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authorElias Fleckenstein <eliasfleckenstein@web.de>2020-07-18 13:53:15 +0200
committerElias Fleckenstein <eliasfleckenstein@web.de>2020-07-18 13:53:15 +0200
commitffe3c2ae0db6fed0f2b08b71bfa69f3d3df3bb1f (patch)
treecc7d9f74a43215c5d8e3965a2bfc2aea5867a7a0 /builtin/game
parent45aa2516b2fc675df7049bc9ed713600c95b6423 (diff)
parent82731d0d3d8bfe9e56f89466991f13c037f3a61e (diff)
downloaddragonfireclient-ffe3c2ae0db6fed0f2b08b71bfa69f3d3df3bb1f.tar.xz
Update to minetest 5.4.0-dev
Diffstat (limited to 'builtin/game')
-rw-r--r--builtin/game/auth.lua3
-rw-r--r--builtin/game/chat.lua126
-rw-r--r--builtin/game/constants.lua2
-rw-r--r--builtin/game/deprecated.lua16
-rw-r--r--builtin/game/falling.lua263
-rw-r--r--builtin/game/features.lua1
-rw-r--r--builtin/game/item.lua10
-rw-r--r--builtin/game/item_entity.lua115
-rw-r--r--builtin/game/misc.lua6
-rw-r--r--builtin/game/register.lua2
-rw-r--r--builtin/game/statbars.lua40
11 files changed, 384 insertions, 200 deletions
diff --git a/builtin/game/auth.lua b/builtin/game/auth.lua
index 7aedfc82e..fc061666c 100644
--- a/builtin/game/auth.lua
+++ b/builtin/game/auth.lua
@@ -41,7 +41,6 @@ core.builtin_auth_handler = {
return {
password = auth_entry.password,
privileges = privileges,
- -- Is set to nil if unknown
last_login = auth_entry.last_login,
}
end,
@@ -53,7 +52,7 @@ core.builtin_auth_handler = {
name = name,
password = password,
privileges = core.string_to_privs(core.settings:get("default_privs")),
- last_login = os.time(),
+ last_login = -1, -- Defer login time calculation until record_login (called by on_joinplayer)
})
end,
delete_auth = function(name)
diff --git a/builtin/game/chat.lua b/builtin/game/chat.lua
index fd1379162..aae811794 100644
--- a/builtin/game/chat.lua
+++ b/builtin/game/chat.lua
@@ -239,57 +239,76 @@ core.register_chatcommand("grantme", {
end,
})
+local function handle_revoke_command(caller, revokename, revokeprivstr)
+ local caller_privs = core.get_player_privs(caller)
+ if not (caller_privs.privs or caller_privs.basic_privs) then
+ return false, "Your privileges are insufficient."
+ end
+
+ if not core.get_auth_handler().get_auth(revokename) then
+ return false, "Player " .. revokename .. " does not exist."
+ end
+
+ local revokeprivs = core.string_to_privs(revokeprivstr)
+ local privs = core.get_player_privs(revokename)
+ local basic_privs =
+ core.string_to_privs(core.settings:get("basic_privs") or "interact,shout")
+ for priv, _ in pairs(revokeprivs) do
+ if not basic_privs[priv] and not caller_privs.privs then
+ return false, "Your privileges are insufficient."
+ end
+ end
+
+ if revokeprivstr == "all" then
+ revokeprivs = privs
+ privs = {}
+ else
+ for priv, _ in pairs(revokeprivs) do
+ privs[priv] = nil
+ end
+ end
+
+ for priv, _ in pairs(revokeprivs) do
+ -- call the on_revoke callbacks
+ core.run_priv_callbacks(revokename, priv, caller, "revoke")
+ end
+
+ core.set_player_privs(revokename, privs)
+ core.log("action", caller..' revoked ('
+ ..core.privs_to_string(revokeprivs, ', ')
+ ..') privileges from '..revokename)
+ if revokename ~= caller then
+ core.chat_send_player(revokename, caller
+ .. " revoked privileges from you: "
+ .. core.privs_to_string(revokeprivs, ' '))
+ end
+ return true, "Privileges of " .. revokename .. ": "
+ .. core.privs_to_string(
+ core.get_player_privs(revokename), ' ')
+end
+
core.register_chatcommand("revoke", {
params = "<name> (<privilege> | all)",
description = "Remove privileges from player",
privs = {},
func = function(name, param)
- if not core.check_player_privs(name, {privs=true}) and
- not core.check_player_privs(name, {basic_privs=true}) then
- return false, "Your privileges are insufficient."
