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authorLizzy Fleckenstein <lizzy@vlhl.dev>2026-06-03 02:16:04 +0200
committerLizzy Fleckenstein <lizzy@vlhl.dev>2026-06-03 02:16:04 +0200
commit4a79d7220f753cc9e26a2812da131218b46b6c1c (patch)
treec0631982a2584222299f55d3b2865b0cdc6d957c
parentf08683a3775989e749237cd001a8eaf3193d1684 (diff)
downloadr6p-4a79d7220f753cc9e26a2812da131218b46b6c1c.tar.xz
vendor json library
-rw-r--r--client.lua28
-rw-r--r--common.lua21
-rwxr-xr-xmatchsrv.lua54
-rw-r--r--server.lua34
-rw-r--r--vendor/JSON.lua1869
-rw-r--r--vendor/base64.lua (renamed from base64.lua)0
6 files changed, 1952 insertions, 54 deletions
diff --git a/client.lua b/client.lua
index b300d2b..8639c2c 100644
--- a/client.lua
+++ b/client.lua
@@ -1,7 +1,5 @@
local enet = require("enet")
-local json = require("json")
local socket = require("socket")
-local base64 = require("base64")
local common = require("common")
local client = {}
@@ -20,8 +18,8 @@ local function connect(clt, addr)
end
function client.join(invite, match_addr)
- local decode_succ, invite_dec = pcall(base64.decode, invite)
- if not decode_succ then
+ local invite_dec = common.base64_dec(invite)
+ if not invite_dec then
return nil, "invalid_invite"
end
@@ -30,7 +28,7 @@ function client.join(invite, match_addr)
local clt = create_client(secret)
clt.match = clt.host:connect(match_addr or common.default_match_addr)
- clt.match:send(json.encode({ type = "match_join", game_id = game_id }))
+ clt.match:send(common.json_enc({ type = "match_join", game_id = game_id }))
clt.match_req = socket.gettime()
clt.game_id = game_id
clt.status = "wait_match"
@@ -67,19 +65,21 @@ function client.update(clt)
local event = clt.host:service(20)
while event do
if event.type == "receive" then
- local pkt = json.decode(event.data)
- if event.peer == clt.match and clt.status == "wait_match" then
- handle_match(clt, pkt)
- clt.match:disconnect()
- clt.match = nil
- elseif event.peer == clt.server then
- handle_server(clt, pkt)
+ local pkt = common.json_dec(event.data)
+ if pkt then
+ if event.peer == clt.match and clt.status == "wait_match" then
+ handle_match(clt, pkt)
+ clt.match:disconnect()
+ clt.match = nil
+ elseif event.peer == clt.server then
+ handle_server(clt, pkt)
+ end
end
elseif event.type == "connect" then
if event.peer == clt.match and clt.status == "wait_match" then
- clt.match:send(json.encode({ type = "match_join", game_id = clt.game_id }))
+ clt.match:send(common.json_enc({ type = "match_join", game_id = common.base64_enc(clt.game_id) }))
elseif event.peer == clt.server and clt.status == "wait_server" then
- clt.server:send(json.encode({ type = "server_hi", secret = clt.secret }))
+ clt.server:send(common.json_enc({ type = "server_hi", secret = common.base64_enc(clt.secret) }))
else
event.peer:disconnect_now()
end
diff --git a/common.lua b/common.lua
index adcc178..bc09b81 100644
--- a/common.lua
+++ b/common.lua
@@ -1,3 +1,6 @@
+local base64 = require("vendor.base64")
+local json = require("vendor.JSON")
+
local table_unpack = table.unpack or unpack
local function rand_string(n)
local b = {}
@@ -7,8 +10,26 @@ local function rand_string(n)
return string.char(table_unpack(b))
end
+local function base64_dec(x)
+ local succ, dec = pcall(base64.decode, x)
+ if succ then return dec end
+end
+
+local function json_dec(x)
+ local succ, dec = pcall(json.decode, json, x)
+ if succ then return dec end
+end
+
+local function json_enc(x)
+ return json:encode(x)
+end
+
return {
rand_string = rand_string,
+ base64_dec = base64_dec,
+ base64_enc = base64.encode,
+ json_dec = json_dec,
+ json_enc = json_enc,
default_match_addr = "ivy.vlhl.dev:18252",
gameid_len = 8,
secret_len = 4,
diff --git a/matchsrv.lua b/matchsrv.lua
index 527e924..ac394b5 100755
--- a/matchsrv.lua
+++ b/matchsrv.lua
@@ -1,6 +1,5 @@
#!/usr/bin/env lua5.1
local enet = require("enet")
-local json = require("json")
local common = require("common")
local host = enet.host_create("0.0.0.0:18252")
@@ -9,39 +8,46 @@ local game_to_peer = {}
local peer_to_game = {}
local function remove_game(peer)
- local game = game_to_peer[peer]
+ local game = peer_to_game[peer]
if game then
game_to_peer[game] = nil
peer_to_game[peer] = nil
end
end
+local function handle(peer, pkt)
+ if pkt.type == "match_register" then
+ remove_game(peer)
+ local game_id = common.rand_string(common.gameid_len)
+ peer_to_game[peer] = game_id
+ game_to_peer[game_id] = peer
+ peer:send(common.json_enc({ type = "server_match", game_id = common.base64_enc(game_id) }))
+ print(peer, "registered game")
+ elseif pkt.type == "match_join" then
+ local game_id = type(pkt.game_id) == "string" and common.base64_dec(pkt.game_id)
+ if game_id then
+ local server = game_id and game_to_peer[game_id]
+ if server then
+ server:send(common.json_enc({ type = "server_join", peer_addr = tostring(peer) }))
+ peer:send(common.json_enc({ type = "client_join", peer_addr = tostring(server) }))
+ print(peer, "joined game", server)
+ else
+ peer:send(common.json_enc({ type = "client_join_fail" }))
+ print(peer, "failed to join game")
+ end
+ end
+ else
+ print("invalid pkt type")
+ end
+end
+
while true do
local event = host:service(100)
while event do
if event.type == "receive" then
- local pkt = json.decode(event.data)
- if pkt.type == "match_register" then
- remove_game(event.peer)
- local game_id = common.rand_string(common.gameid_len)
- peer_to_game[event.peer] = game_id
- game_to_peer[game_id] = event.peer
- event.peer:send(json.encode({ type = "server_match", game_id = game_id }))
- print(event.peer, "registered game")
- elseif pkt.type == "match_join" then
- if pkt.game_id and type(pkt.game_id) == "string" then
- local server = game_to_peer[pkt.game_id]
- if server then
- server:send(json.encode({ type = "server_join", peer_addr = tostring(event.peer) }))
- event.peer:send(json.encode({ type = "client_join", peer_addr = tostring(server) }))
- print(event.peer, "joined game", server)
- else
- event.peer:send(json.encode({ type = "client_join_fail" }))
- print(event.peer, "failed to join game")
- end
- end
- else
- print("invalid pkt type")
+ local pkt = common.json_dec(event.data)
+ if pkt then
+ handle(event.peer, pkt)
end
elseif event.type == "connect" then
print(event.peer, "connected")
diff --git a/server.lua b/server.lua
index 4ae4c87..8111436 100644
--- a/server.lua
+++ b/server.lua
@@ -1,7 +1,5 @@
local enet = require("enet")
-local json = require("json")
local socket = require("socket")
-local base64 = require("base64")
local common = require("common")
local server = {}
@@ -21,7 +19,8 @@ end
local function handle_match(srv, pkt)
if pkt.type == "server_match" then
- if type(pkt.game_id) ~= "string" then
+ local game_id = type(pkt.game_id) == "string" and common.base64_dec(pkt.game_id)
+ if not game_id then
print("[server] server_match: invalid game_id")
return
end
@@ -31,8 +30,8 @@ local function handle_match(srv, pkt)
return
end
- srv.game_id = pkt.game_id
- srv.invite = base64.encode(srv.game_id .. srv.secret)
+ srv.game_id = game_id
+ srv.invite = common.base64_enc(srv.game_id .. srv.secret)
elseif pkt.type == "server_join" then
if type(pkt.peer_addr) ~= "string" then
print("[server] server_join: invalid peer_addr")
@@ -44,7 +43,8 @@ end
local function handle_client(srv, peer, pkt)
if pkt.type == "server_hi" then
- if type(pkt.secret) ~= "string" then
+ local secret = type(pkt.secret) == "string" and common.base64_dec(pkt.secret)
+ if not secret then
print("[server] server_hi: invalid secret")
return
end
@@ -54,14 +54,14 @@ local function handle_client(srv, peer, pkt)
return
end
- if pkt.secret == srv.secret then
+ if secret == srv.secret then
print("[server] auth success " .. tostring(peer))
srv.clients[peer] = { peer = peer }
- peer:send(json.encode({ type = "client_hi" }))
+ peer:send(common.json_enc({ type = "client_hi" }))
else
print("[server] auth failure " .. tostring(peer))
- peer:send(json.encode({ type = "client_reject" }))
- peer:disconnect()
+ peer:send(common.json_enc({ type = "client_reject" }))
+ peer:disconnect_later()
end
end
end
@@ -70,15 +70,17 @@ function server.update(srv)
local event = srv.host:service(20)
while event do
if event.type == "receive" then
- local pkt = json.decode(event.data)
- if event.peer == srv.match then
- handle_match(srv, pkt)
- else
- handle_client(srv, event.peer, pkt)
+ local pkt = common.json_dec(event.data)
+ if pkt then
+ if event.peer == srv.match then
+ handle_match(srv, pkt)
+ else
+ handle_client(srv, event.peer, pkt)
+ end
end
elseif event.type == "connect" then
if event.peer == srv.match then
- srv.match:send(json.encode({ type = "match_register" }))
+ srv.match:send(common.json_enc({ type = "match_register" }))
end
print("[server] connect " .. tostring(event.peer))
elseif event.type == "disconnect" then
diff --git a/vendor/JSON.lua b/vendor/JSON.lua
new file mode 100644
index 0000000..c98b38d
--- /dev/null
+++ b/vendor/JSON.lua
@@ -0,0 +1,1869 @@
+-- -*- coding: utf-8 -*-
+--
+-- Simple JSON encoding and decoding in pure Lua.
