles = { "default_river_water.png" },
+ tiles = { "default_river_water.png"..WATER_ALPHA },
special_tiles = {
- {name = "default_river_water.png", backface_culling = false},
- {name = "default_river_water.png", backface_culling = true},
+ {name = "default_river_water.png"..WATER_ALPHA, backface_culling = false},
+ {name = "default_river_water.png"..WATER_ALPHA, backface_culling = true},
},
- alpha = WATER_ALPHA,
+ use_texture_alpha = "blend",
paramtype = "light",
walkable = false,
pointable = false,
@@ -209,12 +211,14 @@ minetest.register_node("basenodes:river_water_flowing", {
"Drowning damage: 1",
drawtype = "flowingliquid",
waving = 3,
- tiles = {"default_river_water_flowing.png"},
+ tiles = {"default_river_water_flowing.png"..WATER_ALPHA},
special_tiles = {
- {name = "default_river_water_flowing.png", backface_culling = false},
- {name = "default_river_water_flowing.png", backface_culling = false},
+ {name = "default_river_water_flowing.png"..WATER_ALPHA,
+ backface_culling = false},
+ {name = "default_river_water_flowing.png"..WATER_ALPHA,
+ backface_culling = false},
},
- alpha = WATER_ALPHA,
+ use_texture_alpha = "blend",
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
diff --git a/games/devtest/mods/soundstuff/init.lua b/games/devtest/mods/soundstuff/init.lua
index 40ad8f562..b263a3f35 100644
--- a/games/devtest/mods/soundstuff/init.lua
+++ b/games/devtest/mods/soundstuff/init.lua
@@ -60,11 +60,13 @@ minetest.register_node("soundstuff:footstep_liquid", {
description = "Liquid Footstep Sound Node",
drawtype = "liquid",
tiles = {
- "soundstuff_node_sound.png^[colorize:#0000FF:127",
+ "soundstuff_node_sound.png^[colorize:#0000FF:127^[opacity:190",
},
special_tiles = {
- {name = "soundstuff_node_sound.png^[colorize:#0000FF:127", backface_culling = false},
- {name = "soundstuff_node_sound.png^[colorize:#0000FF:127", backface_culling = true},
+ {name = "soundstuff_node_sound.png^[colorize:#0000FF:127^[opacity:190",
+ backface_culling = false},
+ {name = "soundstuff_node_sound.png^[colorize:#0000FF:127^[opacity:190",
+ backface_culling = true},
},
liquids_pointable = true,
liquidtype = "source",
@@ -73,7 +75,7 @@ minetest.register_node("soundstuff:footstep_liquid", {
liquid_renewable = false,
liquid_range = 0,
liquid_viscosity = 0,
- alpha = 190,
+ use_texture_alpha = "blend",
paramtype = "light",
walkable = false,
pointable = false,
@@ -92,7 +94,6 @@ minetest.register_node("soundstuff:footstep_climbable", {
tiles = {
"soundstuff_node_climbable.png",
},
- alpha = 120,
paramtype = "light",
sunlight_propagates = true,
walkable = false,
diff --git a/games/devtest/mods/testformspec/formspec.lua b/games/devtest/mods/testformspec/formspec.lua
index 5495896ce..2a2bdad60 100644
--- a/games/devtest/mods/testformspec/formspec.lua
+++ b/games/devtest/mods/testformspec/formspec.lua
@@ -33,6 +33,34 @@ local tabheaders_fs = [[
tabheader[8,6;10,1.5;tabs_size2;Height=1.5;1;false;false]
]]
+local inv_style_fs = [[
+ style_type[list;noclip=true]
+ list[current_player;main;-0.75,0.75;2,2]
+
+ real_coordinates[false]
+ list[current_player;main;1.5,0;3,2]
+ real_coordinates[true]
+
+ real_coordinates[false]
+ style_type[list;size=1.1;spacing=0.1]
+ list[current_player;main;5,0;3,2]
+ real_coordinates[true]
+
+ style_type[list;size=.001;spacing=0]
+ list[current_player;main;7,3.5;8,4]
+
+ box[3,3.5;1,1;#000000]
+ box[5,3.5;1,1;#000000]
+ box[4,4.5;1,1;#000000]
+ box[3,5.5;1,1;#000000]
+ box[5,5.5;1,1;#000000]
+ style_type[list;spacing=.25,.125;size=.75,.875]
+ list[current_player;main;3,3.5;3,3]
+
+ style_type[list;spacing=0;size=1.1]
+ list[current_player;main;.5,7;8,4]
+]]
+
local hypertext_basic = [[
<bigger>Normal test</bigger>
This is a normal text.