- end
- local revoke_name, revoke_priv_str = string.match(param, "([^ ]+) (.+)")
- if not revoke_name or not revoke_priv_str then
+ local revokename, revokeprivstr = string.match(param, "([^ ]+) (.+)")
+ if not revokename or not revokeprivstr then
return false, "Invalid parameters (see /help revoke)"
- elseif not core.get_auth_handler().get_auth(revoke_name) then
- return false, "Player " .. revoke_name .. " does not exist."
- end
- local revoke_privs = core.string_to_privs(revoke_priv_str)
- local privs = core.get_player_privs(revoke_name)
- local basic_privs =
- core.string_to_privs(core.settings:get("basic_privs") or "interact,shout")
- for priv, _ in pairs(revoke_privs) do
- if not basic_privs[priv] and
- not core.check_player_privs(name, {privs=true}) then
- return false, "Your privileges are insufficient."
- end
- end
- if revoke_priv_str == "all" then
- revoke_privs = privs
- privs = {}
- else
- for priv, _ in pairs(revoke_privs) do
- privs[priv] = nil
- end
- end
-
- for priv, _ in pairs(revoke_privs) do
- -- call the on_revoke callbacks
- core.run_priv_callbacks(revoke_name, priv, name, "revoke")
end
+ return handle_revoke_command(name, revokename, revokeprivstr)
+ end,
+})
- core.set_player_privs(revoke_name, privs)
- core.log("action", name..' revoked ('
- ..core.privs_to_string(revoke_privs, ', ')
- ..') privileges from '..revoke_name)
- if revoke_name ~= name then
- core.chat_send_player(revoke_name, name
- .. " revoked privileges from you: "
- .. core.privs_to_string(revoke_privs, ' '))
+core.register_chatcommand("revokeme", {
+ params = "<privilege> | all",
+ description = "Revoke privileges from yourself",
+ privs = {},
+ func = function(name, param)
+ if param == "" then
+ return false, "Invalid parameters (see /help revokeme)"
end
- return true, "Privileges of " .. revoke_name .. ": "
- .. core.privs_to_string(
- core.get_player_privs(revoke_name), ' ')
+ return handle_revoke_command(name, name, param)
end,
})
@@ -424,6 +443,9 @@ core.register_chatcommand("teleport", {
end
local teleportee = core.get_player_by_name(name)
if teleportee then
+ if teleportee:get_attach() then
+ return false, "Can't teleport, you're attached to an object!"
+ end
teleportee:set_pos(p)
return true, "Teleporting to "..core.pos_to_string(p)
end
@@ -441,6 +463,9 @@ core.register_chatcommand("teleport", {
end
if teleportee and p then
+ if teleportee:get_attach() then
+ return false, "Can't teleport, you're attached to an object!"
+ end
p = find_free_position_near(p)
teleportee:set_pos(p)
return true, "Teleporting to " .. target_name
@@ -461,6 +486,9 @@ core.register_chatcommand("teleport", {
teleportee = core.get_player_by_name(teleportee_name)
end
if teleportee and p.x and p.y and p.z then
+ if teleportee:get_attach() then
+ return false, "Can't teleport, player is attached to an object!"
+ end
teleportee:set_pos(p)
return true, "Teleporting " .. teleportee_name
.. " to " .. core.pos_to_string(p)
@@ -479,6 +507,9 @@ core.register_chatcommand("teleport", {
end
end
if teleportee and p then
+ if teleportee:get_attach() then
+ return false, "Can't teleport, player is attached to an object!"
+ end
p = find_free_position_near(p)
teleportee:set_pos(p)
return true, "Teleporting " .. teleportee_name
@@ -717,8 +748,9 @@ core.register_chatcommand("spawnentity", {
end
end
p.y = p.y + 1
- core.add_entity(p, entityname)
- return true, ("%q spawned."):format(entityname)
+ local obj = core.add_entity(p, entityname)
+ local msg = obj and "%q spawned." or "%q failed to spawn."
+ return true, msg:format(entityname)
end,
})
@@ -757,7 +789,7 @@ core.register_chatcommand("rollback_check", {
params = "[<range>] [<seconds>] [<limit>]",
description = "Check who last touched a node or a node near it"
.. " within the time specified by <seconds>. Default: range = 0,"
- .. " seconds = 86400 = 24h, limit = 5",
+ .. " seconds = 86400 = 24h, limit = 5. Set <seconds> to inf for no time limit",
privs = {rollback=true},
func = function(name, param)
if not core.settings:get_bool("enable_rollback_recording") then
@@ -808,7 +840,7 @@ core.register_chatcommand("rollback_check", {
core.register_chatcommand("rollback", {
params = "(<name> [<seconds>]) | (:<actor> [<seconds>])",
- description = "Revert actions of a player. Default for <seconds> is 60",
+ description = "Revert actions of a player. Default for <seconds> is 60. Set <seconds> to inf for no time limit",
privs = {rollback=true},
func = function(name, param)
if not core.settings:get_bool("enable_rollback_recording") then
@@ -1036,7 +1068,7 @@ core.register_chatcommand("last-login", {
param = name
end
local pauth = core.get_auth_handler().get_auth(param)
- if pauth and pauth.last_login then
+ if pauth and pauth.last_login and pauth.last_login ~= -1 then
-- Time in UTC, ISO 8601 format
return true, "Last login time was " ..
