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| author | Elias Fleckenstein <eliasfleckenstein@web.de> | 2020-07-18 13:53:15 +0200 |
|---|---|---|
| committer | Elias Fleckenstein <eliasfleckenstein@web.de> | 2020-07-18 13:53:15 +0200 |
| commit | ffe3c2ae0db6fed0f2b08b71bfa69f3d3df3bb1f (patch) | |
| tree | cc7d9f74a43215c5d8e3965a2bfc2aea5867a7a0 /games/devtest/mods/player_api | |
| parent | 45aa2516b2fc675df7049bc9ed713600c95b6423 (diff) | |
| parent | 82731d0d3d8bfe9e56f89466991f13c037f3a61e (diff) | |
| download | dragonfireclient-ffe3c2ae0db6fed0f2b08b71bfa69f3d3df3bb1f.tar.xz | |
Update to minetest 5.4.0-dev
Diffstat (limited to 'games/devtest/mods/player_api')
| -rw-r--r-- | games/devtest/mods/player_api/README.txt | 29 | ||||
| -rw-r--r-- | games/devtest/mods/player_api/api.lua | 144 | ||||
| -rw-r--r-- | games/devtest/mods/player_api/init.lua | 34 | ||||
| -rw-r--r-- | games/devtest/mods/player_api/license.txt | 53 | ||||
| -rw-r--r-- | games/devtest/mods/player_api/mod.conf | 2 | ||||
| -rw-r--r-- | games/devtest/mods/player_api/models/character.b3d | bin | 0 -> 73433 bytes | |||
| -rw-r--r-- | games/devtest/mods/player_api/models/character.blend | bin | 0 -> 632188 bytes | |||
| -rw-r--r-- | games/devtest/mods/player_api/models/character.png | bin | 0 -> 2754 bytes | |||
| -rw-r--r-- | games/devtest/mods/player_api/textures/player.png | bin | 0 -> 142 bytes | |||
| -rw-r--r-- | games/devtest/mods/player_api/textures/player_back.png | bin | 0 -> 140 bytes |
10 files changed, 262 insertions, 0 deletions
diff --git a/games/devtest/mods/player_api/README.txt b/games/devtest/mods/player_api/README.txt new file mode 100644 index 000000000..0f6a0b8a5 --- /dev/null +++ b/games/devtest/mods/player_api/README.txt @@ -0,0 +1,29 @@ +Minetest Game mod: player_api +============================= +See license.txt for license information. + +Provides an API to allow multiple mods to set player models and textures. +Also sets the default model, texture, and player flags. +This mod is only for content related to the Player API and the player object. + +Authors of source code +---------------------- +Originally by celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv2.1+) +Various Minetest developers and contributors (LGPLv2.1+) + +Authors of media (textures, models and sounds) +---------------------------------------------- +stujones11 (CC BY-SA 3.0): + character.b3d + character.blend -- Both derived from a model by MirceaKitsune (CC BY-SA 3.0) + +An0n3m0us (CC BY-SA 3.0): + character.b3d + character.blend -- Player animation improvement + +Jordach (CC BY-SA 3.0): + character.png + +celeron55, Perttu Ahola <celeron55@gmail.com> (CC BY-SA 3.0): + player.png + player_back.png diff --git a/games/devtest/mods/player_api/api.lua b/games/devtest/mods/player_api/api.lua new file mode 100644 index 000000000..5803e954b --- /dev/null +++ b/games/devtest/mods/player_api/api.lua @@ -0,0 +1,144 @@ +-- Minetest 0.4 mod: player +-- See README.txt for licensing and other information. + +player_api = {} + +-- Player animation blending +-- Note: This is currently broken due to a bug in Irrlicht, leave at 0 +local animation_blend = 0 + +player_api.registered_models = { } + +-- Local for speed. +local models = player_api.registered_models + +function player_api.register_model(name, def) + models[name] = def +end + +-- Player stats and animations +local player_model = {} +local player_textures = {} +local player_anim = {} +local player_sneak = {} +player_api.player_attached = {} + +function player_api.get_animation(player) + local name = player:get_player_name() + return { + model = player_model[name], + textures = player_textures[name], + animation = player_anim[name], + } +end + +-- Called when a player's appearance needs to be updated +function player_api.set_model(player, model_name) + local name = player:get_player_name() + local model = models[model_name] + if model then + if player_model[name] == model_name then + return + end + player:set_properties({ + mesh = model_name, + textures = player_textures[name] or model.textures, + visual = "mesh", + visual_size = model.visual_size or {x = 1, y = 1}, + collisionbox = model.collisionbox