@@ -199,6 +227,7 @@ local scroll_fs =
"box[1,1;8,6;#00aa]"..
"scroll_container[1,1;8,6;scrbar;vertical]"..
"button[0,1;1,1;lorem;Lorem]"..
+ "animated_image[0,1;4.5,1;clip_animated_image;testformspec_animation.png;4;100]" ..
"button[0,10;1,1;ipsum;Ipsum]"..
"pwdfield[2,2;1,1;lorem2;Lorem]"..
"list[current_player;main;4,4;1,5;]"..
@@ -211,6 +240,8 @@ local scroll_fs =
"tooltip[0,11;3,2;Buz;#f00;#000]"..
"box[0,11;3,2;#00ff00]"..
"hypertext[3,13;3,3;;" .. hypertext_basic .. "]" ..
+ "hypertext[3,17;3,3;;Hypertext with no scrollbar\\; the scroll container should scroll.]" ..
+ "textarea[3,21;3,1;textarea;;More scroll within scroll]" ..
"container[0,18]"..
"box[1,2;3,2;#0a0a]"..
"scroll_container[1,2;3,2;scrbar2;horizontal;0.06]"..
@@ -310,6 +341,9 @@ local pages = {
"size[12,13]real_coordinates[true]" ..
"container[0.5,1.5]" .. tabheaders_fs .. "container_end[]",
+ -- Inv
+ "size[12,13]real_coordinates[true]" .. inv_style_fs,
+
-- Animation
[[
formspec_version[3]
@@ -341,7 +375,7 @@ Number]
local function show_test_formspec(pname, page_id)
page_id = page_id or 2
- local fs = pages[page_id] .. "tabheader[0,0;8,0.65;maintabs;Real Coord,Styles,Noclip,Hypertext,Tabs,Anim,ScrollC;" .. page_id .. ";false;false]"
+ local fs = pages[page_id] .. "tabheader[0,0;8,0.65;maintabs;Real Coord,Styles,Noclip,Hypertext,Tabs,Invs,Anim,ScrollC;" .. page_id .. ";false;false]"
minetest.show_formspec(pname, "testformspec:formspec", fs)
end
diff --git a/games/devtest/mods/testnodes/drawtypes.lua b/games/devtest/mods/testnodes/drawtypes.lua
index b3ab2b322..ff970144d 100644
--- a/games/devtest/mods/testnodes/drawtypes.lua
+++ b/games/devtest/mods/testnodes/drawtypes.lua
@@ -350,68 +350,72 @@ minetest.register_node("testnodes:plantlike_rooted_degrotate", {
})
-- Demonstrative liquid nodes, source and flowing form.
-minetest.register_node("testnodes:liquid", {
- description = S("Source Liquid Drawtype Test Node"),
- drawtype = "liquid",
- paramtype = "light",
- tiles = {
- "testnodes_liquidsource.png",
- },
- special_tiles = {
- {name="testnodes_liquidsource.png", backface_culling=false},
- {name="testnodes_liquidsource.png", backface_culling=true},
- },
- use_texture_alpha = true,
-
-
- walkable = false,
- liquidtype = "source",
- liquid_range = 1,
- liquid_viscosity = 0,
- liquid_alternative_flowing = "testnodes:liquid_flowing",
- liquid_alternative_source = "testnodes:liquid",
- groups = { dig_immediate = 3 },
-})
-minetest.register_node("testnodes:liquid_flowing", {
- description = S("Flowing Liquid Drawtype Test Node"),
- drawtype = "flowingliquid",
- paramtype = "light",
- paramtype2 = "flowingliquid",
- tiles = {
- "testnodes_liquidflowing.png",
- },
- special_tiles = {
- {name="testnodes_liquidflowing.png", backface_culling=false},
- {name="testnodes_liquidflowing.png", backface_culling=false},
- },
- use_texture_alpha = true,
+-- DRAWTYPE ONLY, NO LIQUID PHYSICS!
