aboutsummaryrefslogtreecommitdiff
path: root/client/shaders/shadow_shaders/pass1_fragment.glsl
diff options
context:
space:
mode:
authorLiso <anlismon@gmail.com>2021-06-06 18:51:21 +0200
committerGitHub <noreply@github.com>2021-06-06 18:51:21 +0200
commitc47313db65f968559711ac1b505ef341a9872017 (patch)
tree63d9b1b2be512918e2361d96e4fb52ff1ec3f9de /client/shaders/shadow_shaders/pass1_fragment.glsl
parent46f42e15c41cf4ab23c5ff4cd8a7d99d94d10d7b (diff)
downloaddragonfireclient-c47313db65f968559711ac1b505ef341a9872017.tar.xz
Shadow mapping render pass (#11244)
Co-authored-by: x2048 <codeforsmile@gmail.com>
Diffstat (limited to 'client/shaders/shadow_shaders/pass1_fragment.glsl')
-rw-r--r--client/shaders/shadow_shaders/pass1_fragment.glsl13
1 files changed, 13 insertions, 0 deletions
diff --git a/client/shaders/shadow_shaders/pass1_fragment.glsl b/client/shaders/shadow_shaders/pass1_fragment.glsl
new file mode 100644
index 000000000..2105def96
--- /dev/null
+++ b/client/shaders/shadow_shaders/pass1_fragment.glsl
@@ -0,0 +1,13 @@
+uniform sampler2D ColorMapSampler;
+varying vec4 tPos;
+
+void main()
+{
+ vec4 col = texture2D(ColorMapSampler, gl_TexCoord[0].st);
+
+ if (col.a < 0.70)
+ discard;
+
+ float depth = 0.5 + tPos.z * 0.5;
+ gl_FragColor = vec4(depth, 0.0, 0.0, 1.0);
+}