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authorElias Fleckenstein <eliasfleckenstein@web.de>2020-11-28 13:48:33 +0100
committerElias Fleckenstein <eliasfleckenstein@web.de>2020-11-28 13:48:33 +0100
commiteb6aca8b4a67ef55108231e71ff29a18a29bf5ae (patch)
treef891914d25cae2cdaa24392381436a287340651e /client/shaders/selection_shader/opengl_fragment.glsl
parent8de51dae97aa2fe6ea02e4cf437bfe2b2a38eb06 (diff)
parentf1d72d212a0661588be27003069abf4bd8092e55 (diff)
downloaddragonfireclient-eb6aca8b4a67ef55108231e71ff29a18a29bf5ae.tar.xz
Merged Minetest
Diffstat (limited to 'client/shaders/selection_shader/opengl_fragment.glsl')
-rw-r--r--client/shaders/selection_shader/opengl_fragment.glsl7
1 files changed, 5 insertions, 2 deletions
diff --git a/client/shaders/selection_shader/opengl_fragment.glsl b/client/shaders/selection_shader/opengl_fragment.glsl
index c679d0e12..35b1f8902 100644
--- a/client/shaders/selection_shader/opengl_fragment.glsl
+++ b/client/shaders/selection_shader/opengl_fragment.glsl
@@ -1,9 +1,12 @@
uniform sampler2D baseTexture;
+varying lowp vec4 varColor;
+varying mediump vec2 varTexCoord;
+
void main(void)
{
- vec2 uv = gl_TexCoord[0].st;
+ vec2 uv = varTexCoord.st;
vec4 color = texture2D(baseTexture, uv);
- color.rgb *= gl_Color.rgb;
+ color.rgb *= varColor.rgb;
gl_FragColor = color;
}