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author | Elias Fleckenstein <eliasfleckenstein@web.de> | 2022-05-22 12:05:27 +0200 |
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committer | Elias Fleckenstein <eliasfleckenstein@web.de> | 2022-05-22 12:05:27 +0200 |
commit | 3ff3103e98b350712543f926c429ab339700e252 (patch) | |
tree | 61827d6b7dcb51c38f17f068c8b498c16a0db1c3 /client/shaders/object_shader/opengl_vertex.glsl | |
parent | 350b6d175c406fbbc002237f37db4cf88d6d3d19 (diff) | |
parent | 9f338f5a56e5adee3d11d59827f7e2b8a714e6c2 (diff) | |
download | dragonfireclient-3ff3103e98b350712543f926c429ab339700e252.tar.xz |
Merge branch 'master' of https://github.com/minetest/minetest
Diffstat (limited to 'client/shaders/object_shader/opengl_vertex.glsl')
-rw-r--r-- | client/shaders/object_shader/opengl_vertex.glsl | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/client/shaders/object_shader/opengl_vertex.glsl b/client/shaders/object_shader/opengl_vertex.glsl index 6dc25f854..dc9c70cdf 100644 --- a/client/shaders/object_shader/opengl_vertex.glsl +++ b/client/shaders/object_shader/opengl_vertex.glsl @@ -30,6 +30,7 @@ centroid varying vec2 varTexCoord; varying float adj_shadow_strength; varying float f_normal_length; varying vec3 shadow_position; + varying float perspective_factor; #endif varying vec3 eyeVec; @@ -162,6 +163,7 @@ void main(void) shadow_position = applyPerspectiveDistortion(m_ShadowViewProj * mWorld * (inVertexPosition + vec4(normalOffsetScale * nNormal, 0.0))).xyz; shadow_position.z -= z_bias; + perspective_factor = pFactor; if (f_timeofday < 0.2) { adj_shadow_strength = f_shadow_strength * 0.5 * |