os.date("!%Y-%m-%dT%H:%M:%SZ", pauth.last_login)
diff --git a/builtin/game/constants.lua b/builtin/game/constants.lua
index 0ee2a7237..54eeea50f 100644
--- a/builtin/game/constants.lua
+++ b/builtin/game/constants.lua
@@ -24,7 +24,7 @@ core.MAP_BLOCKSIZE = 16
-- Default maximal HP of a player
core.PLAYER_MAX_HP_DEFAULT = 20
-- Default maximal breath of a player
-core.PLAYER_MAX_BREATH_DEFAULT = 11
+core.PLAYER_MAX_BREATH_DEFAULT = 10
-- light.h
-- Maximum value for node 'light_source' parameter
diff --git a/builtin/game/deprecated.lua b/builtin/game/deprecated.lua
index 73e105eb8..20f0482eb 100644
--- a/builtin/game/deprecated.lua
+++ b/builtin/game/deprecated.lua
@@ -70,3 +70,19 @@ core.setting_get = setting_proxy("get")
core.setting_setbool = setting_proxy("set_bool")
core.setting_getbool = setting_proxy("get_bool")
core.setting_save = setting_proxy("write")
+
+--
+-- core.register_on_auth_fail
+--
+
+function core.register_on_auth_fail(func)
+ core.log("deprecated", "core.register_on_auth_fail " ..
+ "is obsolete and should be replaced by " ..
+ "core.register_on_authplayer instead.")
+
+ core.register_on_authplayer(function (player_name, ip, is_success)
+ if not is_success then
+ func(player_name, ip)
+ end
+ end)
+end
diff --git a/builtin/game/falling.lua b/builtin/game/falling.lua
index ea02e3694..714506a5f 100644
--- a/builtin/game/falling.lua
+++ b/builtin/game/falling.lua
@@ -30,6 +30,8 @@ local facedir_to_euler = {
{y = math.pi/2, x = math.pi, z = 0}
}
+local gravity = tonumber(core.settings:get("movement_gravity")) or 9.81
+
--
-- Falling stuff
--
@@ -41,12 +43,13 @@ core.register_entity(":__builtin:falling_node", {
textures = {},
physical = true,
is_visible = false,
- collide_with_objects = false,
+ collide_with_objects = true,
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
node = {},
meta = {},
+ floats = false,
set_node = function(self, node, meta)
self.node = node
@@ -71,6 +74,11 @@ core.register_entity(":__builtin:falling_node", {
return
end
self.meta = meta
+
+ -- Cache whether we're supposed to float on water
+ self.floats = core.get_item_group(node.name, "float") ~= 0
+
+ -- Set entity visuals
if def.drawtype == "torchlike" or def.drawtype == "signlike" then
local textures
if def.tiles and def.tiles[1] then
@@ -101,6 +109,7 @@ core.register_entity(":__builtin:falling_node", {
if core.is_colored_paramtype(def.paramtype2) then
itemstring = core.itemstring_with_palette(itemstring, node.param2)
end
+ -- FIXME: solution needed for paramtype2 == "leveled"
local vsize
if def.visual_scale then
local s = def.visual_scale * SCALE
@@ -113,6 +122,25 @@ core.register_entity(":__builtin:falling_node", {
glow = def.light_source,
})
end
+
+ -- Set collision box (certain nodeboxes only for now)
+ local nb_types = {fixed=true, leveled=true, connected=true}
+ if def.drawtype == "nodebox" and def.node_box and
+ nb_types[def.node_box.type] then
+ local box = table.copy(def.node_box.fixed)
+ if type(box[1]) == "table" then
+ box = #box == 1 and box[1] or nil -- We can only use a single box
+ end
+ if box then
+ if def.paramtype2 == "leveled" and (self.node.level or 0) > 0 then
+ box[5] = -0.5 + self.node.level / 64
+ end
+ self.object:set_properties({
+ collisionbox = box
+ })
+ end
+ end
+
-- Rotate entity
if def.drawtype == "torchlike" then
self.object:set_yaw(math.pi*0.25)
@@ -172,6 +200,7 @@ core.register_entity(":__builtin:falling_node", {
on_activate = function(self, staticdata)
self.object:set_armor_groups({immortal = 1})
+ self.object:set_acceleration({x = 0, y = -gravity, z = 0})
local ds = core.deserialize(staticdata)
if ds and ds.node then
@@ -183,85 +212,159 @@ core.register_entity(":__builtin:falling_node", {
end
end,
- on_step = function(self, dtime)
- -- Set gravity
- local acceleration = self.object:get_acceleration()
- if not vector.equals(acceleration, {x = 0, y = -10, z = 0}) then
- self.object:set_acceleration({x = 0, y = -10, z = 0})
+ try_place = function(self, bcp, bcn)
+ local bcd = core.registered_nodes[bcn.name]
+ -- Add levels if dropped on same leveled node
+ if bcd and bcd.paramtype2 == "leveled" and
+ bcn.name == self.node.name then
+ local addlevel = self.node.level