+--
+-- Copyright 2010-2017 Jeffrey Friedl
+-- http://regex.info/blog/
+-- Latest version: http://regex.info/blog/lua/json
+--
+-- This code is released under a Creative Commons CC-BY "Attribution" License:
+-- http://creativecommons.org/licenses/by/3.0/deed.en_US
+--
+-- It can be used for any purpose so long as:
+-- 1) the copyright notice above is maintained
+-- 2) the web-page links above are maintained
+-- 3) the 'AUTHOR_NOTE' string below is maintained
+--
+local VERSION = '20211016.28' -- version history at end of file
+local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20211016.28 ]-"
+
+--
+-- The 'AUTHOR_NOTE' variable exists so that information about the source
+-- of the package is maintained even in compiled versions. It's also
+-- included in OBJDEF below mostly to quiet warnings about unused variables.
+--
+local OBJDEF = {
+ VERSION = VERSION,
+ AUTHOR_NOTE = AUTHOR_NOTE,
+}
+
+
+--
+-- Simple JSON encoding and decoding in pure Lua.
+-- JSON definition: http://www.json.org/
+--
+--
+-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
+--
+-- local lua_value = JSON:decode(raw_json_text)
+--
+-- local raw_json_text = JSON:encode(lua_table_or_value)
+-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
+--
+--
+--
+-- DECODING (from a JSON string to a Lua table)
+--
+--
+-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
+--
+-- local lua_value = JSON:decode(raw_json_text)
+--
+-- If the JSON text is for an object or an array, e.g.
+-- { "what": "books", "count": 3 }
+-- or
+-- [ "Larry", "Curly", "Moe" ]
+--
+-- the result is a Lua table, e.g.
+-- { what = "books", count = 3 }
+-- or
+-- { "Larry", "Curly", "Moe" }
+--
+--
+-- The encode and decode routines accept an optional second argument,
+-- "etc", which is not used during encoding or decoding, but upon error
+-- is passed along to error handlers. It can be of any type (including nil).
+--
+--
+--
+-- ERROR HANDLING DURING DECODE
+--
+-- With most errors during decoding, this code calls
+--
+-- JSON:onDecodeError(message, text, location, etc)
+--
+-- with a message about the error, and if known, the JSON text being
+-- parsed and the byte count where the problem was discovered. You can
+-- replace the default JSON:onDecodeError() with your own function.
+--
+-- The default onDecodeError() merely augments the message with data
+-- about the text and the location (and, an 'etc' argument had been
+-- provided to decode(), its value is tacked onto the message as well),
+-- and then calls JSON.assert(), which itself defaults to Lua's built-in
+-- assert(), and can also be overridden.
+--
+-- For example, in an Adobe Lightroom plugin, you might use something like
+--
+-- function JSON:onDecodeError(message, text, location, etc)
+-- LrErrors.throwUserError("Internal Error: invalid JSON data")
+-- end
+--
+-- or even just
+--
+-- function JSON.assert(message)
+-- LrErrors.throwUserError("Internal Error: " .. message)
+-- end
+--
+-- If JSON:decode() is passed a nil, this is called instead:
+--
+-- JSON:onDecodeOfNilError(message, nil, nil, etc)
+--
+-- and if JSON:decode() is passed HTML instead of JSON, this is called:
+--
+-- JSON:onDecodeOfHTMLError(message, text, nil, etc)
+--
+-- The use of the 'etc' argument allows stronger coordination between
+-- decoding and error reporting, especially when you provide your own
+-- error-handling routines. Continuing with the the Adobe Lightroom
+-- plugin example:
+--
+-- function JSON:onDecodeError(message, text, location, etc)
+-- local note = "Internal Error: invalid JSON data"
+-- if type(etc) = 'table' and etc.photo then
+-- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName')
+-- end
+-- LrErrors.throwUserError(note)
+-- end
+--
+-- :
+-- :
+--
+-- for i, photo in ipairs(photosToProcess) do
+-- :
+-- :
+-- local data = JSON:decode(someJsonText, { photo = photo })
+-- :
+-- :
+-- end
+--
+--
+--
+-- If the JSON text passed to decode() has trailing garbage (e.g. as with the JSON "[123]xyzzy"),
+-- the method
+--
+-- JSON:onTrailingGarbage(json_text, location, parsed_value, etc)
+--
+-- is invoked, where:
+--
+-- 'json_text' is the original JSON text being parsed,
+-- 'location' is the count of bytes into 'json_text' where the garbage starts (6 in the example),
+-- 'parsed_value' is the Lua result of what was successfully parsed ({123} in the example),
+-- 'etc' is as above.
+--
+-- If JSON:onTrailingGarbage() does not abort, it should return the value decode() should return,
+-- or nil + an error message.
+--
+-- local new_value, error_message = JSON:onTrailingGarbage()
+--
+-- The default JSON:onTrailingGarbage() simply invokes JSON:onDecodeError("trailing garbage"...),
+-- but you can have this package ignore trailing garbage via
+--
+-- function JSON:onTrailingGarbage(json_text, location, parsed_value, etc)
+-- return parsed_value
+-- end
+--
+--
+-- DECODING AND STRICT TYPES
+--
+-- Because both JSON objects and JSON arrays are converted to Lua tables,
+-- it's not normally possible to tell which original JSON type a
+-- particular Lua table was derived from, or guarantee decode-encode
+-- round-trip equivalency.
+--
+-- However, if you enable strictTypes, e.g.
+--
+-- JSON = assert(loadfile "JSON.lua")() --load the routines
+-- JSON.strictTypes = true
+--
+-- then the Lua table resulting from the decoding of a JSON object or
+-- JSON array is marked via Lua metatable, so that when re-encoded with
+-- JSON:encode() it ends up as the appropriate JSON type.
+--
+-- (This is not the default because other routines may not work well with
+-- tables that have a metatable set, for example, Lightroom API calls.)
+--
+--
+-- DECODING AND STRICT PARSING
+--
+-- If strictParsing is true in your JSON object, or if you set strictParsing as a decode option,
+-- some kinds of technically-invalid JSON that would normally be accepted are rejected with an error.
+--
+-- For example, passing in an empty string
+--
+-- JSON:decode("")
+--
+-- normally succeeds with a return value of nil, but
+--
+-- JSON:decode("", nil, { strictParsing = true })
+--
+-- results in an error being raised (onDecodeError is called).
+--
+-- JSON.strictParsing = true
+-- JSON:decode("")
+--
+-- achieves the same thing.
