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author | Elias Fleckenstein <eliasfleckenstein@web.de> | 2020-11-28 13:48:33 +0100 |
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committer | Elias Fleckenstein <eliasfleckenstein@web.de> | 2020-11-28 13:48:33 +0100 |
commit | eb6aca8b4a67ef55108231e71ff29a18a29bf5ae (patch) | |
tree | f891914d25cae2cdaa24392381436a287340651e /doc/lua_api.txt | |
parent | 8de51dae97aa2fe6ea02e4cf437bfe2b2a38eb06 (diff) | |
parent | f1d72d212a0661588be27003069abf4bd8092e55 (diff) | |
download | dragonfireclient-eb6aca8b4a67ef55108231e71ff29a18a29bf5ae.tar.xz |
Merged Minetest
Diffstat (limited to 'doc/lua_api.txt')
-rw-r--r-- | doc/lua_api.txt | 509 |
1 files changed, 393 insertions, 116 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 27286cd4d..0fe524035 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -62,12 +62,12 @@ Where `<gameid>` is unique to each game. The game directory can contain the following files: * `game.conf`, with the following keys: - * `name`: Required, human readable name e.g. `name = Minetest` + * `name`: Required, a human readable title to address the game, e.g. `name = Minetest`. * `description`: Short description to be shown in the content tab * `allowed_mapgens = <comma-separated mapgens>` e.g. `allowed_mapgens = v5,v6,flat` - Mapgens not in this list are removed from the list of mapgens for - the game. + Mapgens not in this list are removed from the list of mapgens for the + game. If not specified, all mapgens are allowed. * `disallowed_mapgens = <comma-separated mapgens>` e.g. `disallowed_mapgens = v5,v6,flat` @@ -79,6 +79,10 @@ The game directory can contain the following files: e.g. `disallowed_mapgen_settings = mgv5_spflags` These settings are hidden for this game in the world creation dialog and game start menu. + * `author`: The author of the game. It only appears when downloaded from + ContentDB. + * `release`: Ignore this: Should only ever be set by ContentDB, as it is + an internal ID used to track versions. * `minetest.conf`: Used to set default settings when running this game. * `settingtypes.txt`: @@ -134,9 +138,15 @@ Mods can be put in a subdirectory, if the parent directory, which otherwise should be a mod, contains a file named `modpack.conf`. The file is a key-value store of modpack details. -* `name`: The modpack name. +* `name`: The modpack name. Allows Minetest to determine the modpack name even + if the folder is wrongly named. * `description`: Description of mod to be shown in the Mods tab of the main menu. +* `author`: The author of the modpack. It only appears when downloaded from + ContentDB. +* `release`: Ignore this: Should only ever be set by ContentDB, as it is an + internal ID used to track versions. +* `title`: A human-readable title to address the modpack. Note: to support 0.4.x, please also create an empty modpack.txt file. @@ -152,7 +162,12 @@ Mod directory structure │ ├── models │ ├── textures │ │ ├── modname_stuff.png - │ │ └── modname_something_else.png + │ │ ├── modname_stuff_normal.png + │ │ ├── modname_something_else.png + │ │ ├── subfolder_foo + │ │ │ ├── modname_more_stuff.png + │ │ │ └── another_subfolder + │ │ └── bar_subfolder │ ├── sounds │ ├── media │ ├── locale @@ -176,6 +191,11 @@ A `Settings` file that provides meta information about the mod. loaded before this mod. * `optional_depends`: A comma separated list of optional dependencies. Like a dependency, but no error if the mod doesn't exist. +* `author`: The author of the mod. It only appears when downloaded from + ContentDB. +* `release`: Ignore this: Should only ever be set by ContentDB, as it is an + internal ID used to track versions. +* `title`: A human-readable title to address the mod. Note: to support 0.4.x, please also provide depends.txt. @@ -221,18 +241,20 @@ registered callbacks. `minetest.settings` can be used to read custom or existing settings at load time, if necessary. (See [`Settings`]) -### `models` - -Models for entities or meshnodes. - -### `textures`, `sounds`, `media` +### `textures`, `sounds`, `media`, `models`, `locale` Media files (textures, sounds, whatever) that will be transferred to the -client and will be available for use by the mod. +client and will be available for use by the mod and translation files for +the clients (see [Translations]). -### `locale` +It is suggested to use the folders for the purpous they are thought for, +eg. put textures into `textures`, translation files into `locale`, +models for entities or meshnodes into `models` et cetera. -Translation files for the clients. (See [Translations]) +These folders and subfolders can contain subfolders. +Subfolders with names starting with `_` or `.