+ if (addlevel or 0) <= 0 then
+ addlevel = bcd.leveled
+ end
+ if core.add_node_level(bcp, addlevel) < addlevel then
+ return true
+ elseif bcd.buildable_to then
+ -- Node level has already reached max, don't place anything
+ return true
+ end
end
- -- Turn to actual node when colliding with ground, or continue to move
- local pos = self.object:get_pos()
- -- Position of bottom center point
- local bcp = {x = pos.x, y = pos.y - 0.7, z = pos.z}
- -- 'bcn' is nil for unloaded nodes
- local bcn = core.get_node_or_nil(bcp)
- -- Delete on contact with ignore at world edges
- if bcn and bcn.name == "ignore" then
- self.object:remove()
- return
+
+ -- Decide if we're replacing the node or placing on top
+ local np = vector.new(bcp)
+ if bcd and bcd.buildable_to and
+ (not self.floats or bcd.liquidtype == "none") then
+ core.remove_node(bcp)
+ else
+ np.y = np.y + 1
end
- local bcd = bcn and core.registered_nodes[bcn.name]
- if bcn and
- (not bcd or bcd.walkable or
- (core.get_item_group(self.node.name, "float") ~= 0 and
- bcd.liquidtype ~= "none")) then
- if bcd and bcd.leveled and
- bcn.name == self.node.name then
- local addlevel = self.node.level
- if not addlevel or addlevel <= 0 then
- addlevel = bcd.leveled
+
+ -- Check what's here
+ local n2 = core.get_node(np)
+ local nd = core.registered_nodes[n2.name]
+ -- If it's not air or liquid, remove node and replace it with
+ -- it's drops
+ if n2.name ~= "air" and (not nd or nd.liquidtype == "none") then
+ if nd and nd.buildable_to == false then
+ nd.on_dig(np, n2, nil)
+ -- If it's still there, it might be protected
+ if core.get_node(np).name == n2.name then
+ return false
end
- if core.add_node_level(bcp, addlevel) == 0 then
+ else
+ core.remove_node(np)
+ end
+ end
+
+ -- Create node
+ local def = core.registered_nodes[self.node.name]
+ if def then
+ core.add_node(np, self.node)
+ if self.meta then
+ core.get_meta(np):from_table(self.meta)
+ end
+ if def.sounds and def.sounds.place then
+ core.sound_play(def.sounds.place, {pos = np}, true)
+ end
+ end
+ core.check_for_falling(np)
+ return true
+ end,
+
+ on_step = function(self, dtime, moveresult)
+ -- Fallback code since collision detection can't tell us
+ -- about liquids (which do not collide)
+ if self.floats then
+ local pos = self.object:get_pos()
+
+ local bcp = vector.round({x = pos.x, y = pos.y - 0.7, z = pos.z})
+ local bcn = core.get_node(bcp)
+
+ local bcd = core.registered_nodes[bcn.name]
+ if bcd and bcd.liquidtype ~= "none" then
+ if self:try_place(bcp, bcn) then
self.object:remove()
return
end
- elseif bcd and bcd.buildable_to and
- (core.get_item_group(self.node.name, "float") == 0 or
- bcd.liquidtype == "none") then
- core.remove_node(bcp)
- return
end
- local np = {x = bcp.x, y = bcp.y + 1, z = bcp.z}
- -- Check what's here
- local n2 = core.get_node(np)
- local nd = core.registered_nodes[n2.name]
- -- If it's not air or liquid, remove node and replace it with
- -- it's drops
- if n2.name ~= "air" and (not nd or nd.liquidtype == "none") then
- core.remove_node(np)
- if nd and nd.buildable_to == false then
- -- Add dropped items
- local drops = core.get_node_drops(n2, "")
- for _, dropped_item in pairs(drops) do
- core.add_item(np, dropped_item)
+ end
+
+ assert(moveresult)
+ if not moveresult.collides then
+ return -- Nothing to do :)
+ end
+
+ local bcp, bcn
+ local player_collision
+ if moveresult.touching_ground then
+ for _, info in ipairs(moveresult.collisions) do
+ if info.type == "object" then
+ if info.axis == "y" and info.object:is_player() then
+ player_collision = info
end
- end
- -- Run script hook
- for _, callback in pairs(core.registered_on_dignodes) do
- callback(np, n2)
+ elseif info.axis == "y" then
+ bcp = info.node_pos
+ bcn = core.get_node(bcp)
+ break
end
end
- -- Create node and remove entity
- local def = core.registered_nodes[self.node.name]
- if def then
- core.add_node(np, self.node)
- if self.meta then
- local meta = core.get_meta(np)
- meta:from_table(self.meta)
- end
- if def.sounds and def.sounds.place then
- core.sound_play(def.sounds.place, {pos = np}, true)
- end
+ end
+
+ if not bcp then
+ -- We're colliding with something, but not the ground. Irrelevant to us.
