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#!/usr/bin/env lua5.1
local enet = require("enet")
local json = require("json")
local common = require("common")

local host = enet.host_create("0.0.0.0:18252")

local game_to_peer = {}
local peer_to_game = {}

local function remove_game(peer)
    local game = game_to_peer[peer]
    if game then
        game_to_peer[game] = nil
        peer_to_game[peer] = nil
    end
end

while true do
    local event = host:service(100)
    while event do
        if event.type == "receive" then
            local pkt = json.decode(event.data)
            if pkt.type == "match_register" then
                remove_game(event.peer)
                local game_id = common.rand_string(common.gameid_len)
                peer_to_game[event.peer] = game_id
                game_to_peer[game_id] = event.peer
                event.peer:send(json.encode({ type = "server_match", game_id = game_id }))
                print(event.peer, "registered game")
            elseif pkt.type == "match_join" then
                if pkt.game_id and type(pkt.game_id) == "string" then
                    local server = game_to_peer[pkt.game_id]
                    if server then
                        server:send(json.encode({ type = "server_join", peer_addr = tostring(event.peer) }))
                        event.peer:send(json.encode({ type = "client_join", peer_addr = tostring(server) }))
                        print(event.peer, "joined game", server)
                    else
                        event.peer:send(json.encode({ type = "client_join_fail" }))
                        print(event.peer, "failed to join game")
                    end
                end
            else
                print("invalid pkt type")
            end
        elseif event.type == "connect" then
            print(event.peer, "connected")
        elseif event.type == "disconnect" then
            remove_game(event.peer)
            print(event.peer, "disconnected")
        end
        event = host:service()
    end
end