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authorElias Fleckenstein <eliasfleckenstein@web.de>2022-05-17 22:12:00 +0200
committerElias Fleckenstein <eliasfleckenstein@web.de>2022-05-17 22:12:00 +0200
commit21df26984da91143c15587f5a03c98d68c3adc4e (patch)
treeaaa707a628ad331f67890023dffe1b4f60dd01d3 /client/shaders/shadow_shaders/pass1_trans_fragment.glsl
parentb09fc5de5cdb021f43ad32b7e3f50dc75c0bc622 (diff)
parenteabf05758e3ba5f6f4bb1b8d1d1f02179b84e410 (diff)
downloaddragonfireclient-21df26984da91143c15587f5a03c98d68c3adc4e.tar.xz
Merge branch 'master' of https://github.com/minetest/minetest
Diffstat (limited to 'client/shaders/shadow_shaders/pass1_trans_fragment.glsl')
-rw-r--r--client/shaders/shadow_shaders/pass1_trans_fragment.glsl6
1 files changed, 5 insertions, 1 deletions
diff --git a/client/shaders/shadow_shaders/pass1_trans_fragment.glsl b/client/shaders/shadow_shaders/pass1_trans_fragment.glsl
index 9f9e5be8c..b267c2214 100644
--- a/client/shaders/shadow_shaders/pass1_trans_fragment.glsl
+++ b/client/shaders/shadow_shaders/pass1_trans_fragment.glsl
@@ -2,6 +2,8 @@ uniform sampler2D ColorMapSampler;
varying vec4 tPos;
#ifdef COLORED_SHADOWS
+varying vec3 varColor;
+
// c_precision of 128 fits within 7 base-10 digits
const float c_precision = 128.0;
const float c_precisionp1 = c_precision + 1.0;
@@ -30,7 +32,9 @@ void main()
//col.rgb = col.a == 1.0 ? vec3(1.0) : col.rgb;
#ifdef COLORED_SHADOWS
- float packedColor = packColor(mix(col.rgb, black, col.a));
+ col.rgb *= varColor.rgb;
+ // premultiply color alpha (see-through side)
+ float packedColor = packColor(col.rgb * (1.0 - col.a));
gl_FragColor = vec4(depth, packedColor, 0.0,1.0);
#else
gl_FragColor = vec4(depth, 0.0, 0.0, 1.0);