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author | Elias Fleckenstein <eliasfleckenstein@web.de> | 2022-05-17 22:12:00 +0200 |
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committer | Elias Fleckenstein <eliasfleckenstein@web.de> | 2022-05-17 22:12:00 +0200 |
commit | 21df26984da91143c15587f5a03c98d68c3adc4e (patch) | |
tree | aaa707a628ad331f67890023dffe1b4f60dd01d3 /client/shaders/shadow_shaders/pass1_trans_fragment.glsl | |
parent | b09fc5de5cdb021f43ad32b7e3f50dc75c0bc622 (diff) | |
parent | eabf05758e3ba5f6f4bb1b8d1d1f02179b84e410 (diff) | |
download | dragonfireclient-21df26984da91143c15587f5a03c98d68c3adc4e.tar.xz |
Merge branch 'master' of https://github.com/minetest/minetest
Diffstat (limited to 'client/shaders/shadow_shaders/pass1_trans_fragment.glsl')
-rw-r--r-- | client/shaders/shadow_shaders/pass1_trans_fragment.glsl | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/client/shaders/shadow_shaders/pass1_trans_fragment.glsl b/client/shaders/shadow_shaders/pass1_trans_fragment.glsl index 9f9e5be8c..b267c2214 100644 --- a/client/shaders/shadow_shaders/pass1_trans_fragment.glsl +++ b/client/shaders/shadow_shaders/pass1_trans_fragment.glsl @@ -2,6 +2,8 @@ uniform sampler2D ColorMapSampler; varying vec4 tPos; #ifdef COLORED_SHADOWS +varying vec3 varColor; + // c_precision of 128 fits within 7 base-10 digits const float c_precision = 128.0; const float c_precisionp1 = c_precision + 1.0; @@ -30,7 +32,9 @@ void main() //col.rgb = col.a == 1.0 ? vec3(1.0) : col.rgb; #ifdef COLORED_SHADOWS - float packedColor = packColor(mix(col.rgb, black, col.a)); + col.rgb *= varColor.rgb; + // premultiply color alpha (see-through side) + float packedColor = packColor(col.rgb * (1.0 - col.a)); gl_FragColor = vec4(depth, packedColor, 0.0,1.0); #else gl_FragColor = vec4(depth, 0.0, 0.0, 1.0); |