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| author | adrido <addi@king-arthur.eu> | 2016-10-24 06:49:35 +0200 |
|---|---|---|
| committer | Ner'zhul <nerzhul@users.noreply.github.com> | 2016-10-25 13:54:24 +0200 |
| commit | a1e1323d6e2ac2304e56b414dd37975ba7c6b05d (patch) | |
| tree | 63be0b5d23af177df0846789b07c8374d383a56a /client/shaders/selection_shader/opengl_fragment.glsl | |
| parent | 98176481c1d0b6f8960574af1c2568085e37e433 (diff) | |
| download | dragonfireclient-a1e1323d6e2ac2304e56b414dd37975ba7c6b05d.tar.xz | |
Windows: dont link to libraries that are already linked by cmake
This solves the problem whith building where build fails if the libaries have different names.
Diffstat (limited to 'client/shaders/selection_shader/opengl_fragment.glsl')
0 files changed, 0 insertions, 0 deletions