+--
+--
+--
+-- ENCODING (from a lua table to a JSON string)
+--
+-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
+--
+-- local raw_json_text = JSON:encode(lua_table_or_value)
+-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
+-- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false })
+--
+-- On error during encoding, this code calls:
+--
+-- JSON:onEncodeError(message, etc)
+--
+-- which you can override in your local JSON object. Also see "HANDLING UNSUPPORTED VALUE TYPES" below.
+--
+-- The 'etc' in the error call is the second argument to encode() and encode_pretty(), or nil if it wasn't provided.
+--
+--
+--
+--
+-- ENCODING OPTIONS
+--
+-- An optional third argument, a table of options, can be provided to encode().
+--
+-- encode_options = {
+-- -- options for making "pretty" human-readable JSON (see "PRETTY-PRINTING" below)
+-- pretty = true, -- turn pretty formatting on
+-- indent = " ", -- use this indent for each level of an array/object
+-- align_keys = false, -- if true, align the keys in a way that sounds like it should be nice, but is actually ugly
+-- array_newline = false, -- if true, array elements become one to a line rather than inline
+--
+-- -- other output-related options
+-- null = "\0", -- see "ENCODING JSON NULL VALUES" below
+-- stringsAreUtf8 = false, -- see "HANDLING UNICODE LINE AND PARAGRAPH SEPARATORS FOR JAVA" below
+-- }
+--
+-- json_string = JSON:encode(mytable, etc, encode_options)
+--
+--
+--
+-- For reference, the defaults are:
+--
+-- pretty = false
+-- null = nil,
+-- stringsAreUtf8 = false,
+--
+--
+--
+-- PRETTY-PRINTING
+--
+-- Enabling the 'pretty' encode option helps generate human-readable JSON.
+--
+-- pretty = JSON:encode(val, etc, {
+-- pretty = true,
+-- indent = " ",
+-- align_keys = false,
+-- })
+--
+-- encode_pretty() is also provided: it's identical to encode() except
+-- that encode_pretty() provides a default options table if none given in the call:
+--
+-- { pretty = true, indent = " ", align_keys = false, array_newline = false }
+--
+-- For example, if
+--
+-- JSON:encode(data)
+--
+-- produces:
+--
+-- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11}
+--
+-- then
+--
+-- JSON:encode_pretty(data)
+--
+-- produces:
+--
+-- {
+-- "city": "Kyoto",
+-- "climate": {
+-- "avg_temp": 16,
+-- "humidity": "high",
+-- "snowfall": "minimal"
+-- },
+-- "country": "Japan",
+-- "wards": 11
+-- }
+--
+-- The following lines all return identical strings:
+-- JSON:encode_pretty(data)
+-- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = false, array_newline = false})
+-- JSON:encode_pretty(data, nil, { pretty = true, indent = " " })
+-- JSON:encode (data, nil, { pretty = true, indent = " " })
+--
+-- An example of setting your own indent string:
+--
+-- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " })
+--
+-- produces:
+--
+-- {
+-- | "city": "Kyoto",
+-- | "climate": {
+-- | | "avg_temp": 16,
+-- | | "humidity": "high",
+-- | | "snowfall": "minimal"
+-- | },
+-- | "country": "Japan",
+-- | "wards": 11
+-- }
+--
+-- An example of setting align_keys to true:
+--
+-- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true })
+--
+-- produces:
+--
+-- {
+-- "city": "Kyoto",
+-- "climate": {
+-- "avg_temp": 16,
+-- "humidity": "high",
+-- "snowfall": "minimal"
+-- },
+-- "country": "Japan",
+-- "wards": 11
+-- }
+--
+-- which I must admit is kinda ugly, sorry. This was the default for
+-- encode_pretty() prior to version 20141223.14.
+--
+--
+-- HANDLING UNICODE LINE AND PARAGRAPH SEPARATORS FOR JAVA
+--
+-- If the 'stringsAreUtf8' encode option is set to true, consider Lua strings not as a sequence of bytes,
+-- but as a sequence of UTF-8 characters.
+--
+-- Currently, the only practical effect of setting this option is that Unicode LINE and PARAGRAPH
+-- separators, if found in a string, are encoded with a JSON escape instead of being dumped as is.
+-- The JSON is valid either way, but encoding this way, apparently, allows the resulting JSON
+-- to also be valid Java.
+--
+-- AMBIGUOUS SITUATIONS DURING THE ENCODING
+--
+-- During the encode, if a Lua table being encoded contains both string
+-- and numeric keys, it fits neither JSON's idea of an object, nor its
+-- idea of an array. To get around this, when any string key exists (or
+-- when non-positive numeric keys exist), numeric keys are converted to
+-- strings.
+--
+-- For example,
+-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
+-- produces the JSON object
+-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
+--
+-- To prohibit this conversion and instead make it an error condition, set
+-- JSON.noKeyConversion = true
+--
+--
+-- ENCODING JSON NULL VALUES
+--
+-- Lua tables completely omit keys whose value is nil, so without special handling there's
+-- no way to represent JSON object's null value in a Lua table. For example
+-- JSON:encode({ username = "admin", password = nil })
+--
+-- produces:
+--
+-- {"username":"admin"}
+--
+-- In order to actually produce
+--
+-- {"username":"admin", "password":null}
+--
+
+-- one can include a string value for a "null" field in the options table passed to encode()....
+-- any Lua table entry with that value becomes null in the JSON output:
+--
+-- JSON:encode({ username = "admin", password = "xyzzy" }, -- First arg is the Lua table to encode as JSON.
+-- nil, -- Second arg is the 'etc' value, ignored here
+-- { null = "xyzzy" }) -- Third arg is th options table
+--
+-- produces:
+--
+-- {"username":"admin", "password":null}
+--
+-- Just be sure to use a string that is otherwise unlikely to appear in your data.
+-- The string "\0" (a string with one null byte) may well be appropriate for many applications.
+--
+-- The "null" options also applies to Lua tables that become JSON arrays.
+-- JSON:encode({ "one", "two", nil, nil })
+--
+-- produces
+--
+-- ["one","two"]
+--
+-- while
+--
+-- NullPlaceholder = "\0"
+-- encode_options = { null = NullPlaceholder }
+-- JSON:encode({ "one", "two", NullPlaceholder, NullPlaceholder}, nil, encode_options)
+-- produces
+--
+-- ["one","two",null,null]
+--
+--
+--
+-- HANDLING LARGE AND/OR PRECISE NUMBERS
+--
+--
+-- Without special handling, numbers in JSON can lose precision in Lua.
+-- For example:
+--
+-- T = JSON:decode('{ "small":12345, "big":12345678901234567890123456789, "precise":9876.67890123456789012345 }')
+--
+-- print("small: ", type(T.small), T.small)
+-- print("big: ", type(T.big), T.big)
+-- print("precise: ", type(T.precise), T.precise)
+--
+-- produces
+--
+-- small: number 12345
+-- big: number 1.2345678901235e+28
+-- precise: number 9876.6789012346
+--
+-- Precision is lost with both 'big' and 'precise'.
+--
+-- This package offers ways to try to handle this better (for some definitions of "better")...
+--
+-- The most precise method is by setting the global:
+--
+-- JSON.decodeNumbersAsObjects = true
+--
+-- When this is set, numeric JSON data is encoded into Lua in a form that preserves the exact
+-- JSON numeric presentation when re-encoded back out to JSON, or accessed in Lua as a string.
+--
+-- This is done by encoding the numeric data with a Lua table/metatable that returns
+-- the possibly-imprecise numeric form when accessed numerically, but the original precise
+-- representation when accessed as a string.
+--
+-- Consider the example above, with this option turned on:
+--
+-- JSON.decodeNumbersAsObjects = true
+--
+-- T = JSON:decode('{ "small":12345, "big":12345678901234567890123456789, "precise":9876.67890123456789012345 }')
+--
+-- print("small: ", type(T.small), T.small)
+-- print("big: ", type(T.big), T.big)
+-- print("precise: ", type(T.precise), T.precise)
+--
+-- This now produces:
+--
+-- small: table 12345
+-- big: table 12345678901234567890123456789
+-- precise: table 9876.67890123456789012345
+--
+-- However, within Lua you can still use the values (e.g. T.precise in the example above) in numeric
+-- contexts. In such cases you'll get the possibly-imprecise numeric version, but in string contexts
+-- and when the data finds its way to this package's encode() function, the original full-precision
+-- representation is used.
