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authorElias Fleckenstein <eliasfleckenstein@web.de>2021-09-19 20:56:13 +0200
committerElias Fleckenstein <eliasfleckenstein@web.de>2021-09-19 20:56:13 +0200
commitc8900e169a1ddceec07a449f1ae7c4322ff02036 (patch)
tree5156605fb473d25786426eb6876ba2e7d3b7507b /client/shaders/shadow_shaders/pass1_fragment.glsl
parent950d2c9b3e10cbace9236e820c8119d1abb9e01f (diff)
parente0529da5c84f224c380e6d5e063392cb01f85683 (diff)
downloaddragonfireclient-c8900e169a1ddceec07a449f1ae7c4322ff02036.tar.xz
Merge branch 'master' of https://github.com/minetest/minetest
Diffstat (limited to 'client/shaders/shadow_shaders/pass1_fragment.glsl')
-rw-r--r--client/shaders/shadow_shaders/pass1_fragment.glsl13
1 files changed, 13 insertions, 0 deletions
diff --git a/client/shaders/shadow_shaders/pass1_fragment.glsl b/client/shaders/shadow_shaders/pass1_fragment.glsl
new file mode 100644
index 000000000..2105def96
--- /dev/null
+++ b/client/shaders/shadow_shaders/pass1_fragment.glsl
@@ -0,0 +1,13 @@
+uniform sampler2D ColorMapSampler;
+varying vec4 tPos;
+
+void main()
+{
+ vec4 col = texture2D(ColorMapSampler, gl_TexCoord[0].st);
+
+ if (col.a < 0.70)
+ discard;
+
+ float depth = 0.5 + tPos.z * 0.5;
+ gl_FragColor = vec4(depth, 0.0, 0.0, 1.0);
+}