+ if player_collision then
+ -- Continue falling through players by moving a little into
+ -- their collision box
+ -- TODO: this hack could be avoided in the future if objects
+ -- could choose who to collide with
+ local vel = self.object:get_velocity()
+ self.object:set_velocity({
+ x = vel.x,
+ y = player_collision.old_velocity.y,
+ z = vel.z
+ })
+ self.object:set_pos(vector.add(self.object:get_pos(),
+ {x = 0, y = -0.5, z = 0}))
end
+ return
+ elseif bcn.name == "ignore" then
+ -- Delete on contact with ignore at world edges
self.object:remove()
- core.check_for_falling(np)
return
end
- local vel = self.object:get_velocity()
- if vector.equals(vel, {x = 0, y = 0, z = 0}) then
- local npos = self.object:get_pos()
- self.object:set_pos(vector.round(npos))
+
+ local failure = false
+
+ local pos = self.object:get_pos()
+ local distance = vector.apply(vector.subtract(pos, bcp), math.abs)
+ if distance.x >= 1 or distance.z >= 1 then
+ -- We're colliding with some part of a node that's sticking out
+ -- Since we don't want to visually teleport, drop as item
+ failure = true
+ elseif distance.y >= 2 then
+ -- Doors consist of a hidden top node and a bottom node that is
+ -- the actual door. Despite the top node being solid, the moveresult
+ -- almost always indicates collision with the bottom node.
+ -- Compensate for this by checking the top node
+ bcp.y = bcp.y + 1
+ bcn = core.get_node(bcp)
+ local def = core.registered_nodes[bcn.name]
+ if not (def and def.walkable) then
+ failure = true -- This is unexpected, fail
+ end
+ end
+
+ -- Try to actually place ourselves
+ if not failure then
+ failure = not self:try_place(bcp, bcn)
+ end
+
+ if failure then
+ local drops = core.get_node_drops(self.node, "")
+ for _, item in pairs(drops) do
+ core.add_item(pos, item)
+ end
end
+ self.object:remove()
end
})
@@ -270,6 +373,7 @@ local function convert_to_falling_node(pos, node)
if not obj then
return false
end
+ -- remember node level, the entities' set_node() uses this
node.level = core.get_node_level(pos)
local meta = core.get_meta(pos)
local metatable = meta and meta:to_table() or {}
@@ -355,18 +459,23 @@ function core.check_single_for_falling(p)
-- Only spawn falling node if node below is loaded
local n_bottom = core.get_node_or_nil(p_bottom)
local d_bottom = n_bottom and core.registered_nodes[n_bottom.name]
- if d_bottom and
-
- (core.get_item_group(n.name, "float") == 0 or
- d_bottom.liquidtype == "none") and
-
- (n.name ~= n_bottom.name or (d_bottom.leveled and
- core.get_node_level(p_bottom) <
- core.get_node_max_level(p_bottom))) and
-
- (not d_bottom.walkable or d_bottom.buildable_to) then
- convert_to_falling_node(p, n)
- return true
+ if d_bottom then
+ local same = n.name == n_bottom.name
+ -- Let leveled nodes fall if it can merge with the bottom node
+ if same and d_bottom.paramtype2 == "leveled" and
+ core.get_node_level(p_bottom) <
+ core.get_node_max_level(p_bottom) then
+ convert_to_falling_node(p, n)
+ return true
+ end
+ -- Otherwise only if the bottom node is considered "fall through"
+ if not same and
+ (not d_bottom.walkable or d_bottom.buildable_to) and
+ (core.get_item_group(n.name, "float") == 0 or
+ d_bottom.liquidtype == "none") then
+ convert_to_falling_node(p, n)
+ return true
+ end
end
end
diff --git a/builtin/game/features.lua b/builtin/game/features.lua
index 623f8183b..a15475333 100644
--- a/builtin/game/features.lua