+-- Liquid ranges 0 to 8
+for r = 0, 8 do
+ minetest.register_node("testnodes:liquid_"..r, {
+ description = S("Source Liquid Drawtype Test Node, Range @1", r),
+ drawtype = "liquid",
+ paramtype = "light",
+ tiles = {
+ "testnodes_liquidsource_r"..r..".png^[colorize:#FFFFFF:100",
+ },
+ special_tiles = {
+ {name="testnodes_liquidsource_r"..r..".png^[colorize:#FFFFFF:100", backface_culling=false},
+ {name="testnodes_liquidsource_r"..r..".png^[colorize:#FFFFFF:100", backface_culling=true},
+ },
+ use_texture_alpha = "blend",
+
+
+ walkable = false,
+ liquid_range = r,
+ liquid_viscosity = 0,
+ liquid_alternative_flowing = "testnodes:liquid_flowing_"..r,
+ liquid_alternative_source = "testnodes:liquid_"..r,
+ groups = { dig_immediate = 3 },
+ })
+ minetest.register_node("testnodes:liquid_flowing_"..r, {
+ description = S("Flowing Liquid Drawtype Test Node, Range @1", r),
+ drawtype = "flowingliquid",
+ paramtype = "light",
+ paramtype2 = "flowingliquid",
+ tiles = {
+ "testnodes_liquidflowing_r"..r..".png^[colorize:#FFFFFF:100",
+ },
+ special_tiles = {
+ {name="testnodes_liquidflowing_r"..r..".png^[colorize:#FFFFFF:100", backface_culling=false},
+ {name="testnodes_liquidflowing_r"..r..".png^[colorize:#FFFFFF:100", backface_culling=false},
+ },
+ use_texture_alpha = "blend",
+
+
+ walkable = false,
+ liquid_range = r,
+ liquid_viscosity = 0,
+ liquid_alternative_flowing = "testnodes:liquid_flowing_"..r,
+ liquid_alternative_source = "testnodes:liquid_"..r,
+ groups = { dig_immediate = 3 },
+ })
+end
- walkable = false,
- liquidtype = "flowing",
- liquid_range = 1,
- liquid_viscosity = 0,
- liquid_alternative_flowing = "testnodes:liquid_flowing",
- liquid_alternative_source = "testnodes:liquid",
- groups = { dig_immediate = 3 },
-})
+-- Waving liquid test (drawtype only)
minetest.register_node("testnodes:liquid_waving", {
description = S("Waving Source Liquid Drawtype Test Node"),
drawtype = "liquid",
paramtype = "light",
tiles = {
- "testnodes_liquidsource.png^[brighten",
+ "testnodes_liquidsource.png^[colorize:#0000FF:127",
},
special_tiles = {
- {name="testnodes_liquidsource.png^[brighten", backface_culling=false},
- {name="testnodes_liquidsource.png^[brighten", backface_culling=true},
+ {name="testnodes_liquidsource.png^[colorize:#0000FF:127", backface_culling=false},
+ {name="testnodes_liquidsource.png^[colorize:#0000FF:127", backface_culling=true},
},
- use_texture_alpha = true,
+ use_texture_alpha = "blend",
waving = 3,
walkable = false,
- liquidtype = "source",
liquid_range = 1,
liquid_viscosity = 0,
liquid_alternative_flowing = "testnodes:liquid_flowing_waving",
@@ -424,18 +428,17 @@ minetest.register_node("testnodes:liquid_flowing_waving", {
paramtype = "light",
paramtype2 = "flowingliquid",
tiles = {
- "testnodes_liquidflowing.png^[brighten",
+ "testnodes_liquidflowing.png^[colorize:#0000FF:127",
},
special_tiles = {
- {name="testnodes_liquidflowing.png^[brighten", backface_culling=false},
- {name="testnodes_liquidflowing.png^[brighten", backface_culling=false},
+ {name="testnodes_liquidflowing.png^[colorize:#0000FF:127", backface_culling=false},
+ {name="testnodes_liquidflowing.png^[colorize:#0000FF:127", backface_culling=false},
},
- use_texture_alpha = true,
+ use_texture_alpha = "blend",
waving = 3,
walkable = false,
- liquidtype = "flowing",
liquid_range = 1,
liquid_viscosity = 0,
liquid_alternative_flowing = "testnodes:liquid_flowing_waving",
@@ -443,8 +446,6 @@ minetest.register_node("testnodes:liquid_flowing_waving", {