` are ignored. +If a subfolder contains a media file with the same name as a media file +in one of its parents, the parent's file is used. Naming conventions ------------------ @@ -378,11 +400,14 @@ stripping out the file extension: * e.g. `foomod_foothing.png` * e.g. `foomod_foothing` + Texture modifiers ----------------- There are various texture modifiers that can be used -to generate textures on-the-fly. +to let the client generate textures on-the-fly. +The modifiers are applied directly in sRGB colorspace, +i.e. without gamma-correction. ### Texture overlaying @@ -780,7 +805,7 @@ Example (colored grass block): -- Overlay tiles: define them in the same style -- The top and bottom tile does not have overlay overlay_tiles = {"", "", - {name = "default_grass_side.png", tileable_vertical = false}}, + {name = "default_grass_side.png"}}, -- Global color, used in inventory color = "green", -- Palette in the world @@ -1150,7 +1175,7 @@ Look for examples in `games/devtest` or `games/minetest_game`. base cube without affecting them. * The base cube texture tiles are defined as normal, the `plantlike` extension uses the defined special tile, for example: - `special_tiles = {{name = "default_papyrus.png", tileable_vertical = true}},` + `special_tiles = {{name = "default_papyrus.png"}},` `*_optional` drawtypes need less rendering time if deactivated (always client-side). @@ -1414,7 +1439,32 @@ Same as `image`, but does not accept a `position`; the position is instead deter * `world_pos`: World position of the waypoint. * `offset`: offset in pixels from position. +### `compass` + +Displays an image oriented or translated according to current heading direction. + +* `size`: The size of this element. Negative values represent percentage + of the screen; e.g. `x=-100` means 100% (width). +* `scale`: Scale of the translated image (used only for dir = 2 or dir = 3). +* `text`: The name of the texture to use. +* `alignment`: The alignment of the image. +* `offset`: Offset in pixels from position. +* `dir`: How the image is rotated/translated: + * 0 - Rotate as heading direction + * 1 - Rotate in reverse direction + * 2 - Translate as landscape direction + * 3 - Translate in reverse direction + +If translation is chosen, texture is repeated horizontally to fill the whole element. +### `minimap` + +Displays a minimap on the HUD. + +* `size`: Size of the minimap to display. Minimap should be a square to avoid + distortion. +* `alignment`: The alignment of the minimap. +* `offset`: offset in pixels from position. Representations of simple things ================================ @@ -1973,8 +2023,10 @@ Item metadata only contains a key-value store. Some of the values in the key-value store are handled specially: -* `description`: Set the item stack's description. Defaults to - `idef.description`. +* `description`: Set the item stack's description. + See also: `get_description` in [`ItemStack`] +* `short_description`: Set the item stack's short description. + See also: `get_short_description` in [`ItemStack`] * `color`: A `ColorString`, which sets the stack's color. * `palette_index`: If the item has a palette, this is used to get the current color from the palette. @@ -2220,6 +2272,18 @@ Elements * `frame duration`: Milliseconds between each frame. `0` means the frames don't advance. * `frame start` (Optional): The index of the frame to start on. Default `1`. +### `model[<X>,<Y>;<W>,<H>;<name>;<mesh>;<textures>;<rotation X,Y>;<continuous>;<mouse control>]` + +* Show a mesh model. +* `name`: Element name that can be used for styling +* `mesh`: The mesh model to use. +* `textures`: The mesh textures to use according to the mesh materials. + Texture names must be separated by commas. +* `rotation {X,Y}` (Optional): Initial rotation of the camera. + The axes are euler angles in degrees. +* `continuous` (Optional): Whether the rotation is continuous. Default `false`. +* `mouse control` (Optional): Whether the model can be controlled with the mouse. Default `true`. + ### `item_image[<X>,<Y>;<W>,<H>;<item name>]` * Show an inventory image of registered item/node @@ -2442,6 +2506,8 @@ Elements * Simple colored box * `color` is color specified as a `ColorString`. If the alpha component is left blank, the box will be semitransparent. + If the color is not specified, the box will use the options specified by + its style. If the color is specified, all styling options will be ignored. ### `dropdown[<X>,<Y>;<W>;<name>;<item 1>,<item 2>, ...,<item n>;<selected idx>;<index event>]` @@ -2708,21 +2774,23 @@ Setting a property to nothing will reset it to the default value. For example: Some types may inherit styles from parent types. * animated_image, inherits from image +* box * button * button_exit, inherits from button * checkbox -* scrollbar -* table -* textlist * dropdown * field -* pwdfield, inherits from field -* textarea -* label -* vertlabel, inherits from field +* image * image_button * item_image_button +* label +* pwdfield, inherits from field +* scrollbar * tabheader +* table +* textarea +* textlist +* vertlabel, inherits from label ### Valid Properties @@ -2731,7 +2799,18 @@ Some types may inherit styles from parent types. * noclip - boolean, set to true to allow the element to exceed formspec bounds. * box * noclip - boolean, set to true to allow the element to exceed formspec bounds. - * Default to false in formspec_version version 3 or higher + * Defaults to false in formspec_version version 3 or higher + * **Note**: `colors`, `bordercolors`, and `borderwidths` accept multiple input types: + * Single value (e.g. `#FF0`): All corners/borders. + * Two values (e.g. `red,#FFAAFF`): top-left and bottom-right,top-right and bottom-left/ + top and bottom,left and right. + * Four values (e.g. `blue,#A0F,green,#FFFA`): top-left/top and rotates clockwise. + * These work similarly to CSS borders. + * colors - `ColorString`. Sets the color(s) of the box corners. Default `black`. + * bordercolors - `ColorString`. Sets the color(s) of the borders. Default `black`. + * borderwidths - Integer. Sets the width(s) of the borders in pixels. If the width is + negative, the border will extend inside the box, whereas positive extends outside + the box. A width of zero results in no border; this is default. * button, button_exit, image_button, item_image_button * alpha - boolean, whether to draw alpha in bgimg. Default true. * bgcolor - color, sets button tint. @@ -2764,23 +2843,24 @@ Some types may inherit styles from parent types. * noclip - boolean, set to true to allow the element to exceed formspec bounds. * padding - rect, adds space between the edges of the button and the content. This value is relative to bgimg_middle. + * sound - a sound to be played when clicked. * textcolor - color, default white. * checkbox * noclip - boolean, set to true to allow the element to exceed formspec bounds. -* scrollbar - * noclip - boolean, set to true to allow the element to exceed formspec bounds. -* table, textlist - * font - Sets font type. See button `font` property for more information. - * font_size - Sets font size. See button `font_size` property for more information. - * noclip - boolean, set to true to allow the element to exceed formspec bounds. + * sound - a sound to be played when clicked. * dropdown * noclip - boolean, set to true to allow the element to exceed formspec bounds. + * sound - a sound to be played when clicked. * field, pwdfield, textarea * border - set to false to hide the textbox background and border. Default true. * font - Sets font type. See button `font` property for more information. * font_size - Sets font size. See button `font_size` property for more information. * noclip - boolean, set to true to allow the element to exceed formspec bounds. * textcolor - color. Default white. +* model + * bgcolor - color, sets background color. + * noclip - boolean, set to true to allow the element to exceed formspec bounds. + * Default to false in formspec_version version 3 or higher * image * noclip - boolean, set to true to allow the element to exceed formspec bounds. * Default to false in formspec_version version 3 or higher @@ -2797,9 +2877,17 @@ Some types may inherit styles from parent types. * fgimg_pressed - image when pressed. Defaults to fgimg when not provided. * This is deprecated, use states instead. * NOTE: The parameters of any given image_button will take precedence over fgimg/fgimg_pressed + * sound - a sound to be played when clicked. +* scrollbar + * noclip - boolean, set to true to allow the element to exceed formspec bounds. * tabheader * noclip - boolean, set to true to allow the element to exceed formspec bounds. + * sound - a sound to be played when clicked. * textcolor - color. Default white. +* table, textlist + * font - Sets font type. See button `font` property for more information. + * font_size - Sets font size. See button `font_size` property for more information. + * noclip - boolean, set to true to allow the element to exceed formspec bounds. ### Valid States @@ -3014,7 +3102,8 @@ Internally, it is implemented as a table with the 3 fields `x`, `y` and `z`. Example: `{x = 0, y = 1, z = 0}`. For the following functions, `v`, `v1`, `v2` are vectors, -`p1`, `p2` are positions: +`p1`, `p2` are positions, +`s` is a scalar (a number): * `vector.new(a[, b, c])`: * Returns a vector. @@ -3043,10 +3132,12 @@ For the following functions, `v`, `v1`, `v2` are vectors, * Returns in order minp, maxp vectors of the cuboid defined by `v1`, `v2`. * `vector.angle(v1, v2)`: * Returns the angle between `v1` and `v2` in radians. -* `vector.dot(v1, v2)` - * Returns the dot product of `v1` and `v2` -* `vector.cross(v1, v2)` - * Returns the cross product of `v1` and `v2` +* `vector.dot(v1, v2)`: + * Returns the dot product of `v1` and `v2`. +* `vector.cross(v1, v2)`: + * Returns the cross product of `v1` and `v2`. +* `vector.offset(v, x, y, z)`: + * Returns the sum of the vectors `v` and `{x = x, y = y, z = z}`. For the following functions `x` can be either a vector or a number: @@ -3058,10 +3149,12 @@ For the following functions `x` can be either a vector or a number: * Returns a vector. * If `x` is a vector: Returns the difference of `v` subtracted by `x`. * If `x` is a number: Subtracts `x` from each component