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deathswap = {}
deathswap.players = {}
minetest.register_on_prejoinplayer(function()
if #deathswap.players == 2 then
return "Deathswap is full!"
end
end)
minetest.register_on_joinplayer(function(player)
deathswap.players[#deathswap.players + 1] = player
if #deathswap.players == 2 then
deathswap.start_swap()
end
end)
minetest.register_on_leaveplayer(function(player)
if player == deathswap.players[1] then
table.remove(deathswap.players, 1)
elseif player == deathswap.players[2] then
table.remove(deathswap.players, 2)
end
end)
minetest.register_on_dieplayer(function(player)
minetest.kick_player(player:get_player_name(), "You died :-)")
end)
function deathswap.swap(seconds)
if #deathswap.players < 2 then
return
end
if seconds == 0 then
minetest.chat_send_all(minetest.colorize("#FF7300", "Swapping"))
local pos1 = deathswap.players[1]:get_pos()
local pos2 = deathswap.players[2]:get_pos()
deathswap.players[1]:set_pos(pos2)
deathswap.players[2]:set_pos(pos1)
deathswap.start_swap()
else
minetest.chat_send_all(minetest.colorize("#FF7300", "Swapping in " .. seconds .. " seconds"))
minetest.after(1, deathswap.swap, seconds - 1)
end
end
function deathswap.start_swap()
minetest.after(5 * 60, deathswap.swap, 10)
end
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