groups = { dig_immediate = 3 },
})
-
-
-- Invisible node
minetest.register_node("testnodes:airlike", {
description = S("Airlike Drawtype Test Node"),
diff --git a/games/devtest/mods/testnodes/liquids.lua b/games/devtest/mods/testnodes/liquids.lua
index e316782ad..3d2ea17f5 100644
--- a/games/devtest/mods/testnodes/liquids.lua
+++ b/games/devtest/mods/testnodes/liquids.lua
@@ -9,11 +9,9 @@ for d=0, 8 do
{name = "testnodes_liquidsource_r"..d..".png", backface_culling = false},
{name = "testnodes_liquidsource_r"..d..".png", backface_culling = true},
},
- alpha = 192,
+ use_texture_alpha = "blend",
paramtype = "light",
walkable = false,
- pointable = false,
- diggable = false,
buildable_to = true,
is_ground_content = false,
liquidtype = "source",
@@ -30,12 +28,10 @@ for d=0, 8 do
{name = "testnodes_liquidflowing_r"..d..".png", backface_culling = false},
{name = "testnodes_liquidflowing_r"..d..".png", backface_culling = false},
},
- alpha = 192,
+ use_texture_alpha = "blend",
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
- pointable = false,
- diggable = false,
buildable_to = true,
is_ground_content = false,
liquidtype = "flowing",
@@ -53,11 +49,9 @@ for d=0, 8 do
{name = "testnodes_liquidsource_r"..d..".png"..mod, backface_culling = false},
{name = "testnodes_liquidsource_r"..d..".png"..mod, backface_culling = true},
},
- alpha = 192,
+ use_texture_alpha = "blend",
paramtype = "light",
walkable = false,
- pointable = false,
- diggable = false,
buildable_to = true,
is_ground_content = false,
liquidtype = "source",
@@ -74,12 +68,10 @@ for d=0, 8 do
{name = "testnodes_liquidflowing_r"..d..".png"..mod, backface_culling = false},
{name = "testnodes_liquidflowing_r"..d..".png"..mod, backface_culling = false},
},
- alpha = 192,
+ use_texture_alpha = "blend",
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
- pointable = false,
- diggable = false,
buildable_to = true,
is_ground_content = false,
liquidtype = "flowing",
diff --git a/games/devtest/mods/testnodes/properties.lua b/games/devtest/mods/testnodes/properties.lua
index 01846a5f0..a52cd1d6f 100644
--- a/games/devtest/mods/testnodes/properties.lua
+++ b/games/devtest/mods/testnodes/properties.lua
@@ -114,11 +114,10 @@ minetest.register_node("testnodes:liquid_nojump", {
{name = "testnodes_liquidsource.png^[colorize:#FF0000:127", backface_culling = false},
{name = "testnodes_liquidsource.png^[colorize:#FF0000:127", backface_culling = true},
},
- use_texture_alpha = true,
+ use_texture_alpha = "blend",
paramtype = "light",
pointable = false,
liquids_pointable = true,
- diggable = false,
buildable_to = true,
is_ground_content = false,
post_effect_color = {a = 70, r = 255, g = 0, b = 200},
@@ -143,12 +142,11 @@ minetest.register_node("testnodes:liquidflowing_nojump", {
{name = "testnodes_liquidflowing.png^[colorize:#FF0000:127", backface_culling = false},
{name = "testnodes_liquidflowing.png^[colorize:#FF0000:127", backface_culling = false},
},
- use_texture_alpha = true,
+ use_texture_alpha = "blend",
paramtype = "light",
paramtype2 = "flowingliquid",
pointable = false,
liquids_pointable = true,
- diggable = false,
buildable_to = true,
is_ground_content = false,
post_effect_color = {a = 70, r = 255, g = 0, b = 200},
diff --git a/games/devtest/mods/testnodes/textures.lua b/games/devtest/mods/testnodes/textures.lua
index e0724c229..f6e6a0c2a 100644
--- a/games/devtest/mods/testnodes/textures.lua
+++ b/games/devtest/mods/testnodes/textures.lua
