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author | Elias Fleckenstein <eliasfleckenstein@web.de> | 2020-12-12 14:00:10 +0100 |
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committer | Elias Fleckenstein <eliasfleckenstein@web.de> | 2020-12-12 14:00:10 +0100 |
commit | 7250cf2c1c29b685b8ac3552c296f11c8178b0a0 (patch) | |
tree | 8a36316aaa95e5355f35229f816b52db0fd7eac0 /client/shaders/nodes_shader/opengl_vertex.glsl | |
parent | f783f59392f5e86c5645195521b2fa008ffe4fe7 (diff) | |
parent | af073438fd70833955a30bcbe1c22e6f344ec41c (diff) | |
download | dragonfireclient-7250cf2c1c29b685b8ac3552c296f11c8178b0a0.tar.xz |
Merge branch 'master' of https://github.com/minetest/minetest
Diffstat (limited to 'client/shaders/nodes_shader/opengl_vertex.glsl')
-rw-r--r-- | client/shaders/nodes_shader/opengl_vertex.glsl | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/client/shaders/nodes_shader/opengl_vertex.glsl b/client/shaders/nodes_shader/opengl_vertex.glsl index cb344f6e6..5742ec1d3 100644 --- a/client/shaders/nodes_shader/opengl_vertex.glsl +++ b/client/shaders/nodes_shader/opengl_vertex.glsl @@ -16,7 +16,10 @@ varying vec3 vPosition; // precision must be considered). varying vec3 worldPosition; varying lowp vec4 varColor; -varying mediump vec2 varTexCoord; +// The centroid keyword ensures that after interpolation the texture coordinates +// lie within the same bounds when MSAA is en- and disabled. +// This fixes the stripes problem with nearest-neighbour textures and MSAA. +centroid varying mediump vec2 varTexCoord; varying vec3 eyeVec; // Color of the light emitted by the light sources. @@ -142,7 +145,7 @@ void main(void) vec4 color; // The alpha gives the ratio of sunlight in the incoming light. float nightRatio = 1.0 - inVertexColor.a; - color.rgb = inVertexColor.rgb * (inVertexColor.a * dayLight.rgb + + color.rgb = inVertexColor.rgb * (inVertexColor.a * dayLight.rgb + nightRatio * artificialLight.rgb) * 2.0; color.a = 1.0; |