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author | Elias Fleckenstein <eliasfleckenstein@web.de> | 2021-11-29 11:34:12 +0100 |
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committer | Elias Fleckenstein <eliasfleckenstein@web.de> | 2021-11-29 11:34:12 +0100 |
commit | d404517d2ba38594722b8f58aaeb2f8d4aeb0c38 (patch) | |
tree | bfcb6c2bd304fa28207cc2aa235ade2dfd2a9968 /builtin/game/voxelarea.lua | |
parent | 1ccf88e80a3a07570b02723afc90dc87a647a051 (diff) | |
download | dragonfireclient-d404517d2ba38594722b8f58aaeb2f8d4aeb0c38.tar.xz |
Make LuaVoxelManipulator available to CSM API
Diffstat (limited to 'builtin/game/voxelarea.lua')
-rw-r--r-- | builtin/game/voxelarea.lua | 132 |
1 files changed, 0 insertions, 132 deletions
diff --git a/builtin/game/voxelarea.lua b/builtin/game/voxelarea.lua deleted file mode 100644 index 64436bf1a..000000000 --- a/builtin/game/voxelarea.lua +++ /dev/null @@ -1,132 +0,0 @@ -VoxelArea = { - MinEdge = vector.new(1, 1, 1), - MaxEdge = vector.new(0, 0, 0), - ystride = 0, - zstride = 0, -} - -function VoxelArea:new(o) - o = o or {} - setmetatable(o, self) - self.__index = self - - local e = o:getExtent() - o.ystride = e.x - o.zstride = e.x * e.y - - return o -end - -function VoxelArea:getExtent() - local MaxEdge, MinEdge = self.MaxEdge, self.MinEdge - return vector.new( - MaxEdge.x - MinEdge.x + 1, - MaxEdge.y - MinEdge.y + 1, - MaxEdge.z - MinEdge.z + 1 - ) -end - -function VoxelArea:getVolume() - local e = self:getExtent() - return e.x * e.y * e.z -end - -function VoxelArea:index(x, y, z) - local MinEdge = self.MinEdge - local i = (z - MinEdge.z) * self.zstride + - (y - MinEdge.y) * self.ystride + - (x - MinEdge.x) + 1 - return math.floor(i) -end - -function VoxelArea:indexp(p) - local MinEdge = self.MinEdge - local i = (p.z - MinEdge.z) * self.zstride + - (p.y - MinEdge.y) * self.ystride + - (p.x - MinEdge.x) + 1 - return math.floor(i) -end - -function VoxelArea:position(i) - local p = {} - local MinEdge = self.MinEdge - - i = i - 1 - - p.z = math.floor(i / self.zstride) + MinEdge.z - i = i % self.zstride - - p.y = math.floor(i / self.ystride) + MinEdge.y - i = i % self.ystride - - p.x = math.floor(i) + MinEdge.x - - return p -end - -function VoxelArea:contains(x, y, z) - local MaxEdge, MinEdge = self.MaxEdge, self.MinEdge - return (x >= MinEdge.x) and (x <= MaxEdge.x) and - (y >= MinEdge.y) and (y <= MaxEdge.y) and - (z >= MinEdge.z) and (z <= MaxEdge.z) -end - -function VoxelArea:containsp(p) - local MaxEdge, MinEdge = self.MaxEdge, self.MinEdge - return (p.x >= MinEdge.x) and (p.x <= MaxEdge.x) and - (p.y >= MinEdge.y) and (p.y <= MaxEdge.y) and - (p.z >= MinEdge.z) and (p.z <= MaxEdge.z) -end - -function VoxelArea:containsi(i) - return (i >= 1) and (i <= self:getVolume()) -end - -function VoxelArea:iter(minx, miny, minz, maxx, maxy, maxz) - local i = self:index(minx, miny, minz) - 1 - local xrange = maxx - minx + 1 - local nextaction = i + 1 + xrange - - local y = 0 - local yrange = maxy - miny + 1 - local yreqstride = self.ystride - xrange - - local z = 0 - local zrange = maxz - minz + 1 - local multistride = self.zstride - ((yrange - 1) * self.ystride + xrange) - - return function() - -- continue i until it needs to jump - i = i + 1 - if i ~= nextaction then - return i - end - - -- continue y until maxy is exceeded - y = y + 1 - if y ~= yrange then - -- set i to index(minx, miny + y, minz + z) - 1 - i = i + yreqstride - nextaction = i + xrange - return i - end - - -- continue z until maxz is exceeded - z = z + 1 - if z == zrange then - -- cuboid finished, return nil - return - end - - -- set i to index(minx, miny, minz + z) - 1 - i = i + multistride - - y = 0 - nextaction = i + xrange - return i - end -end - -function VoxelArea:iterp(minp, maxp) - return self:iter(minp.x, minp.y, minp.z, maxp.x, maxp.y, maxp.z) -end |