or {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, + stepheight = model.stepheight or 0.6, + eye_height = model.eye_height or 1.47, + }) + player_api.set_animation(player, "stand") + else + player:set_properties({ + textures = {"player.png", "player_back.png"}, + visual = "upright_sprite", + visual_size = {x = 1, y = 2}, + collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.75, 0.3}, + stepheight = 0.6, + eye_height = 1.625, + }) + end + player_model[name] = model_name +end + +function player_api.set_textures(player, textures) + local name = player:get_player_name() + local model = models[player_model[name]] + local model_textures = model and model.textures or nil + player_textures[name] = textures or model_textures + player:set_properties({textures = textures or model_textures,}) +end + +function player_api.set_animation(player, anim_name, speed) + local name = player:get_player_name() + if player_anim[name] == anim_name then + return + end + local model = player_model[name] and models[player_model[name]] + if not (model and model.animations[anim_name]) then + return + end + local anim = model.animations[anim_name] + player_anim[name] = anim_name + player:set_animation(anim, speed or model.animation_speed, animation_blend) +end + +minetest.register_on_leaveplayer(function(player) + local name = player:get_player_name() + player_model[name] = nil + player_anim[name] = nil + player_textures[name] = nil +end) + +-- Localize for better performance. +local player_set_animation = player_api.set_animation +local player_attached = player_api.player_attached + +-- Prevent knockback for attached players +local old_calculate_knockback = minetest.calculate_knockback +function minetest.calculate_knockback(player, ...) + if player_attached[player:get_player_name()] then + return 0 + end + return old_calculate_knockback(player, ...) +end + +-- Check each player and apply animations +minetest.register_globalstep(function() + for _, player in pairs(minetest.get_connected_players()) do + local name = player:get_player_name() + local model_name = player_model[name] + local model = model_name and models[model_name] + if model and not player_attached[name] then + local controls = player:get_player_control() + local animation_speed_mod = model.animation_speed or 30 + + -- Determine if the player is sneaking, and reduce animation speed if so + if controls.sneak then + animation_speed_mod = animation_speed_mod / 2 + end + + -- Apply animations based on what the player is doing + if player:get_hp() == 0 then + player_set_animation(player, "lay") + -- Determine if the player is walking + elseif controls.up or controls.down or controls.left or controls.right then + if player_sneak[name] ~= controls.sneak then + player_anim[name] = nil + player_sneak[name] = controls.sneak + end + if controls.LMB or controls.RMB then + player_set_animation(player, "walk_mine", animation_speed_mod) + else + player_set_animation(player, "walk", animation_speed_mod) + end + elseif controls.LMB or controls.RMB then + player_set_animation(player, "mine", animation_speed_mod) + else + player_set_animation(player, "stand", animation_speed_mod) + end + end + end +end) diff --git a/games/devtest/mods/player_api/init.lua b/games/devtest/mods/player_api/init.lua new file mode 100644 index 000000000..19028de18 --- /dev/null +++ b/games/devtest/mods/player_api/init.lua @@ -0,0 +1,34 @@ +-- player/init.lua + +dofile(minetest.get_modpath("player_api") .. "/api.lua") + +-- Default player appearance +player_api.register_model("character.b3d", { + animation_speed = 30, + textures = {"character.png", }, + animations = { + -- Standard animations. + stand = {x = 0, y = 79}, + lay = {x = 162, y = 166}, + walk = {x = 168, y = 187}, + mine = {x = 189, y = 198}, + walk_mine = {x = 200, y = 219}, + sit = {x = 81, y = 160}, + }, + collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, + stepheight = 0.6, + eye_height = 1.47, +}) + +-- Update appearance when the player joins +minetest.register_on_joinplayer(function(player) + player_api.player_attached[player:get_player_name()] = false + player_api.set_model(player, "character.b3d") + player:set_local_animation( + {x = 