of `v`. -* `vector.multiply(v, x)`: - * Returns a scaled vector or Schur product. -* `vector.divide(v, x)`: - * Returns a scaled vector or Schur quotient. +* `vector.multiply(v, s)`: + * Returns a scaled vector. + * Deprecated: If `s` is a vector: Returns the Schur product. +* `vector.divide(v, s)`: + * Returns a scaled vector. + * Deprecated: If `s` is a vector: Returns the Schur quotient. For the following functions `a` is an angle in radians and `r` is a rotation vector ({x = <pitch>, y = <yaw>, z = <roll>}) where pitch, yaw and roll are @@ -4254,6 +4347,8 @@ Utilities pathfinder_works = true, -- Whether Collision info is available to an objects' on_step (5.3.0) object_step_has_moveresult = true, + -- Whether get_velocity() and add_velocity() can be used on players (5.4.0) + direct_velocity_on_players = true, } * `minetest.has_feature(arg)`: returns `boolean, missing_features` @@ -4520,6 +4615,11 @@ Call these functions only at load time! * Called always when a player says something * Return `true` to mark the message as handled, which means that it will not be sent to other players. +* `minetest.register_on_chatcommand(function(name, command, params))` + * Called always when a chatcommand is triggered, before `minetest.registered_chatcommands` + is checked to see if the command exists, but after the input is parsed. + * Return `true` to mark the command as handled, which means that the default + handlers will be prevented. * `minetest.register_on_player_receive_fields(function(player, formname, fields))` * Called when the server received input from `player` in a formspec with the given `formname`. Specifically, this is called on any of the @@ -4722,6 +4822,22 @@ Environment access * `pos`: The position where to measure the light. * `timeofday`: `nil` for current time, `0` for night, `0.5` for day * Returns a number between `0` and `15` or `nil` + * `nil` is returned e.g. when the map isn't loaded at `pos` +* `minetest.get_natural_light(pos[, timeofday])` + * Figures out the sunlight (or moonlight) value at pos at the given time of + day. + * `pos`: The position of the node + * `timeofday`: `nil` for current time, `0` for night, `0.5` for day + * Returns a number between `0` and `15` or `nil` + * This function tests 203 nodes in the worst case, which happens very + unlikely +* `minetest.get_artificial_light(param1)` + * Calculates the artificial light (light from e.g. torches) value from the + `param1` value. + * `param1`: The param1 value of a `paramtype = "light"` node. + * Returns a number between `0` and `15` + * Currently it's the same as `math.floor(param1 / 16)`, except that it + ensures compatibility. * `minetest.place_node(pos, node)` * Place node with the same effects that a player would cause * `minetest.dig_node(pos)` @@ -5240,17 +5356,23 @@ Sounds * `minetest.sound_fade(handle, step, gain)` * `handle` is a handle returned by `minetest.sound_play` * `step` determines how fast a sound will fade. - Negative step will lower the sound volume, positive step will increase - the sound volume. + The gain will change by this much per second, + until it reaches the target gain. + Note: Older versions used a signed step. This is deprecated, but old + code will still work. (the client uses abs(step) to correct it) * `gain` the target gain for the fade. + Fading to zero will delete the sound. Timing ------ -* `minetest.after(time, func, ...)` +* `minetest.after(time, func, ...)` : returns job table to use as below. * Call the function `func` after `time` seconds, may be fractional * Optional: Variable number of arguments that are passed to `func` +* `job:cancel()` + * Cancels the job function from being called + Server ------ @@ -5714,6 +5836,9 @@ Global tables * Map of registered tool definitions, indexed by name * `minetest.registered_entities` * Map of registered entity prototypes, indexed by name + * Values in this table may be modified directly. + Note: changes to initial properties will only affect entities spawned afterwards, + as they are only read when spawning. * `minetest.object_refs` * Map of object references, indexed by active object id * `minetest.luaentities` @@ -5744,6 +5869,7 @@ Global tables * Map of registered chat command definitions, indexed by name * `minetest.registered_privileges` * Map of registered privilege definitions, indexed by name + * Registered privileges can be modified directly in this table. ### Registered callback tables @@ -5858,6 +5984,31 @@ An `InvRef` is a reference to an inventory. `minetest.get_inventory(location)`. * returns `{type="undefined"}` in case location is not known +### Callbacks + +Detached & nodemeta inventories provide the following callbacks for move actions: + +#### Before + +The `allow_*` callbacks return how many items can be moved. + +* `allow_move`/`allow_metadata_inventory_move`: Moving items in the inventory +* `allow_take`/`allow_metadata_inventory_take`: Taking items from the inventory +* `allow_put`/`allow_metadata_inventory_put`: Putting items to the inventory + +#### After + +The `on_*` callbacks are called after the items have been placed in the inventories. + +* `on_move`/`on_metadata_inventory_move`: Moving items in the inventory +* `on_take`/`on_metadata_inventory_take`: Taking items from the inventory +* `on_put`/`on_metadata_inventory_put`: Putting items to the inventory + +#### Swapping + +When a player tries to put an item to a place where another item is, the items are *swapped*. +This means that all callbacks will be called twice (once for each action). + `ItemStack` ----------- @@ -5883,6 +6034,18 @@ an itemstring, a table or `nil`. stack). * `set_metadata(metadata)`: (DEPRECATED) Returns true. * `get_description()`: returns the description shown in inventory list tooltips. + * The engine uses the same as this function for item descriptions. + * Fields for finding the description, in order: + * `description` in item metadata (See [Item Metadata].) + * `description` in item definition + * item name +* `get_short_description()`: returns the short description. + * Unlike the description, this does not include new lines. + * The engine uses the same as this function for short item descriptions. + * Fields for finding the short description, in order: + * `short_description` in item metadata (See [Item Metadata].) + * `short_description` in item definition + * first line of the description (See `get_description()`.) * `clear()`: removes all items from the stack, making it empty. * `replace(item)`: replace the contents of this stack. * `item` can also be an itemstring or table. @@ -6036,6 +6199,19 @@ object you are working with still exists. * `get_pos()`: returns `{x=num, y=num, z=num}` * `set_pos(pos)`: `pos`=`{x=num, y=num, z=num}` +* `get_velocity()`: returns the velocity, a vector. +* `add_velocity(vel)` + * `vel` is a vector, e.g. `{x=0.0, y=2.3, z=1.0}` + * In comparison to using get_velocity, adding the velocity and then using + set_velocity, add_velocity is supposed to avoid synchronization problems. + Additionally, players also do not support set_velocity. + * If a player: + * Does not apply during free_move. + * Note that since the player speed is normalized at each move step, + increasing e.g. Y velocity beyond what would usually be achieved + (see: physics overrides) will cause existing X/Z velocity to be reduced. + * Example: `add_velocity({x=0, y=6.5, z=0})` is equivalent to + pressing the jump key (assuming default settings) * `move_to(pos, continuous=false)` * Does an interpolated move for Lua entities for visually smooth transitions. * If `continuous` is true, the Lua entity will not be moved to the current @@ -6070,12 +6246,16 @@ object you are working with still exists. `frame_loop`. * `set_animation_frame_speed(frame_speed)` * `frame_speed`: number, default: `15.0` -* `set_attach(parent, bone, position, rotation)` +* `set_attach(parent, bone, position, rotation, forced_visible)` * `bone`: string * `position`: `{x=num, y=num, z=num}` (relative) * `rotation`: `{x=num, y=num, z=num}` = Rotation on each axis, in degrees -* `get_attach()`: returns parent, bone, position, rotation or nil if it isn't - attached. + * `forced_visible`: Boolean to control whether the attached entity + should appear in first person. +* `get_attach()`: returns parent, bone, position, rotation, forced_visible, + or nil if it isn't attached. +* `get_children()`: returns a list of ObjectRefs that are attached to the + object. * `set_detach()` * `set_bone_position(bone, position, rotation)` * `bone`: string @@ -6107,11 +6287,6 @@ object you are working with still exists. no effect and returning `nil`. * `set_velocity(vel)` * `vel` is a vector, e.g. `{x=0.0, y=2.3, z=1.0}` -* `add_velocity(vel)` - * `vel` is a vector, e.g. `{x=0.0, y=2.3, z=1.0}` - * In comparison to using get_velocity, adding the velocity and then using - set_velocity, add_velocity is supposed to avoid synchronization problems. -* `get_velocity()`: returns the velocity, a vector * `set_acceleration(acc)` * `acc` is a vector * `get_acceleration()`: returns the acceleration, a vector @@ -6119,35 +6294,37 @@ object you are working with still exists. * `rot` is a vector (radians). X is pitch (elevation), Y is yaw (heading) and Z is roll (bank). * `get_rotation()`: returns the rotation, a vector (radians) -* `set_yaw(radians)`: sets the yaw (heading). +* `set_yaw(yaw)`: sets the yaw in radians (heading). * `get_yaw()`: returns number in radians * `set_texture_mod(mod)` + * Set a texture modifier to the base texture, for sprites and meshes. + * When calling `set_texture_mod` again, the previous one is discarded. + * `mod` the texture modifier. See [Texture modifiers]. * `get_texture_mod()` returns current texture modifier -* `set_sprite(p, num_frames, framelength, select_horiz_by_yawpitch)` - * Select sprite from spritesheet with optional animation and Dungeon Master - style texture selection based on yaw relative to camera - * `p`: {x=number, y=number}, the coordinate