+--
+-- You can force access to the string or numeric version via
+-- JSON:forceString()
+-- JSON:forceNumber()
+-- For example,
+-- local probably_okay = JSON:forceNumber(T.small) -- 'probably_okay' is a number
+--
+-- Code the inspects the JSON-turned-Lua data using type() can run into troubles because what used to
+-- be a number can now be a table (e.g. as the small/big/precise example above shows). Update these
+-- situations to use JSON:isNumber(item), which returns nil if the item is neither a number nor one
+-- of these number objects. If it is either, it returns the number itself. For completeness there's
+-- also JSON:isString(item).
+--
+-- If you want to try to avoid the hassles of this "number as an object" kludge for all but really
+-- big numbers, you can set JSON.decodeNumbersAsObjects and then also set one or both of
+-- JSON:decodeIntegerObjectificationLength
+-- JSON:decodeDecimalObjectificationLength
+-- They refer to the length of the part of the number before and after a decimal point. If they are
+-- set and their part is at least that number of digits, objectification occurs. If both are set,
+-- objectification occurs when either length is met.
+--
+-- -----------------------
+--
+-- Even without using the JSON.decodeNumbersAsObjects option, you can encode numbers in your Lua
+-- table that retain high precision upon encoding to JSON, by using the JSON:asNumber() function:
+--
+-- T = {
+-- imprecise = 123456789123456789.123456789123456789,
+-- precise = JSON:asNumber("123456789123456789.123456789123456789")
+-- }
+--
+-- print(JSON:encode_pretty(T))
+--
+-- This produces:
+--
+-- {
+-- "precise": 123456789123456789.123456789123456789,
+-- "imprecise": 1.2345678912346e+17
+-- }
+--
+--
+-- -----------------------
+--
+-- A different way to handle big/precise JSON numbers is to have decode() merely return the exact
+-- string representation of the number instead of the number itself. This approach might be useful
+-- when the numbers are merely some kind of opaque object identifier and you want to work with them
+-- in Lua as strings anyway.
+--
+-- This approach is enabled by setting
+--
+-- JSON.decodeIntegerStringificationLength = 10
+--
+-- The value is the number of digits (of the integer part of the number) at which to stringify numbers.
+-- NOTE: this setting is ignored if JSON.decodeNumbersAsObjects is true, as that takes precedence.
+--
+-- Consider our previous example with this option set to 10:
+--
+-- JSON.decodeIntegerStringificationLength = 10
+--
+-- T = JSON:decode('{ "small":12345, "big":12345678901234567890123456789, "precise":9876.67890123456789012345 }')
+--
+-- print("small: ", type(T.small), T.small)
+-- print("big: ", type(T.big), T.big)
+-- print("precise: ", type(T.precise), T.precise)
+--
+-- This produces:
+--
+-- small: number 12345
+-- big: string 12345678901234567890123456789
+-- precise: number 9876.6789012346
+--
+-- The long integer of the 'big' field is at least JSON.decodeIntegerStringificationLength digits
+-- in length, so it's converted not to a Lua integer but to a Lua string. Using a value of 0 or 1 ensures
+-- that all JSON numeric data becomes strings in Lua.
+--
+-- Note that unlike
+-- JSON.decodeNumbersAsObjects = true
+-- this stringification is simple and unintelligent: the JSON number simply becomes a Lua string, and that's the end of it.
+-- If the string is then converted back to JSON, it's still a string. After running the code above, adding
+-- print(JSON:encode(T))
+-- produces
+-- {"big":"12345678901234567890123456789","precise":9876.6789012346,"small":12345}
+-- which is unlikely to be desired.
+--
+-- There's a comparable option for the length of the decimal part of a number:
+--
+-- JSON.decodeDecimalStringificationLength
+--
+-- This can be used alone or in conjunction with
+--
+-- JSON.decodeIntegerStringificationLength
+--
+-- to trip stringification on precise numbers with at least JSON.decodeIntegerStringificationLength digits after
+-- the decimal point. (Both are ignored if JSON.decodeNumbersAsObjects is true.)
+--
+-- This example:
+--
+-- JSON.decodeIntegerStringificationLength = 10
+-- JSON.decodeDecimalStringificationLength = 5
+--
+-- T = JSON:decode('{ "small":12345, "big":12345678901234567890123456789, "precise":9876.67890123456789012345 }')
+--
+-- print("small: ", type(T.small), T.small)
+-- print("big: ", type(T.big), T.big)
+-- print("precise: ", type(T.precise), T.precise)
+--
+-- produces:
+--
+-- small: number 12345
+-- big: string 12345678901234567890123456789
+-- precise: string 9876.67890123456789012345
+--
+--
+-- HANDLING UNSUPPORTED VALUE TYPES
+--
+-- Among the encoding errors that might be raised is an attempt to convert a table value that has a type
+-- that this package hasn't accounted for: a function, userdata, or a thread. You can handle these types as table
+-- values (but not as table keys) if you supply a JSON:unsupportedTypeEncoder() method along the lines of the
+-- following example:
+--
+-- function JSON:unsupportedTypeEncoder(value_of_unsupported_type)
+-- if type(value_of_unsupported_type) == 'function' then
+-- return "a function value"
+-- else
+-- return nil
+-- end
+-- end
+--
+-- Your unsupportedTypeEncoder() method is actually called with a bunch of arguments:
+--
+-- self:unsupportedTypeEncoder(value, parents, etc, options, indent, for_key)
+--
+-- The 'value' is the function, thread, or userdata to be converted to JSON.
+--
+-- The 'etc' and 'options' arguments are those passed to the original encode(). The other arguments are
+-- probably of little interest; see the source code. (Note that 'for_key' is never true, as this function
+-- is invoked only on table values; table keys of these types still trigger the onEncodeError method.)
+--
+-- If your unsupportedTypeEncoder() method returns a string, it's inserted into the JSON as is.
+-- If it returns nil plus an error message, that error message is passed through to an onEncodeError invocation.
+-- If it returns only nil, processing falls through to a default onEncodeError invocation.
+--
+-- If you want to handle everything in a simple way:
+--
+-- function JSON:unsupportedTypeEncoder(value)
+-- return tostring(value)
+-- end
+--
+--
+-- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT
+--
+-- assert
+-- onDecodeError
+-- onDecodeOfNilError
+-- onDecodeOfHTMLError
+-- onTrailingGarbage
+-- onEncodeError
+-- unsupportedTypeEncoder
+--
+-- If you want to create a separate Lua JSON object with its own error handlers,
+-- you can reload JSON.lua or use the :new() method.
+--
+---------------------------------------------------------------------------
+
+local default_pretty_indent = " "
+local default_pretty_options = { pretty = true, indent = default_pretty_indent, align_keys = false, array_newline = false }
+
+local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray
+local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject
+
+function OBJDEF:newArray(tbl)
+ return setmetatable(tbl or {}, isArray)
+end
+
+function OBJDEF:newObject(tbl)
+ return setmetatable(tbl or {}, isObject)
+end
+
+
+
+
+local function getnum(op)
+ return type(op) == 'number' and op or op.N
+end
+
+local isNumber = {
+ __tostring = function(T) return T.S end,
+ __unm = function(op) return getnum(op) end,
+
+ __concat = function(op1, op2) return tostring(op1) .. tostring(op2) end,
+ __add = function(op1, op2) return getnum(op1) + getnum(op2) end,
+ __sub = function(op1, op2) return getnum(op1) - getnum(op2) end,
+ __mul = function(op1, op2) return getnum(op1) * getnum(op2) end,
+ __div = function(op1, op2) return getnum(op1) / getnum(op2) end,
+ __mod = function(op1, op2) return getnum(op1) % getnum(op2) end,
+ __pow = function(op1, op2) return getnum(op1) ^ getnum(op2) end,
+ __lt = function(op1, op2) return getnum(op1) < getnum(op2) end,
+ __eq = function(op1, op2) return getnum(op1) == getnum(op2) end,
+ __le = function(op1, op2) return getnum(op1) <= getnum(op2) end,
+}
+isNumber.__index = isNumber
+
+function OBJDEF:asNumber(item)
+
+ if getmetatable(item) == isNumber then
+ -- it's already a JSON number object.