@@ -46,77 +46,22 @@ for a=1,#alphas do
tiles = {
"testnodes_alpha"..alpha..".png",
},
- use_texture_alpha = true,
+ use_texture_alpha = "blend",
groups = { dig_immediate = 3 },
})
- -- Transparency set via "alpha" parameter
+ -- Transparency set via texture modifier
minetest.register_node("testnodes:alpha_"..alpha, {
description = S("Alpha Test Node (@1)", alpha),
- -- It seems that only the liquid drawtype supports the alpha parameter
- drawtype = "liquid",
+ drawtype = "glasslike",
paramtype = "light",
tiles = {
- "testnodes_alpha.png",
+ "testnodes_alpha.png^[opacity:" .. alpha,
},
- alpha = alpha,
-
+ use_texture_alpha = "blend",
- liquidtype = "source",
- liquid_range = 0,
- liquid_viscosity = 0,
- liquid_alternative_source = "testnodes:alpha_"..alpha,
- liquid_alternative_flowing = "testnodes:alpha_"..alpha,
groups = { dig_immediate = 3 },
})
end
-
--- Bumpmapping and Parallax Occlusion
-
--- This node has a normal map which corresponds to a pyramid with sides tilted
--- by an angle of 45°, i.e. the normal map contains four vectors which point
--- diagonally away from the surface (e.g. (0.7, 0.7, 0)),
--- and the heights in the height map linearly increase towards the centre,
--- so that the surface corresponds to a simple pyramid.
--- The node can help to determine if e.g. tangent space transformations work
--- correctly.
--- If, for example, the light comes from above, then the (tilted) pyramids
--- should look like they're lit from this light direction on all node faces.
--- The white albedo texture has small black indicators which can be used to see
--- how it is transformed ingame (and thus see if there's rotation around the
--- normal vector).
-minetest.register_node("testnodes:height_pyramid", {
- description = "Bumpmapping and Parallax Occlusion Tester (height pyramid)",
- tiles = {"testnodes_height_pyramid.png"},
- groups = {dig_immediate = 3},
-})
-
--- The stairs nodes should help to validate if shading works correctly for
--- rotated nodes (which have rotated textures).
-stairs.register_stair_and_slab("height_pyramid", "experimantal:height_pyramid",
- {dig_immediate = 3},
- {"testnodes_height_pyramid.png"},
- "Bumpmapping and Parallax Occlusion Tester Stair (height pyramid)",
- "Bumpmapping and Parallax Occlusion Tester Slab (height pyramid)")
-
--- This node has a simple heightmap for parallax occlusion testing and flat
--- normalmap.
--- When parallax occlusion is enabled, the yellow scrawl should stick out of
--- the texture when viewed at an angle.
-minetest.register_node("testnodes:parallax_extruded", {
- description = "Parallax Occlusion Tester",
- tiles = {"testnodes_parallax_extruded.png"},
- groups = {dig_immediate = 3},
-})
-
--- Analogously to the height pyramid stairs nodes,
--- these nodes should help to validate if parallax occlusion works correctly for
--- rotated nodes (which have rotated textures).
-stairs.register_stair_and_slab("parallax_extruded",
- "experimantal:parallax_extruded",
- {dig_immediate = 3},
- {"testnodes_parallax_extruded.png"},
- "Parallax Occlusion Tester Stair",
- "Parallax Occlusion Tester Slab")
diff --git a/games/devtest/mods/testnodes/textures/testnodes_height_pyramid.png b/games/devtest/mods/testnodes/textures/testnodes_height_pyramid.png
deleted file mode 100644
index 8c787b740..000000000
--- a/games/devtest/mods/testnodes/textures/testnodes_height_pyramid.png
+++ /dev/null
Binary files differ
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