of the first frame - (x: column, y: row), default: `{x=0, y=0}` - * `num_frames`: number, default: `1` - * `framelength`: number, default: `0.2` - * `select_horiz_by_yawpitch`: boolean, this was once used for the Dungeon - Master mob, default: `false` +* `set_sprite(start_frame, num_frames, framelength, select_x_by_camera)` + * Specifies and starts a sprite animation + * Animations iterate along the frame `y` position. + * `start_frame`: {x=column number, y=row number}, the coordinate of the + first frame, default: `{x=0, y=0}` + * `num_frames`: Total frames in the texture, default: `1` + * `framelength`: Time per animated frame in seconds, default: `0.2` + * `select_x_by_camera`: Only for visual = `sprite`. Changes the frame `x` + position according to the view direction. default: `false`. + * First column: subject facing the camera + * Second column: subject looking to the left + * Third column: subject backing the camera + * Fourth column: subject looking to the right + * Fifth column: subject viewed from above + * Sixth column: subject viewed from below * `get_entity_name()` (**Deprecated**: Will be removed in a future version) * `get_luaentity()` #### Player only (no-op for other objects) * `get_player_name()`: returns `""` if is not a player -* `get_player_velocity()`: returns `nil` if is not a player, otherwise a +* `get_player_velocity()`: **DEPRECATED**, use get_velocity() instead. table {x, y, z} representing the player's instantaneous velocity in nodes/s -* `add_player_velocity(vel)` - * Adds to player velocity, this happens client-side and only once. - * Does not apply during free_move. - * Note that since the player speed is normalized at each move step, - increasing e.g. Y velocity beyond what would usually be achieved - (see: physics overrides) will cause existing X/Z velocity to be reduced. - * Example: `add_player_velocity({x=0, y=6.5, z=0})` is equivalent to - pressing the jump key (assuming default settings) +* `add_player_velocity(vel)`: **DEPRECATED**, use add_velocity(vel) instead. * `get_look_dir()`: get camera direction as a unit vector * `get_look_vertical()`: pitch in radians * Angle ranges between -pi/2 and pi/2, which are straight up and down @@ -6209,15 +6386,23 @@ object you are working with still exists. * Only affects formspecs shown after this is called. * `get_formspec_prepend(formspec)`: returns a formspec string. * `get_player_control()`: returns table with player pressed keys - * The table consists of fields with boolean value representing the pressed - keys, the fields are jump, right, left, LMB, RMB, sneak, aux1, down, up, zoom. - * example: `{jump=false, right=true, left=false, LMB=false, RMB=false, - sneak=true, aux1=false, down=false, up=false, zoom=false}` - * The `zoom` field is available since 5.3 + * The table consists of fields with the following boolean values + representing the pressed keys: `up`, `down`, `left`, `right`, `jump`, + `aux1`, `sneak`, `dig`, `place`, `LMB`, `RMB`, and `zoom`. + * The fields `LMB` and `RMB` are equal to `dig` and `place` respectively, + and exist only to preserve backwards compatibility. * `get_player_control_bits()`: returns integer with bit packed player pressed - keys. - * bit nr/meaning: 0/up, 1/down, 2/left, 3/right, 4/jump, 5/aux1, 6/sneak, - 7/LMB, 8/RMB, 9/zoom (zoom available since 5.3) + keys. Bits: + * 0 - up + * 1 - down + * 2 - left + * 3 - right + * 4 - jump + * 5 - aux1 + * 6 - sneak + * 7 - dig + * 8 - place + * 9 - zoom * `set_physics_override(override_table)` * `override_table` is a table with the following fields: * `speed`: multiplier to default walking speed value (default: `1`) @@ -6262,8 +6447,29 @@ object you are working with still exists. * `hud_set_hotbar_selected_image(texturename)` * sets image for selected item of hotbar * `hud_get_hotbar_selected_image`: returns texturename -* `set_sky(parameters)` - * `parameters` is a table with the following optional fields: +* `set_minimap_modes({mode, mode, ...}, selected_mode)` + * Overrides the available minimap modes (and toggle order), and changes the + selected mode. + * `mode` is a table consisting of up to four fields: + * `type`: Available type: + * `off`: Minimap off + * `surface`: Minimap in surface mode + * `radar`: Minimap in radar mode + * `texture`: Texture to be displayed instead of terrain map + (texture is centered around 0,0 and can be scaled). + Texture size is limited to 512 x 512 pixel. + * `label`: Optional label to display on minimap mode toggle + The translation must be handled within the mod. + * `size`: Sidelength or diameter, in number of nodes, of the terrain + displayed in minimap + * `texture`: Only for texture type, name of the texture to display + * `scale`: Only for texture type, scale of the texture map in nodes per + pixel (for example a `scale` of 2 means each pixel represents a 2x2 + nodes square) + * `selected_mode` is the mode index to be selected after modes have been changed + (0 is the first