+ return item
+ elseif type(item) == 'table' and type(item.S) == 'string' and type(item.N) == 'number' then
+ -- it's a number-object table that lost its metatable, so give it one
+ return setmetatable(item, isNumber)
+ else
+ -- the normal situation... given a number or a string representation of a number....
+ local holder = {
+ S = tostring(item), -- S is the representation of the number as a string, which remains precise
+ N = tonumber(item), -- N is the number as a Lua number.
+ }
+ return setmetatable(holder, isNumber)
+ end
+end
+
+--
+-- Given an item that might be a normal string or number, or might be an 'isNumber' object defined above,
+-- return the string version. This shouldn't be needed often because the 'isNumber' object should autoconvert
+-- to a string in most cases, but it's here to allow it to be forced when needed.
+--
+function OBJDEF:forceString(item)
+ if type(item) == 'table' and type(item.S) == 'string' then
+ return item.S
+ else
+ return tostring(item)
+ end
+end
+
+--
+-- Given an item that might be a normal string or number, or might be an 'isNumber' object defined above,
+-- return the numeric version.
+--
+function OBJDEF:forceNumber(item)
+ if type(item) == 'table' and type(item.N) == 'number' then
+ return item.N
+ else
+ return tonumber(item)
+ end
+end
+
+--
+-- If the given item is a number, return it. Otherwise, return nil.
+-- This, this can be used both in a conditional and to access the number when you're not sure its form.
+--
+function OBJDEF:isNumber(item)
+ if type(item) == 'number' then
+ return item
+ elseif type(item) == 'table' and type(item.N) == 'number' then
+ return item.N
+ else
+ return nil
+ end
+end
+
+function OBJDEF:isString(item)
+ if type(item) == 'string' then
+ return item
+ elseif type(item) == 'table' and type(item.S) == 'string' then
+ return item.S
+ else
+ return nil
+ end
+end
+
+
+
+
+--
+-- Some utf8 routines to deal with the fact that Lua handles only bytes
+--
+local function top_three_bits(val)
+ return math.floor(val / 0x20)
+end
+
+local function top_four_bits(val)
+ return math.floor(val / 0x10)
+end
+
+local function unicode_character_bytecount_based_on_first_byte(first_byte)
+ local W = string.byte(first_byte)
+ if W < 0x80 then
+ return 1
+ elseif (W == 0xC0) or (W == 0xC1) or (W >= 0x80 and W <= 0xBF) or (W >= 0xF5) then
+ -- this is an error -- W can't be the start of a utf8 character
+ return 0
+ elseif top_three_bits(W) == 0x06 then
+ return 2
+ elseif top_four_bits(W) == 0x0E then
+ return 3
+ else
+ return 4
+ end
+end
+
+
+
+local function unicode_codepoint_as_utf8(codepoint)
+ --
+ -- codepoint is a number
+ --
+ if codepoint <= 127 then
+ return string.char(codepoint)
+
+ elseif codepoint <= 2047 then
+ --
+ -- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8
+ --
+ local highpart = math.floor(codepoint / 0x40)
+ local lowpart = codepoint - (0x40 * highpart)
+ return string.char(0xC0 + highpart,
+ 0x80 + lowpart)
+
+ elseif codepoint <= 65535 then
+ --
+ -- 1110yyyy 10yyyyxx 10xxxxxx
+ --
+ local highpart = math.floor(codepoint / 0x1000)
+ local remainder = codepoint - 0x1000 * highpart
+ local midpart = math.floor(remainder / 0x40)
+ local lowpart = remainder - 0x40 * midpart
+
+ highpart = 0xE0 + highpart
+ midpart = 0x80 + midpart
+ lowpart = 0x80 + lowpart
+
+ --
+ -- Check for an invalid character (thanks Andy R. at Adobe).
+ -- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070
+ --
+ if ( highpart == 0xE0 and midpart < 0xA0 ) or
+ ( highpart == 0xED and midpart > 0x9F ) or
+ ( highpart == 0xF0 and midpart < 0x90 ) or
+ ( highpart == 0xF4 and midpart > 0x8F )
+ then
+ return "?"
+ else
+ return string.char(highpart,
+ midpart,
+ lowpart)
+ end
+
+ else
+ --
+ -- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx
+ --
+ local highpart = math.floor(codepoint / 0x40000)
+ local remainder = codepoint - 0x40000 * highpart
+ local midA = math.floor(remainder / 0x1000)
+ remainder = remainder - 0x1000 * midA
+ local midB = math.floor(remainder / 0x40)
+ local lowpart = remainder - 0x40 * midB
+
+ return string.char(0xF0 + highpart,
+ 0x80 + midA,
+ 0x80 + midB,
+ 0x80 + lowpart)
+ end
+end
+
+function OBJDEF:onDecodeError(message, text, location, etc)
+ if text then
+ if location then
+ message = string.format("%s at byte %d of: %s", message, location, text)
+ else
+ message = string.format("%s: %s", message, text)
+ end
+ end
+
+ if etc ~= nil then
+ message = message .. " (" .. OBJDEF:encode(etc) .. ")"
+ end
+
+ if self.assert then
+ self.assert(false, message)
+ else
+ assert(false, message)
+ end
+end
+
+function OBJDEF:onTrailingGarbage(json_text, location, parsed_value, etc)
+ return self:onDecodeError("trailing garbage", json_text, location, etc)
+end
+
+OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError
+OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError
+
+function OBJDEF:onEncodeError(message, etc)
+ if etc ~= nil then
+ message = message .. " (" .. OBJDEF:encode(etc) .. ")"
+ end
+
+ if self.assert then
+ self.assert(false, message)
+ else
+ assert(false, message)
+ end
+end
+
+local function grok_number(self, text, start, options)
+ --
+ -- Grab the integer part
+ --
+ local integer_part = text:match('^-?[1-9]%d*', start)
+ or text:match("^-?0", start)
+
+ if not integer_part then
+ self:onDecodeError("expected number", text, start, options.etc)
+ return nil, start -- in case the error method doesn't abort, return something sensible
+ end
+
+ local i = start + integer_part:len()
+
+ --
+ -- Grab an optional decimal part
+ --
+ local decimal_part = text:match('^%.%d+', i) or ""
+
+ i = i + decimal_part:len()
+
+ --
+ -- Grab an optional exponential part
+ --
+ local exponent_part = text:match('^[eE][-+]?%d+', i) or ""
+
+ i = i + exponent_part:len()
+
+ local full_number_text = integer_part .. decimal_part .. exponent_part
+
+ if options.decodeNumbersAsObjects then
+
+ local objectify = false
+
+ if not options.decodeIntegerObjectificationLength and not options.decodeDecimalObjectificationLength then
+ -- no options, so objectify
+ objectify = true
+
+ elseif (options.decodeIntegerObjectificationLength
+ and
+ (integer_part:len() >= options.decodeIntegerObjectificationLength or exponent_part:len() > 0))
+
+ or
+ (options.decodeDecimalObjectificationLength
+ and
+ (decimal_part:len() >= options.decodeDecimalObjectificationLength or exponent_part:len() > 0))
+ then
+ -- have options and they are triggered, so objectify
+ objectify = true
+ end
+
+ if objectify then
+ return OBJDEF:asNumber(full_number_text), i
+ end
+ -- else, fall through to try to return as a straight-up number
+
+ else
+
+ -- Not always decoding numbers as objects, so perhaps encode as strings?
+
+ --
+ -- If we're told to stringify only under certain conditions, so do.
+ -- We punt a bit when there's an exponent by just stringifying no matter what.
+ -- I suppose we should really look to see whether the exponent is actually big enough one
+ -- way or the other to trip stringification, but I'll be lazy about it until someone asks.