0, y = 79}, + {x = 168, y = 187}, + {x = 189, y = 198}, + {x = 200, y = 219}, + 30 + ) +end) diff --git a/games/devtest/mods/player_api/license.txt b/games/devtest/mods/player_api/license.txt new file mode 100644 index 000000000..dac0408a5 --- /dev/null +++ b/games/devtest/mods/player_api/license.txt @@ -0,0 +1,53 @@ +License of source code +---------------------- + +GNU Lesser General Public License, version 2.1 +Copyright (C) 2011-2018 celeron55, Perttu Ahola <celeron55@gmail.com> +Copyright (C) 2011-2018 Various Minetest developers and contributors + +This program is free software; you can redistribute it and/or modify it under the terms +of the GNU Lesser General Public License as published by the Free Software Foundation; +either version 2.1 of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; +without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +See the GNU Lesser General Public License for more details: +https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html + + +Licenses of media (textures, models and sounds) +----------------------------------------------- + +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +Copyright (C) 2011-2018 celeron55, Perttu Ahola <celeron55@gmail.com> +Copyright (C) 2012-2018 Jordach +Copyright (C) 2018 stujones11 +Copyright (C) 2019 An0n3m0us + +You are free to: +Share — copy and redistribute the material in any medium or format. +Adapt — remix, transform, and build upon the material for any purpose, even commercially. +The licensor cannot revoke these freedoms as long as you follow the license terms. + +Under the following terms: + +Attribution — You must give appropriate credit, provide a link to the license, and +indicate if changes were made. You may do so in any reasonable manner, but not in any way +that suggests the licensor endorses you or your use. + +ShareAlike — If you remix, transform, or build upon the material, you must distribute +your contributions under the same license as the original. + +No additional restrictions — You may not apply legal terms or technological measures that +legally restrict others from doing anything the license permits. + +Notices: + +You do not have to comply with the license for elements of the material in the public +domain or where your use is permitted by an applicable exception or limitation. +No warranties are given. The license may not give you all of the permissions necessary +for your intended use. For example, other rights such as publicity, privacy, or moral +rights may limit how you use the material. + +For more details: +http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/games/devtest/mods/player_api/mod.conf b/games/devtest/mods/player_api/mod.conf new file mode 100644 index 000000000..198b86dc1 --- /dev/null +++ b/games/devtest/mods/player_api/mod.conf @@ -0,0 +1,2 @@ +name = player_api +description = Minetest Game mod: player_api diff --git a/games/devtest/mods/player_api/models/character.b3d b/games/devtest/mods/player_api/models/character.b3d Binary files differnew file mode 100644 index 000000000..8edbaf637 --- /dev/null +++ b/games/devtest/mods/player_api/models/character.b3d diff --git a/games/devtest/mods/player_api/models/character.blend b/games/devtest/mods/player_api/models/character.blend Binary files differnew file mode 100644 index 000000000..f0ce4117f --- /dev/null +++ b/games/devtest/mods/player_api/models/character.blend diff --git a/games/devtest/mods/player_api/models/character.png b/games/devtest/mods/player_api/models/character.png Binary files differnew file mode 100644 index 000000000..05021781e --- /dev/null +++ b/games/devtest/mods/player_api/models/character.png diff --git a/games/devtest/mods/player_api/textures/player.png b/games/devtest/mods/player_api/textures/player.png Binary files differnew file mode 100644 index 000000000..6d61c4342 --- /dev/null +++ b/games/devtest/mods/player_api/textures/player.png diff --git a/games/devtest/mods/player_api/textures/player_back.png b/games/devtest/mods/player_api/textures/player_back.png Binary files differnew file mode 100644 index 000000000..5e9ef0542 --- /dev/null +++ b/games/devtest/mods/player_api/textures/player_back.png |