mode). +* `set_sky(sky_parameters)` + * `sky_parameters` is a table with the following optional fields: * `base_color`: ColorSpec, changes fog in "skybox" and "plain". * `type`: Available types: * `"regular"`: Uses 0 textures, `base_color` ignored @@ -6307,8 +6513,8 @@ object you are working with still exists. * `get_sky()`: returns base_color, type, table of textures, clouds. * `get_sky_color()`: returns a table with the `sky_color` parameters as in `set_sky`. -* `set_sun(parameters)`: - * `parameters` is a table with the following optional fields: +* `set_sun(sun_parameters)`: + * `sun_parameters` is a table with the following optional fields: * `visible`: Boolean for whether the sun is visible. (default: `true`) * `texture`: A regular texture for the sun. Setting to `""` @@ -6322,8 +6528,8 @@ object you are working with still exists. * `scale`: Float controlling the overall size of the sun. (default: `1`) * `get_sun()`: returns a table with the current sun parameters as in `set_sun`. -* `set_moon(parameters)`: - * `parameters` is a table with the following optional fields: +* `set_moon(moon_parameters)`: + * `moon_parameters` is a table with the following optional fields: * `visible`: Boolean for whether the moon is visible. (default: `true`) * `texture`: A regular texture for the moon. Setting to `""` @@ -6333,8 +6539,8 @@ object you are working with still exists. * `scale`: Float controlling the overall size of the moon (default: `1`) * `get_moon()`: returns a table with the current moon parameters as in `set_moon`. -* `set_stars(parameters)`: - * `parameters` is a table with the following optional fields: +* `set_stars(star_parameters)`: + * `star_parameters` is a table with the following optional fields: * `visible`: Boolean for whether the stars are visible. (default: `true`) * `count`: Integer number to set the number of stars in @@ -6346,8 +6552,8 @@ object you are working with still exists. * `scale`: Float controlling the overall size of the stars (default: `1`) * `get_stars()`: returns a table with the current stars parameters as in `set_stars`. -* `set_clouds(parameters)`: set cloud parameters - * `parameters` is a table with the following optional fields: +* `set_clouds(cloud_parameters)`: set cloud parameters + * `cloud_parameters` is a table with the following optional fields: * `density`: from `0` (no clouds) to `1` (full clouds) (default `0.4`) * `color`: basic cloud color with alpha channel, ColorSpec (default `#fff0f0e5`). @@ -6365,21 +6571,17 @@ object you are working with still exists. amount. * `nil`: Disables override, defaulting to sunlight based on day-night cycle * `get_day_night_ratio()`: returns the ratio or nil if it isn't overridden -* `set_local_animation(stand/idle, walk, dig, walk+dig, frame_speed=frame_speed)`: - set animation for player model in third person view - - set_local_animation({x=0, y=79}, -- stand/idle animation key frames - {x=168, y=187}, -- walk animation key frames - {x=189, y=198}, -- dig animation key frames - {x=200, y=219}, -- walk+dig animation key frames - frame_speed=30) -- animation frame speed -* `get_local_animation()`: returns stand, walk, dig, dig+walk tables and +* `set_local_animation(idle, walk, dig, walk_while_dig, frame_speed)`: + set animation for player model in third person view. + * Every animation equals to a `{x=starting frame, y=ending frame}` table. + * `frame_speed` sets the animations frame speed. Default is 30. +* `get_local_animation()`: returns idle, walk, dig, walk_while_dig tables and `frame_speed`. -* `set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})`: defines offset value for - camera per player. +* `set_eye_offset(firstperson, thirdperson)`: defines offset vectors for camera + per player. * in first person view * in third person view (max. values `{x=-10/10,y=-10,15,z=-5/5}`) -* `get_eye_offset()`: returns `offset_first` and `offset_third` +* `get_eye_offset()`: returns first and third person offsets. * `send_mapblock(blockpos)`: * Sends a server-side loaded mapblock to the player. * Returns `false` if failed. @@ -6751,6 +6953,10 @@ Player properties need to be saved manually. shaded = true, -- Setting this to 'false' disables diffuse lighting of entity + + show_on_minimap = false, + -- Defaults to true for players, false for other entities. + -- If set to true the entity will show as a marker on the minimap. } Entity definition @@ -6885,13 +7091,8 @@ Tile definition * `"image.png"` * `{name="image.png", animation={Tile Animation definition}}` -* `{name="image.png", backface_culling=bool, tileable_vertical=bool, - tileable_horizontal=bool, align_style="node"/"world"/"user", scale=int}` +* `{name="image.png", backface_culling=bool, align_style="node"/"world"/"user", scale=int}` * backface culling enabled by default for most nodes - * tileable flags are info for shaders, how they should treat texture - when displacement mapping is used. - Directions are from the point of view of the tile texture, - not the node it's on. * align