+ --
+ if (options.decodeIntegerStringificationLength
+ and
+ (integer_part:len() >= options.decodeIntegerStringificationLength or exponent_part:len() > 0))
+
+ or
+
+ (options.decodeDecimalStringificationLength
+ and
+ (decimal_part:len() >= options.decodeDecimalStringificationLength or exponent_part:len() > 0))
+ then
+ return full_number_text, i -- this returns the exact string representation seen in the original JSON
+ end
+
+ end
+
+
+ local as_number = tonumber(full_number_text)
+
+ if not as_number then
+ self:onDecodeError("bad number", text, start, options.etc)
+ return nil, start -- in case the error method doesn't abort, return something sensible
+ end
+
+ return as_number, i
+end
+
+
+local backslash_escape_conversion = {
+ ['"'] = '"',
+ ['/'] = "/",
+ ['\\'] = "\\",
+ ['b'] = "\b",
+ ['f'] = "\f",
+ ['n'] = "\n",
+ ['r'] = "\r",
+ ['t'] = "\t",
+}
+
+local function grok_string(self, text, start, options)
+
+ if text:sub(start,start) ~= '"' then
+ self:onDecodeError("expected string's opening quote", text, start, options.etc)
+ return nil, start -- in case the error method doesn't abort, return something sensible
+ end
+
+ local i = start + 1 -- +1 to bypass the initial quote
+ local text_len = text:len()
+ local VALUE = ""
+ while i <= text_len do
+ local c = text:sub(i,i)
+ if c == '"' then
+ return VALUE, i + 1
+ end
+ if c ~= '\\' then
+
+ -- should grab the next bytes as per the number of bytes for this utf8 character
+ local byte_count = unicode_character_bytecount_based_on_first_byte(c)
+
+ local next_character
+ if byte_count == 0 then
+ self:onDecodeError("non-utf8 sequence", text, i, options.etc)
+ elseif byte_count == 1 then
+ if options.strictParsing and string.byte(c) < 0x20 then
+ self:onDecodeError("Unescaped control character", text, i+1, options.etc)
+ return nil, start -- in case the error method doesn't abort, return something sensible
+ end
+ next_character = c
+ elseif byte_count == 2 then
+ next_character = text:match('^(.[\128-\191])', i)
+ elseif byte_count == 3 then
+ next_character = text:match('^(.[\128-\191][\128-\191])', i)
+ elseif byte_count == 4 then
+ next_character = text:match('^(.[\128-\191][\128-\191][\128-\191])', i)
+ end
+
+ if not next_character then
+ self:onDecodeError("incomplete utf8 sequence", text, i, options.etc)
+ return nil, i -- in case the error method doesn't abort, return something sensible
+ end
+
+
+ VALUE = VALUE .. next_character
+ i = i + byte_count
+
+ else
+ --
+ -- We have a backslash escape
+ --
+ i = i + 1
+
+ local next_byte = text:match('^(.)', i)
+
+ if next_byte == nil then
+ -- string ended after the \
+ self:onDecodeError("unfinished \\ escape", text, i, options.etc)
+ return nil, start -- in case the error method doesn't abort, return something sensible
+ end
+
+ if backslash_escape_conversion[next_byte] then
+ VALUE = VALUE .. backslash_escape_conversion[next_byte]
+ i = i + 1
+ else
+ --
+ -- The only other valid use of \ that remains is in the form of \u####
+ --
+
+ local hex = text:match('^u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
+ if hex then
+ i = i + 5 -- bypass what we just read
+
+ -- We have a Unicode codepoint. It could be standalone, or if in the proper range and
+ -- followed by another in a specific range, it'll be a two-code surrogate pair.
+ local codepoint = tonumber(hex, 16)
+ if codepoint >= 0xD800 and codepoint <= 0xDBFF then
+ -- it's a hi surrogate... see whether we have a following low
+ local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
+ if lo_surrogate then
+ i = i + 6 -- bypass the low surrogate we just read
+ codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16)
+ else
+ -- not a proper low, so we'll just leave the first codepoint as is and spit it out.
+ end
+ end
+ VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint)
+
+ elseif options.strictParsing then
+ --local next_byte = text:match('^\\(.)', i) printf("NEXT[%s]", next_byte);
+ self:onDecodeError("illegal use of backslash escape", text, i, options.etc)
+ return nil, start -- in case the error method doesn't abort, return something sensible
+ else
+ local byte_count = unicode_character_bytecount_based_on_first_byte(next_byte)
+ if byte_count == 0 then
+ self:onDecodeError("non-utf8 sequence after backslash escape", text, i, options.etc)
+ return nil, start -- in case the error method doesn't abort, return something sensible
+ end
+
+ local next_character
+ if byte_count == 1 then
+ next_character = next_byte
+ elseif byte_count == 2 then
+ next_character = text:match('^(.[\128-\191])', i)
+ elseif byte_count == 3 then
+ next_character = text:match('^(.[\128-\191][\128-\191])', i)
+ elseif byte_count == 3 then
+ next_character = text:match('^(.[\128-\191][\128-\191][\128-\191])', i)
+ end
+
+ if next_character == nil then
+ -- incomplete utf8 character after escape
+ self:onDecodeError("incomplete utf8 sequence after backslash escape", text, i, options.etc)
+ return nil, start -- in case the error method doesn't abort, return something sensible
+ end
+
+ VALUE = VALUE .. next_character
+ i = i + byte_count
+ end
+ end
+ end
+ end
+
+ self:onDecodeError("unclosed string", text, start, options.etc)
+ return nil, start -- in case the error method doesn't abort, return something sensible
+end
+
+local function skip_whitespace(text, start)
+
+ local _, match_end = text:find("^[ \n\r\t]+", start) -- [ https://datatracker.ietf.org/doc/html/rfc7158#section-2 ]
+ if match_end then
+ return match_end + 1
+ else
+ return start
+ end
+end
+
+local grok_one -- assigned later
+
+local function grok_object(self, text, start, options)
+
+ if text:sub(start,start) ~= '{' then
+ self:onDecodeError("expected '{'", text, start, options.etc)
+ return nil, start -- in case the error method doesn't abort, return something sensible
+ end
+
+ local i = skip_whitespace(text, start + 1) -- +1 to skip the '{'
+
+ local VALUE = self.strictTypes and self:newObject { } or { }
+
+ if text:sub(i,i) == '}' then
+ return VALUE, i + 1
+ end
+ local text_len = text:len()
+ while i <= text_len do
+ local key, new_i = grok_string(self, text, i, options)
+
+ i = skip_whitespace(text, new_i)
+
+ if text:sub(i, i) ~= ':' then
+ self:onDecodeError("expected colon", text, i, options.etc)
+ return nil, i -- in case the error method doesn't abort, return something sensible
+ end
+
+ i = skip_whitespace(text, i + 1)
+
+ local new_val, new_i = grok_one(self, text, i, options)
+
+ VALUE[key] = new_val
+
+ --
+ -- Expect now either '}' to end things, or a ',' to allow us to continue.
+ --
+ i = skip_whitespace(text, new_i)
+
+ local c = text:sub(i,i)
+
+ if c == '}' then
+ return VALUE, i + 1
+ end
+
+ if text:sub(i, i) ~= ',' then
+ self:onDecodeError("expected comma or '}'", text, i, options.etc)
+ return nil, i -- in case the error method doesn't abort, return something sensible
+ end
+
+ i = skip_whitespace(text, i + 1)
+ end
+
+ self:onDecodeError("unclosed '{'", text, start, options.etc)
+ return nil, start -- in case the error method doesn't abort, return something sensible
+end
+
+local function grok_array(self, text, start, options)
+ if text:sub(start,start) ~= '[' then
+ self:onDecodeError("expected '['", text, start, options.etc)
+ return nil, start -- in case the error method doesn't abort, return something sensible
+ end
+
+ local i = skip_whitespace(text, start + 1) -- +1 to skip the '['
+ local VALUE = self.strictTypes and self:newArray { } or { }
+ if text:sub(i,i) == ']' then
+ return VALUE, i + 1
+ end
+
+ local VALUE_INDEX = 1
+
+ local text_len = text:len()
+ while i <= text_len do
+ local val, new_i = grok_one(self, text, i, options)
+
+ -- can't table.insert(VALUE, val) here because it's a no-op if val is nil
+ VALUE[VALUE_INDEX] = val
+ VALUE_INDEX = VALUE_INDEX + 1
+
+ i = skip_whitespace(text, new_i)
+
+ --
+ -- Expect now either ']' to end things, or a ',' to allow us to continue.