+++ b/builtin/game/features.lua
@@ -16,6 +16,7 @@ core.features = {
formspec_version_element = true,
area_store_persistent_ids = true,
pathfinder_works = true,
+ object_step_has_moveresult = true,
}
function core.has_feature(arg)
diff --git a/builtin/game/item.lua b/builtin/game/item.lua
index 513c3a5e1..f680ce0d4 100644
--- a/builtin/game/item.lua
+++ b/builtin/game/item.lua
@@ -582,7 +582,7 @@ function core.node_dig(pos, node, digger)
wielded = wdef.after_use(wielded, digger, node, dp) or wielded
else
-- Wear out tool
- if not core.settings:get_bool("creative_mode") then
+ if not core.is_creative_enabled(diggername) then
wielded:add_wear(dp.wear)
if wielded:get_count() == 0 and wdef.sound and wdef.sound.breaks then
core.sound_play(wdef.sound.breaks, {
@@ -675,6 +675,8 @@ end
-- Item definition defaults
--
+local default_stack_max = tonumber(minetest.settings:get("default_stack_max")) or 99
+
core.nodedef_default = {
-- Item properties
type="node",
@@ -684,7 +686,7 @@ core.nodedef_default = {
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
- stack_max = 99,
+ stack_max = default_stack_max,
usable = false,
liquids_pointable = false,
tool_capabilities = nil,
@@ -748,7 +750,7 @@ core.craftitemdef_default = {
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
- stack_max = 99,
+ stack_max = default_stack_max,
liquids_pointable = false,
tool_capabilities = nil,
@@ -786,7 +788,7 @@ core.noneitemdef_default = { -- This is used for the hand and unknown items
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
- stack_max = 99,
+ stack_max = default_stack_max,
liquids_pointable = false,
tool_capabilities = nil,
diff --git a/builtin/game/item_entity.lua b/builtin/game/item_entity.lua
index 1d66799f6..20dd18044 100644
--- a/builtin/game/item_entity.lua
+++ b/builtin/game/item_entity.lua
@@ -27,14 +27,11 @@ core.register_entity(":__builtin:item", {
visual = "wielditem",
visual_size = {x = 0.4, y = 0.4},
textures = {""},
- spritediv = {x = 1, y = 1},
- initial_sprite_basepos = {x = 0, y = 0},
is_visible = false,
},
itemstring = "",
moving_state = true,
- slippery_state = false,
physical_state = true,
-- Item expiry
age = 0,
@@ -57,18 +54,15 @@ core.register_entity(":__builtin:item", {
local max_count = stack:get_stack_max()
local count = math.min(stack:get_count(), max_count)
local size = 0.2 + 0.1 * (count / max_count) ^ (1 / 3)
- local coll_height = size * 0.75
local def = core.registered_nodes[itemname]
- local glow = def and def.light_source
+ local glow = def and math.floor(def.light_source / 2 + 0.5)
self.object:set_properties({
is_visible = true,
visual = "wielditem",
textures = {itemname},
visual_size = {x = size, y = size},
- collisionbox = {-size, -coll_height, -size,
- size, coll_height, size},
- selectionbox = {-size, -size, -size, size, size, size},
+ collisionbox = {-size, -size, -size, size, size, size},
automatic_rotate = math.pi * 0.5 * 0.2 / size,
wield_item = self.itemstring,
glow = glow,
@@ -157,7 +151,7 @@ core.register_entity(":__builtin:item", {
end
end,
- on_step = function(self, dtime)
+ on_step = function(self, dtime, moveresult)
self.age = self.age + dtime
if time_to_live > 0 and self.age > time_to_live then
self.itemstring = ""
@@ -178,6 +172,38 @@ core.register_entity(":__builtin:item", {
return
end
+ if self.force_out then
+ -- This code runs after the entity got a push from the is_stuck code.
