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local unpack = unpack or table.unpack
lua_async.timeouts = {
pool = {},
executing = {},
last_id = 0,
}
function setTimeout(callback, ms, ...)
local id = lua_async.timeouts.last_id + 1
lua_async.timeouts.last_id = id
lua_async.timeouts.pool[id] = {
time_left = (ms or 0) / 1000,
callback = callback,
args = {...},
}
return id
end
function clearTimeout(id)
lua_async.timeouts.pool[id] = nil
lua_async.timeouts.executing[id] = nil
end
function lua_async.timeouts.step(dtime)
lua_async.timeouts.executing = lua_async.timeouts.pool
lua_async.timeouts.pool = {}
for id, timeout in pairs(lua_async.timeouts.executing) do
timeout.time_left = timeout.time_left - dtime
if timeout.time_left <= 0 then
timeout.callback(unpack(timeout.args))
else
lua_async.timeouts.pool[id] = timeout
end
lua_async.timeouts.executing[id] = nil
end
end
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