+ --
+ local c = text:sub(i,i)
+ if c == ']' then
+ return VALUE, i + 1
+ end
+ if text:sub(i, i) ~= ',' then
+ self:onDecodeError("expected comma or ']'", text, i, options.etc)
+ return nil, i -- in case the error method doesn't abort, return something sensible
+ end
+ i = skip_whitespace(text, i + 1)
+ end
+ self:onDecodeError("unclosed '['", text, start, options.etc)
+ return nil, i -- in case the error method doesn't abort, return something sensible
+end
+
+
+grok_one = function(self, text, start, options)
+ -- Skip any whitespace
+ start = skip_whitespace(text, start)
+
+ if start > text:len() then
+ self:onDecodeError("unexpected end of string", text, nil, options.etc)
+ return nil, start -- in case the error method doesn't abort, return something sensible
+ end
+
+ if text:find('^"', start) then
+ return grok_string(self, text, start, options)
+
+ elseif text:find('^[-0123456789 ]', start) then
+ return grok_number(self, text, start, options)
+
+ elseif text:find('^%{', start) then
+ return grok_object(self, text, start, options)
+
+ elseif text:find('^%[', start) then
+ return grok_array(self, text, start, options)
+
+ elseif text:find('^true', start) then
+ return true, start + 4
+
+ elseif text:find('^false', start) then
+ return false, start + 5
+
+ elseif text:find('^null', start) then
+ return options.null, start + 4
+
+ else
+ self:onDecodeError("can't parse JSON", text, start, options.etc)
+ return nil, 1 -- in case the error method doesn't abort, return something sensible
+ end
+end
+
+function OBJDEF:decode(text, etc, options)
+ --
+ -- If the user didn't pass in a table of decode options, make an empty one.
+ --
+ if type(options) ~= 'table' then
+ options = {}
+ end
+
+ --
+ -- If they passed in an 'etc' argument, stuff it into the options.
+ -- (If not, any 'etc' field in the options they passed in remains to be used)
+ --
+ if etc ~= nil then
+ options.etc = etc
+ end
+
+
+ --
+ -- apply global options
+ --
+ if options.decodeNumbersAsObjects == nil then
+ options.decodeNumbersAsObjects = self.decodeNumbersAsObjects
+ end
+ if options.decodeIntegerObjectificationLength == nil then
+ options.decodeIntegerObjectificationLength = self.decodeIntegerObjectificationLength
+ end
+ if options.decodeDecimalObjectificationLength == nil then
+ options.decodeDecimalObjectificationLength = self.decodeDecimalObjectificationLength
+ end
+ if options.decodeIntegerStringificationLength == nil then
+ options.decodeIntegerStringificationLength = self.decodeIntegerStringificationLength
+ end
+ if options.decodeDecimalStringificationLength == nil then
+ options.decodeDecimalStringificationLength = self.decodeDecimalStringificationLength
+ end
+ if options.strictParsing == nil then
+ options.strictParsing = self.strictParsing
+ end
+
+
+ if type(self) ~= 'table' or self.__index ~= OBJDEF then
+ local error_message = "JSON:decode must be called in method format"
+ OBJDEF:onDecodeError(error_message, nil, nil, options.etc)
+ return nil, error_message -- in case the error method doesn't abort, return something sensible
+ end
+
+ if text == nil then
+ local error_message = "nil passed to JSON:decode()"
+ self:onDecodeOfNilError(error_message, nil, nil, options.etc)
+ return nil, error_message -- in case the error method doesn't abort, return something sensible
+
+ elseif type(text) ~= 'string' then
+ local error_message = "expected string argument to JSON:decode()"
+ self:onDecodeError(string.format("%s, got %s", error_message, type(text)), nil, nil, options.etc)
+ return nil, error_message -- in case the error method doesn't abort, return something sensible
+ end
+
+ -- If passed an empty string....
+ if text:match('^%s*$') then
+ if options.strictParsing then
+ local error_message = "empty string passed to JSON:decode()"
+ self:onDecodeOfNilError(error_message, nil, nil, options.etc)
+ return nil, error_message -- in case the error method doesn't abort, return something sensible
+ else
+ -- we'll consider it nothing, but not an error
+ return nil
+ end
+ end
+
+ if text:match('^%s*<') then
+ -- Can't be JSON... we'll assume it's HTML
+ local error_message = "HTML passed to JSON:decode()"
+ self:onDecodeOfHTMLError(error_message, text, nil, options.etc)
+ return nil, error_message -- in case the error method doesn't abort, return something sensible
+ end
+
+ --
+ -- Ensure that it's not UTF-32 or UTF-16.
+ -- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3),
+ -- but this package can't handle them.
+ --
+ if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then
+ local error_message = "JSON package groks only UTF-8, sorry"
+ self:onDecodeError(error_message, text, nil, options.etc)
+ return nil, error_message -- in case the error method doesn't abort, return something sensible
+ end
+
+
+ --
+ -- Finally, go parse it
+ --
+ local success, value, next_i = pcall(grok_one, self, text, 1, options)
+
+ if success then
+
+ local error_message = nil
+ if next_i ~= #text + 1 then
+ -- something's left over after we parsed the first thing.... whitespace is allowed.
+ next_i = skip_whitespace(text, next_i)
+
+ -- if we have something left over now, it's trailing garbage
+ if next_i ~= #text + 1 then
+ value, error_message = self:onTrailingGarbage(text, next_i, value, options.etc)
+ end
+ end
+ return value, error_message
+
+ else
+
+ -- If JSON:onDecodeError() didn't abort out of the pcall, we'll have received
+ -- the error message here as "value", so pass it along as an assert.
+ local error_message = value
+ if self.assert then
+ self.assert(false, error_message)
+ else
+ assert(false, error_message)
+ end
+ -- ...and if we're still here (because the assert didn't throw an error),
+ -- return a nil and throw the error message on as a second arg
+ return nil, error_message
+
+ end
+end
+
+local function backslash_replacement_function(c)
+ if c == "\n" then return "\\n"
+ elseif c == "\r" then return "\\r"
+ elseif c == "\t" then return "\\t"
+ elseif c == "\b" then return "\\b"
+ elseif c == "\f" then return "\\f"
+ elseif c == '"' then return '\\"'
+ elseif c == '\\' then return '\\\\'
+ elseif c == '/' then return '/'
+ else
+ return string.format("\\u%04x", c:byte())
+ end
+end
+
+local chars_to_be_escaped_in_JSON_string
+ = '['
+ .. '"' -- class sub-pattern to match a double quote
+ .. '%\\' -- class sub-pattern to match a backslash
+ .. '/' -- class sub-pattern to match a forwardslash
+ .. '%z' -- class sub-pattern to match a null
+ .. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters
+ .. ']'
+
+
+local LINE_SEPARATOR_as_utf8 = unicode_codepoint_as_utf8(0x2028)
+local PARAGRAPH_SEPARATOR_as_utf8 = unicode_codepoint_as_utf8(0x2029)
+local function json_string_literal(value, options)
+ local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function)
+ if options.stringsAreUtf8 then
+ --
+ -- This feels really ugly to just look into a string for the sequence of bytes that we know to be a particular utf8 character,
+ -- but utf8 was designed purposefully to make this kind of thing possible. Still, feels dirty.
+ -- I'd rather decode the byte stream into a character stream, but it's not technically needed so
+ -- not technically worth it.
+ --
+ newval = newval:gsub(LINE_SEPARATOR_as_utf8, '\\u2028'):gsub(PARAGRAPH_SEPARATOR_as_utf8,'\\u2029')
+ end
+ return '"' .. newval .. '"'
+end
+
+local function object_or_array(self, T, etc)
+ --
+ -- We need to inspect all the keys... if there are any strings, we'll convert to a JSON
+ -- object. If there are only numbers, it's a JSON array.
+ --
+ -- If we'll be converting to a JSON object, we'll want to sort the keys so that the
+ -- end result is deterministic.
+ --
+ local string_keys = { }
+ local number_keys = { }
+ local number_keys_must_be_strings = false
+ local maximum_number_key
+
+ for key in pairs(T) do
+ if type(key) == 'string' then
+ table.insert(string_keys, key)
+ elseif type(key) == 'number' then
+ table.insert(number_keys, key)
+ if key <= 0 or key >= math.huge then
+ number_keys_must_be_strings = true
+ elseif not maximum_number_key or key > maximum_number_key then
+ maximum_number_key = key
+ end
+ elseif type(key) == 'boolean' then
+ table.insert(string_keys, tostring(key))
+ else
+ self:onEncodeError("can't encode table with a key of type " .. type(key), etc)
+ end
+ end
+
+ if #string_keys == 0 and not number_keys_must_be_strings then
+ --
+ -- An empty table, or a numeric-only array
+ --
+ if #number_keys > 0 then
+ return nil, maximum_number_key -- an array
+ elseif tostring(T) == "JSON array" then
+ return nil
+ elseif tostring(T) == "JSON object" then
+ return { }
+ else
+ -- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects
+ return nil
+ end
+ end
+
+ table.sort(string_keys)
+
+ local map
+ if #number_keys > 0 then
+ --
+ -- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array
+ -- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object.
