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local enet = require("enet")
local json = require("json")
local socket = require("socket")
local base64 = require("base64")
local common = require("common")
local client = {}
local function create_client(secret)
local clt = {}
clt.host = enet.host_create() -- enet.host_create("10.75.98.51:58901")
clt.secret = secret
return clt
end
local function connect(clt, addr)
clt.server = clt.host:connect(addr)
clt.server_req = socket.gettime()
clt.status = "wait_server"
end
function client.join(invite, match_addr)
local invite_dec = base64.decode(invite)
local game_id = invite_dec:sub(1, common.gameid_len)
local secret = invite_dec:sub(common.gameid_len+1)
local clt = create_client(secret)
clt.match = clt.host:connect(match_addr or common.default_match_addr)
clt.match:send(json.encode({ type = "match_join", game_id = game_id }))
clt.match_req = socket.gettime()
clt.game_id = game_id
clt.status = "wait_match"
return clt
end
function client.connect(addr, secret)
local clt = create_client(secret)
connect(clt, addr)
return clt
end
local function handle_match(clt, pkt)
if pkt.type == "client_join" then
if type(pkt.peer_addr) ~= "string" then
print("[client] client_join: invalid peer_addr")
return
end
connect(clt, pkt.peer_addr)
elseif pkt.type == "client_join_fail" then
clt.status = "fail_match"
end
end
local function handle_server(clt, pkt)
if pkt.type == "client_hi" then
clt.status = "active"
elseif pkt.type == "client_reject" then
clt.status = "fail_server"
end
end
function client.update(clt)
local event = clt.host:service(20)
while event do
if event.type == "receive" then
local pkt = json.decode(event.data)
if event.peer == clt.match and clt.status == "wait_match" then
handle_match(clt, pkt)
clt.match:disconnect()
clt.match = nil
elseif event.peer == clt.server then
handle_server(clt, pkt)
end
elseif event.type == "connect" then
if event.peer == clt.match and clt.status == "wait_match" then
clt.match:send(json.encode({ type = "match_join", game_id = clt.game_id }))
elseif event.peer == clt.server and clt.status == "wait_server" then
clt.server:send(json.encode({ type = "server_hi", secret = clt.secret }))
else
event.peer:disconnect_now()
end
print("[client] connect " .. tostring(event.peer))
elseif event.type == "disconnect" then
print("[client] disconnect " .. tostring(event.peer))
if event.peer == clt.server and clt.status == "active" then
clt.status = "disco"
end
end
event = clt.host:service()
end
end
function client.status(clt)
if clt.status == "wait_match" and clt.match_req+3 < socket.gettime() then
clt.status = "timeout_match"
elseif clt.status == "wait_server" and clt.match_req+5 < socket.gettime() then
clt.status = "timeout_server"
end
return clt.status
-- wait_match
-- wait_server
-- timeout_match
-- fail_match
-- timeout_server
-- fail_server
-- active
-- disco
end
function client.close(clt)
clt.host:destroy()
end
return client
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