style determines whether the texture will be rotated with the node or kept aligned with its surroundings. "user" means that client setting will be used, similar to `glasslike_framed_optional`. @@ -6944,6 +7145,13 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and { description = "Steel Axe", + -- Can contain new lines. "\n" has to be used as new line character. + -- See also: `get_description` in [`ItemStack`] + + short_description = "Steel Axe", + -- Must not contain new lines. + -- Defaults to the first line of description. + -- See also: `get_short_description` in [`ItemStack`] groups = {}, -- key = name, value = rating; rating = 1..3. @@ -6982,6 +7190,13 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and liquids_pointable = false, + light_source = 0, + -- When used for nodes: Defines amount of light emitted by node. + -- Otherwise: Defines texture glow when viewed as a dropped item + -- To set the maximum (14), use the value 'minetest.LIGHT_MAX'. + -- A value outside the range 0 to minetest.LIGHT_MAX causes undefined + -- behavior. + -- See "Tools" section for an example including explanation tool_capabilities = { full_punch_interval = 1.0, @@ -7111,6 +7326,8 @@ Used by `minetest.register_node`. use_texture_alpha = false, -- Use texture's alpha channel + -- If this is set to false, the node will be rendered fully opaque + -- regardless of any texture transparency. palette = "palette.png", -- The node's `param2` is used to select a pixel from the image. @@ -7179,12 +7396,6 @@ Used by `minetest.register_node`. drowning = 0, -- Player will take this amount of damage if no bubbles are left - light_source = 0, - -- Amount of light emitted by node. - -- To set the maximum (14), use the value 'minetest.LIGHT_MAX'. - -- A value outside the range 0 to minetest.LIGHT_MAX causes undefined - -- behavior. - damage_per_second = 0, -- If player is inside node, this damage is caused @@ -7263,10 +7474,13 @@ Used by `minetest.register_node`. -- Node was placed. Also played after falling place_failed = <SimpleSoundSpec>, - -- When node placement failed + -- When node placement failed. + -- Note: This happens if the _built-in_ node placement failed. + -- This sound will still be played if the node is placed in the + -- `on_place` callback manually. fall = <SimpleSoundSpec>, - -- When node starts to fall + -- When node starts to fall or is detached }, drop = "", @@ -7853,6 +8067,8 @@ Used by `minetest.register_chatcommand`. func = function(name, param), -- Called when command is run. Returns boolean success and text output. + -- Special case: The help message is shown to the player if `func` + -- returns false without a text output. } Note that in params, use of symbols is as follows: @@ -7935,7 +8151,8 @@ Used by `Player:hud_add`. Returned by `Player:hud_get`. { hud_elem_type = "image", -- See HUD element types - -- Type of element, can be "image", "text", "statbar", or "inventory" + -- Type of element, can be "image", "text", "statbar", "inventory", + -- "compass" or "minimap" position = {x=0.5, y=0.5}, -- Left corner position of element @@ -8103,6 +8320,66 @@ Used by `minetest.add_particlespawner`. -- Otherwise, the default behavior is used. (currently: any random tile) } +`HTTPRequest` definition +------------------------ + +Used by `HTTPApiTable.fetch` and `HTTPApiTable.fetch_async`. + + { + url = "http://example.org", + + timeout = 10, + -- Timeout for connection in seconds. Default is 3 seconds. + + method = "GET", "POST", "PUT" or "DELETE" + -- The http method to use. Defaults to "GET". + + data = "Raw request data string" OR {field1 = "data1", field2 = "data2"}, + -- Data for the POST, PUT or DELETE request. + -- Accepts both a string and a table. If a table is specified, encodes + -- table as x-www-form-urlencoded key-value pairs. + + user_agent = "ExampleUserAgent", + -- Optional, if specified replaces the default minetest user agent with + -- given string + + extra_headers = { "Accept-Language: en-us", "Accept-Charset: utf-8" }, + -- Optional, if specified adds additional headers to the HTTP request. + -- You must make sure that the header strings follow HTTP specification + -- ("Key: Value"). + + multipart = boolean + -- Optional, if true performs a multipart HTTP request. + -- Default is false. + -- Post only, data must be array + + post_data = "Raw POST request data string" OR {field1 = "data1", field2 = "data2"}, + -- Deprecated, use `data` instead. Forces `method = "POST"`. + } + +`HTTPRequestResult` definition +------------------------------ + +Passed to `HTTPApiTable.fetch` callback. Returned by +`HTTPApiTable.fetch_async_get`. + + { + completed = true, + -- If true, the request has finished (either succeeded, failed or timed + -- out) + + succeeded = true, + -- If true, the request was successful + + timeout = false, + -- If true, the request timed out + + code = 200, + -- HTTP status code + + data = "response" + } + Authentication handler definition --------------------------------- |