diff options
author | Minetest-j45 <55553015+Minetest-j45@users.noreply.github.com> | 2021-08-30 15:22:40 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-08-30 15:22:40 +0100 |
commit | 7824a4956bf489b4e2cc35e0c97272eee06be6ba (patch) | |
tree | 70243765dc1743a83596f9c6eec122fb417ef92c /client/shaders/nodes_shader/opengl_vertex.glsl | |
parent | 607add326feb44e078b843464ce4a8de09f28743 (diff) | |
parent | 35445d24f425c6291a0580b468919ca83de716fd (diff) | |
download | dragonfireclient-7824a4956bf489b4e2cc35e0c97272eee06be6ba.tar.xz |
Merge pull request #1 from EliasFleckenstein03/master
update
Diffstat (limited to 'client/shaders/nodes_shader/opengl_vertex.glsl')
-rw-r--r-- | client/shaders/nodes_shader/opengl_vertex.glsl | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/client/shaders/nodes_shader/opengl_vertex.glsl b/client/shaders/nodes_shader/opengl_vertex.glsl index c68df4a8e..1a4840d35 100644 --- a/client/shaders/nodes_shader/opengl_vertex.glsl +++ b/client/shaders/nodes_shader/opengl_vertex.glsl @@ -146,10 +146,14 @@ void main(void) // the brightness, so now we have to multiply these // colors with the color of the incoming light. // The pre-baked colors are halved to prevent overflow. - vec4 color; +#ifdef GL_ES + vec4 color = inVertexColor.bgra; +#else + vec4 color = inVertexColor; +#endif // The alpha gives the ratio of sunlight in the incoming light. - float nightRatio = 1.0 - inVertexColor.a; - color.rgb = inVertexColor.rgb * (inVertexColor.a * dayLight.rgb + + float nightRatio = 1.0 - color.a; + color.rgb = color.rgb * (color.a * dayLight.rgb + nightRatio * artificialLight.rgb) * 2.0; color.a = 1.0; |