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authorElias Fleckenstein <eliasfleckenstein@web.de>2022-05-22 12:05:27 +0200
committerElias Fleckenstein <eliasfleckenstein@web.de>2022-05-22 12:05:27 +0200
commit3ff3103e98b350712543f926c429ab339700e252 (patch)
tree61827d6b7dcb51c38f17f068c8b498c16a0db1c3 /client/shaders/object_shader/opengl_vertex.glsl
parent350b6d175c406fbbc002237f37db4cf88d6d3d19 (diff)
parent9f338f5a56e5adee3d11d59827f7e2b8a714e6c2 (diff)
downloaddragonfireclient-3ff3103e98b350712543f926c429ab339700e252.tar.xz
Merge branch 'master' of https://github.com/minetest/minetest
Diffstat (limited to 'client/shaders/object_shader/opengl_vertex.glsl')
-rw-r--r--client/shaders/object_shader/opengl_vertex.glsl2
1 files changed, 2 insertions, 0 deletions
diff --git a/client/shaders/object_shader/opengl_vertex.glsl b/client/shaders/object_shader/opengl_vertex.glsl
index 6dc25f854..dc9c70cdf 100644
--- a/client/shaders/object_shader/opengl_vertex.glsl
+++ b/client/shaders/object_shader/opengl_vertex.glsl
@@ -30,6 +30,7 @@ centroid varying vec2 varTexCoord;
varying float adj_shadow_strength;
varying float f_normal_length;
varying vec3 shadow_position;
+ varying float perspective_factor;
#endif
varying vec3 eyeVec;
@@ -162,6 +163,7 @@ void main(void)
shadow_position = applyPerspectiveDistortion(m_ShadowViewProj * mWorld * (inVertexPosition + vec4(normalOffsetScale * nNormal, 0.0))).xyz;
shadow_position.z -= z_bias;
+ perspective_factor = pFactor;
if (f_timeofday < 0.2) {
adj_shadow_strength = f_shadow_strength * 0.5 *