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author | Elias Fleckenstein <eliasfleckenstein@web.de> | 2021-03-26 13:15:10 +0100 |
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committer | Elias Fleckenstein <eliasfleckenstein@web.de> | 2021-03-26 13:15:10 +0100 |
commit | e0b4859e7c904232253905571721003a2cb76040 (patch) | |
tree | 4be2765c3537adc52f5f4f0f2e6b436e153c129f /doc/client_lua_api.txt | |
parent | 22f73e9f279db40a7357ca955c279ffd5dd881d8 (diff) | |
download | dragonfireclient-e0b4859e7c904232253905571721003a2cb76040.tar.xz |
Add ClientObjectRef:remove
Diffstat (limited to 'doc/client_lua_api.txt')
-rw-r--r-- | doc/client_lua_api.txt | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/doc/client_lua_api.txt b/doc/client_lua_api.txt index 20ae5e9d5..83f70bf99 100644 --- a/doc/client_lua_api.txt +++ b/doc/client_lua_api.txt @@ -94,7 +94,7 @@ Mod directory structure The format is documented in `builtin/settingtypes.txt`. It is parsed by the main menu settings dialogue to list mod-specific -settings in the "Clientmods" category. +settings in the "Clientmods" category. ### modname @@ -700,7 +700,7 @@ Call these functions only at load time! * Registers a chatcommand `command` to manage a list that takes the args `del | add | list <param>` * The list is stored comma-seperated in `setting` * `desc` is the description - * `add` adds something to the list + * `add` adds something to the list * `del` del removes something from the list * `list` lists all items on the list * `minetest.register_on_chatcommand(function(command, params))` @@ -1051,7 +1051,7 @@ Passed to `HTTPApiTable.fetch` callback. Returned by * `minetest.register_cheat(name, category, setting | function)` * Register an entry for the cheat menu * If the Category is nonexistant, it will be created - * If the 3rd argument is a string it will be interpreted as a setting and toggled + * If the 3rd argument is a string it will be interpreted as a setting and toggled when the player selects the entry in the cheat menu * If the 3rd argument is a function it will be called when the player selects the entry in the cheat menu @@ -1400,7 +1400,8 @@ This is basically a reference to a C++ `GenericCAO`. * `get_max_hp()`: returns the maximum heath * `punch()`: punches the object * `rightclick()`: rightclicks the object - +* `remove()`: removes the object permanently + ### `Raycast` A raycast on the map. It works with selection boxes. @@ -1792,7 +1793,7 @@ A reference to a C++ InventoryAction. You can move, drop and craft items in all * it specifies how many items to drop / craft / move * `0` means move all items * default count: `0` - + #### example `local move_act = InventoryAction("move") move_act:from("current_player", "main", 1) @@ -1807,7 +1808,7 @@ A reference to a C++ InventoryAction. You can move, drop and craft items in all drop_act:apply() ` * e.g. In first hotbar slot there are tree logs: Move one to craft field, then craft wood out of it and immediately drop it - - + + |