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authorElias Fleckenstein <eliasfleckenstein@web.de>2020-07-18 13:53:15 +0200
committerElias Fleckenstein <eliasfleckenstein@web.de>2020-07-18 13:53:15 +0200
commitffe3c2ae0db6fed0f2b08b71bfa69f3d3df3bb1f (patch)
treecc7d9f74a43215c5d8e3965a2bfc2aea5867a7a0 /client/shaders/object_shader/opengl_vertex.glsl
parent45aa2516b2fc675df7049bc9ed713600c95b6423 (diff)
parent82731d0d3d8bfe9e56f89466991f13c037f3a61e (diff)
downloaddragonfireclient-ffe3c2ae0db6fed0f2b08b71bfa69f3d3df3bb1f.tar.xz
Update to minetest 5.4.0-dev
Diffstat (limited to 'client/shaders/object_shader/opengl_vertex.glsl')
-rw-r--r--client/shaders/object_shader/opengl_vertex.glsl11
1 files changed, 10 insertions, 1 deletions
diff --git a/client/shaders/object_shader/opengl_vertex.glsl b/client/shaders/object_shader/opengl_vertex.glsl
index 488089392..968a07e22 100644
--- a/client/shaders/object_shader/opengl_vertex.glsl
+++ b/client/shaders/object_shader/opengl_vertex.glsl
@@ -38,7 +38,16 @@ void main(void)
lightVec = sunPosition - worldPosition;
eyeVec = -(gl_ModelViewMatrix * gl_Vertex).xyz;
- vIDiff = directional_ambient(normalize(gl_Normal));
+
+#if (MATERIAL_TYPE == TILE_MATERIAL_PLAIN) || (MATERIAL_TYPE == TILE_MATERIAL_PLAIN_ALPHA)
+ vIDiff = 1.0;
+#else
+ // This is intentional comparison with zero without any margin.
+ // If normal is not equal to zero exactly, then we assume it's a valid, just not normalized vector
+ vIDiff = length(gl_Normal) == 0.0
+ ? 1.0
+ : directional_ambient(normalize(gl_Normal));
+#endif
gl_FrontColor = gl_BackColor = gl_Color;
}