+ -- It makes sure the entity is entirely outside the solid node
+ local c = self.object:get_properties().collisionbox
+ local s = self.force_out_start
+ local f = self.force_out
+ local ok = (f.x > 0 and pos.x + c[1] > s.x + 0.5) or
+ (f.y > 0 and pos.y + c[2] > s.y + 0.5) or
+ (f.z > 0 and pos.z + c[3] > s.z + 0.5) or
+ (f.x < 0 and pos.x + c[4] < s.x - 0.5) or
+ (f.z < 0 and pos.z + c[6] < s.z - 0.5)
+ if ok then
+ -- Item was successfully forced out
+ self.force_out = nil
+ self:enable_physics()
+ return
+ end
+ end
+
+ if not self.physical_state then
+ return -- Don't do anything
+ end
+
+ assert(moveresult,
+ "Collision info missing, this is caused by an out-of-date/buggy mod or game")
+
+ if not moveresult.collides then
+ -- future TODO: items should probably decelerate in air
+ return
+ end
+
+ -- Push item out when stuck inside solid node
local is_stuck = false
local snode = core.get_node_or_nil(pos)
if snode then
@@ -187,7 +213,6 @@ core.register_entity(":__builtin:item", {
and (sdef.node_box == nil or sdef.node_box.type == "regular")
end
- -- Push item out when stuck inside solid node
if is_stuck then
local shootdir
local order = {
@@ -223,69 +248,49 @@ core.register_entity(":__builtin:item", {
self.force_out_start = vector.round(pos)
return
end
- elseif self.force_out then
- -- This code runs after the entity got a push from the above code.
- -- It makes sure the entity is entirely outside the solid node
- local c = self.object:get_properties().collisionbox
- local s = self.force_out_start
- local f = self.force_out
- local ok = (f.x > 0 and pos.x + c[1] > s.x + 0.5) or
- (f.y > 0 and pos.y + c[2] > s.y + 0.5) or
- (f.z > 0 and pos.z + c[3] > s.z + 0.5) or
- (f.x < 0 and pos.x + c[4] < s.x - 0.5) or
- (f.z < 0 and pos.z + c[6] < s.z - 0.5)
- if ok then
- -- Item was successfully forced out
- self.force_out = nil
- self:enable_physics()
- end
end
- if not self.physical_state then
- return -- Don't do anything
+ node = nil -- ground node we're colliding with
+ if moveresult.touching_ground then
+ for _, info in ipairs(moveresult.collisions) do
+ if info.axis == "y" then
+ node = core.get_node(info.node_pos)
+ break
+ end
+ end
end
-- Slide on slippery nodes
- local vel = self.object:get_velocity()
local def = node and core.registered_nodes[node.name]
- local is_moving = (def and not def.walkable) or
- vel.x ~= 0 or vel.y ~= 0 or vel.z ~= 0
- local is_slippery = false
+ local keep_movement = false
- if def and def.walkable then
+ if def then
local slippery = core.get_item_group(node.name, "slippery")
- is_slippery = slippery ~= 0
- if is_slippery and (math.abs(vel.x) > 0.2 or math.abs(vel.z) > 0.2) then
+ local vel = self.object:get_velocity()
+ if slippery ~= 0 and (math.abs(vel.x) > 0.1 or math.abs(vel.z) > 0.1) then
-- Horizontal deceleration
- local slip_factor = 4.0 / (slippery + 4)
- self.object:set_acceleration({
- x = -vel.x * slip_factor,
+ local factor = math.min(4 / (slippery + 4) * dtime, 1)
+ self.object:set_velocity({
+ x = vel.x * (1 - factor),
y = 0,
- z = -vel.z * slip_factor
+ z = vel.z * (1 - factor)
})
- elseif vel.y == 0 then
- is_moving = false
+ keep_movement = true
end
end
- if self.moving_state == is_moving and
- self.slippery_state == is_slippery then
- -- Do not update anything until the moving state changes
- return
+ if not keep_movement then
+ self.object:set_velocity({x=0, y=0, z=0})
end
- self.moving_state = is_moving
- self.slippery_state = is_slippery
-
- if is_moving then
- self.object:set_acceleration({x = 0, y = -gravity, z = 0})
- else
- self.object:set_acceleration({x = 0, y = 0, z = 0})
- self.object:set_velocity({x = 0, y = 0, z = 0})
+ if self.moving_state == keep_movement then
+ -- Do not update anything until the moving state changes
+ return
end
+ self.moving_state = keep_movement
- --Only collect items if not moving
- if is_moving then
+ -- Only collect items if not moving
+ if self.moving_state then
return
end
-- Collect the items around to merge with
diff --git a/builtin/game/misc.lua b/builtin/game/misc.lua
index 0ed11ada0..341e613c2 100644
--- a/builtin/game/misc.lua
+++ b/builtin/game/misc.lua
@@ -164,6 +164,12 @@ function core.record_protection_violation(pos, name)
end
end
+-- To be overridden by Creative mods
+
