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author | Elias Fleckenstein <eliasfleckenstein@web.de> | 2021-09-19 20:56:13 +0200 |
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committer | Elias Fleckenstein <eliasfleckenstein@web.de> | 2021-09-19 20:56:13 +0200 |
commit | c8900e169a1ddceec07a449f1ae7c4322ff02036 (patch) | |
tree | 5156605fb473d25786426eb6876ba2e7d3b7507b /client/shaders/shadow_shaders/pass1_fragment.glsl | |
parent | 950d2c9b3e10cbace9236e820c8119d1abb9e01f (diff) | |
parent | e0529da5c84f224c380e6d5e063392cb01f85683 (diff) | |
download | dragonfireclient-c8900e169a1ddceec07a449f1ae7c4322ff02036.tar.xz |
Merge branch 'master' of https://github.com/minetest/minetest
Diffstat (limited to 'client/shaders/shadow_shaders/pass1_fragment.glsl')
-rw-r--r-- | client/shaders/shadow_shaders/pass1_fragment.glsl | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/client/shaders/shadow_shaders/pass1_fragment.glsl b/client/shaders/shadow_shaders/pass1_fragment.glsl new file mode 100644 index 000000000..2105def96 --- /dev/null +++ b/client/shaders/shadow_shaders/pass1_fragment.glsl @@ -0,0 +1,13 @@ +uniform sampler2D ColorMapSampler; +varying vec4 tPos; + +void main() +{ + vec4 col = texture2D(ColorMapSampler, gl_TexCoord[0].st); + + if (col.a < 0.70) + discard; + + float depth = 0.5 + tPos.z * 0.5; + gl_FragColor = vec4(depth, 0.0, 0.0, 1.0); +} |