+local creative_mode_cache = core.settings:get_bool("creative_mode")
+function core.is_creative_enabled(name)
+ return creative_mode_cache
+end
-- Checks if specified volume intersects a protected volume
diff --git a/builtin/game/register.lua b/builtin/game/register.lua
index eb6c2897c..1034d4f2b 100644
--- a/builtin/game/register.lua
+++ b/builtin/game/register.lua
@@ -607,9 +607,9 @@ core.registered_on_item_eats, core.register_on_item_eat = make_registration()
core.registered_on_punchplayers, core.register_on_punchplayer = make_registration()
core.registered_on_priv_grant, core.register_on_priv_grant = make_registration()
core.registered_on_priv_revoke, core.register_on_priv_revoke = make_registration()
+core.registered_on_authplayers, core.register_on_authplayer = make_registration()
core.registered_can_bypass_userlimit, core.register_can_bypass_userlimit = make_registration()
core.registered_on_modchannel_message, core.register_on_modchannel_message = make_registration()
-core.registered_on_auth_fail, core.register_on_auth_fail = make_registration()
core.registered_on_player_inventory_actions, core.register_on_player_inventory_action = make_registration()
core.registered_allow_player_inventory_actions, core.register_allow_player_inventory_action = make_registration()
diff --git a/builtin/game/statbars.lua b/builtin/game/statbars.lua
index 46c947b60..d192029c5 100644
--- a/builtin/game/statbars.lua
+++ b/builtin/game/statbars.lua
@@ -3,22 +3,26 @@ local enable_damage = core.settings:get_bool("enable_damage")
local health_bar_definition = {
hud_elem_type = "statbar",
- position = { x=0.5, y=1 },
+ position = {x = 0.5, y = 1},
text = "heart.png",
+ text2 = "heart_gone.png",
number = core.PLAYER_MAX_HP_DEFAULT,
+ item = core.PLAYER_MAX_HP_DEFAULT,
direction = 0,
- size = { x=24, y=24 },
- offset = { x=(-10*24)-25, y=-(48+24+16)},
+ size = {x = 24, y = 24},
+ offset = {x = (-10 * 24) - 25, y = -(48 + 24 + 16)},
}
local breath_bar_definition = {
hud_elem_type = "statbar",
- position = { x=0.5, y=1 },
+ position = {x = 0.5, y = 1},
text = "bubble.png",
+ text2 = "bubble_gone.png",
number = core.PLAYER_MAX_BREATH_DEFAULT,
+ item = core.PLAYER_MAX_BREATH_DEFAULT * 2,
direction = 0,
- size = { x=24, y=24 },
- offset = {x=25,y=-(48+24+16)},
+ size = {x = 24, y = 24},
+ offset = {x = 25, y= -(48 + 24 + 16)},
}
local hud_ids = {}
@@ -26,7 +30,7 @@ local hud_ids = {}
local function scaleToDefault(player, field)
-- Scale "hp" or "breath" to the default dimensions
local current = player["get_" .. field](player)
- local nominal = core["PLAYER_MAX_".. field:upper() .. "_DEFAULT"]
+ local nominal = core["PLAYER_MAX_" .. field:upper() .. "_DEFAULT"]
local max_display = math.max(nominal,
math.max(player:get_properties()[field .. "_max"], current))
return current / max_display * nominal
@@ -49,6 +53,7 @@ local function update_builtin_statbars(player)
local hud = hud_ids[name]
local immortal = player:get_armor_groups().immortal == 1
+
if flags.healthbar and enable_damage and not immortal then
local number = scaleToDefault(player, "hp")
if hud.id_healthbar == nil then
@@ -63,19 +68,28 @@ local function update_builtin_statbars(player)
hud.id_healthbar = nil
end
+ local show_breathbar = flags.breathbar and enable_damage and not immortal
+
+ local breath = player:get_breath()
local breath_max = player:get_properties().breath_max
- if flags.breathbar and enable_damage and not immortal and
- player:get_breath() < breath_max then
+ if show_breathbar and breath <= breath_max then
local number = 2 * scaleToDefault(player, "breath")
- if hud.id_breathbar == nil then
+ if not hud.id_breathbar and breath < breath_max then
local hud_def = table.copy(breath_bar_definition)
hud_def.number = number
hud.id_breathbar = player:hud_add(hud_def)
- else
+ elseif hud.id_breathbar then
player:hud_change(hud.id_breathbar, "number", number)
end
- elseif hud.id_breathbar then
- player:hud_remove(hud.id_breathbar)
+ end
+
+ if hud.id_breathbar and (not show_breathbar or breath == breath_max) then
+ minetest.after(1, function(player_name, breath_bar)
+ local player = minetest.get_player_by_name(player_name)
+ if player then
+ player:hud_remove(breath_bar)
+ end
+ end, name, hud.id_breathbar)
hud.id_breathbar = nil
end
end