+ --
+
+ if self.noKeyConversion then
+ self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc)
+ end
+
+ --
+ -- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings
+ --
+ map = { }
+ for key, val in pairs(T) do
+ map[key] = val
+ end
+
+ table.sort(number_keys)
+
+ --
+ -- Throw numeric keys in there as strings
+ --
+ for _, number_key in ipairs(number_keys) do
+ local string_key = tostring(number_key)
+ if map[string_key] == nil then
+ table.insert(string_keys , string_key)
+ map[string_key] = T[number_key]
+ else
+ self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc)
+ end
+ end
+ end
+
+ return string_keys, nil, map
+end
+
+--
+-- Encode
+--
+-- 'options' is nil, or a table with possible keys:
+--
+-- pretty -- If true, return a pretty-printed version.
+--
+-- indent -- A string (usually of spaces) used to indent each nested level.
+--
+-- align_keys -- If true, align all the keys when formatting a table. The result is uglier than one might at first imagine.
+-- Results are undefined if 'align_keys' is true but 'pretty' is not.
+--
+-- array_newline -- If true, array elements are formatted each to their own line. The default is to all fall inline.
+-- Results are undefined if 'array_newline' is true but 'pretty' is not.
+--
+-- null -- If this exists with a string value, table elements with this value are output as JSON null.
+--
+-- stringsAreUtf8 -- If true, consider Lua strings not as a sequence of bytes, but as a sequence of UTF-8 characters.
+-- (Currently, the only practical effect of setting this option is that Unicode LINE and PARAGRAPH
+-- separators, if found in a string, are encoded with a JSON escape instead of as raw UTF-8.
+-- The JSON is valid either way, but encoding this way, apparently, allows the resulting JSON
+-- to also be valid Java.)
+--
+--
+local function encode_value(self, value, parents, etc, options, indent, for_key)
+
+ --
+ -- keys in a JSON object can never be null, so we don't even consider options.null when converting a key value
+ --
+ if value == nil or (not for_key and options and options.null and value == options.null) then
+ return 'null'
+
+ elseif type(value) == 'string' then
+ return json_string_literal(value, options)
+
+ elseif type(value) == 'number' then
+ if value ~= value then
+ --
+ -- NaN (Not a Number).
+ -- JSON has no NaN, so we have to fudge the best we can. This should really be a package option.
+ --
+ return "null"
+ elseif value >= math.huge then
+ --
+ -- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should
+ -- really be a package option. Note: at least with some implementations, positive infinity
+ -- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is.
+ -- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">="
+ -- case first.
+ --
+ return "1e+9999"
+ elseif value <= -math.huge then
+ --
+ -- Negative infinity.
+ -- JSON has no INF, so we have to fudge the best we can. This should really be a package option.
+ --
+ return "-1e+9999"
+ else
+ return tostring(value)
+ end
+
+ elseif type(value) == 'boolean' then
+ return tostring(value)
+
+ elseif type(value) ~= 'table' then
+
+ if self.unsupportedTypeEncoder then
+ local user_value, user_error = self:unsupportedTypeEncoder(value, parents, etc, options, indent, for_key)
+ -- If the user's handler returns a string, use that. If it returns nil plus an error message, bail with that.
+ -- If only nil returned, fall through to the default error handler.
+ if type(user_value) == 'string' then
+ return user_value
+ elseif user_value ~= nil then
+ self:onEncodeError("unsupportedTypeEncoder method returned a " .. type(user_value), etc)
+ elseif user_error then
+ self:onEncodeError(tostring(user_error), etc)
+ end
+ end
+
+ self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc)
+
+ elseif getmetatable(value) == isNumber then
+ return tostring(value)
+ else
+ --
+ -- A table to be converted to either a JSON object or array.
+ --
+ local T = value
+
+ if type(options) ~= 'table' then
+ options = {}
+ end
+ if type(indent) ~= 'string' then
+ indent = ""
+ end
+
+ if parents[T] then
+ self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc)
+ else
+ parents[T] = true
+ end
+
+ local result_value
+
+ local object_keys, maximum_number_key, map = object_or_array(self, T, etc)
+ if maximum_number_key then
+ --
+ -- An array...
+ --
+ local key_indent
+ if options.array_newline then
+ key_indent = indent .. tostring(options.indent or "")
+ else
+ key_indent = indent
+ end
+
+ local ITEMS = { }
+ for i = 1, maximum_number_key do
+ table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, key_indent))
+ end
+
+ if options.array_newline then
+ result_value = "[\n" .. key_indent .. table.concat(ITEMS, ",\n" .. key_indent) .. "\n" .. indent .. "]"
+ elseif options.pretty then
+ result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]"
+ else
+ result_value = "[" .. table.concat(ITEMS, ",") .. "]"
+ end
+
+ elseif object_keys then
+ --
+ -- An object
+ --
+ local TT = map or T
+
+ if options.pretty then
+
+ local KEYS = { }
+ local max_key_length = 0
+ for _, key in ipairs(object_keys) do
+ local encoded = encode_value(self, tostring(key), parents, etc, options, indent, true)
+ if options.align_keys then
+ max_key_length = math.max(max_key_length, #encoded)
+ end
+ table.insert(KEYS, encoded)
+ end
+ local key_indent = indent .. tostring(options.indent or "")
+ local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "")
+ local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s"
+
+ local COMBINED_PARTS = { }
+ for i, key in ipairs(object_keys) do
+ local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent)
+ table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val))
+ end
+ result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}"
+
+ else
+
+ local PARTS = { }
+ for _, key in ipairs(object_keys) do
+ local encoded_val = encode_value(self, TT[key], parents, etc, options, indent)
+ local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent, true)
+ table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val))
+ end
+ result_value = "{" .. table.concat(PARTS, ",") .. "}"
+
+ end
+ else
+ --
+ -- An empty array/object... we'll treat it as an array, though it should really be an option
+ --
+ result_value = "[]"
+ end
+
+ parents[T] = false
+ return result_value
+ end
+end
+
+local function top_level_encode(self, value, etc, options)
+ local val = encode_value(self, value, {}, etc, options)
+ if val == nil then
+ --PRIVATE("may need to revert to the previous public verison if I can't figure out what the guy wanted")
+ return val
+ else
+ return val
+ end
+end
+
+function OBJDEF:encode(value, etc, options)
+ if type(self) ~= 'table' or self.__index ~= OBJDEF then
+ OBJDEF:onEncodeError("JSON:encode must be called in method format", etc)
+ end
+
+ --
+ -- If the user didn't pass in a table of decode options, make an empty one.
+ --
+ if type(options) ~= 'table' then
+ options = {}
+ end
+
+ return top_level_encode(self, value, etc, options)
+end
+
+function OBJDEF:encode_pretty(value, etc, options)
+ if type(self) ~= 'table' or self.__index ~= OBJDEF then
+ OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc)
+ end
+
+ --
+ -- If the user didn't pass in a table of decode options, use the default pretty ones
+ --
+ if type(options) ~= 'table' then
+ options = default_pretty_options
+ end
+
+ return top_level_encode(self, value, etc, options)
+end
+
+function OBJDEF.__tostring()
+ return "JSON encode/decode package"
+end
+
+OBJDEF.__index = OBJDEF
+
+function OBJDEF:new(args)
+ local new = { }
+
+ if args then
+ for key, val in pairs(args) do
+ new[key] = val
+ end
+ end
+
+ return setmetatable(new, OBJDEF)
+end
+
+return OBJDEF:new()
+
+--
+-- Version history:
+--
+-- 20211016.28 Had forgotten to document the strictParsing option.
+--
+-- 20211015.27 Better handle some edge-case errors [ thank you http://seriot.ch/projects/parsing_json.html ; all tests are now successful ]
+--
+-- Added some semblance of proper UTF8 parsing, and now aborts with an error on ilformatted UTF8.
+--
+-- Added the strictParsing option:
+-- Aborts with an error on unknown backslash-escape in strings
+-- Aborts on naked control characters in strings
+-- Aborts when decode is passed a whitespace-only string
+--
+-- For completeness, when encoding a Lua string into a JSON string, escape a forward slash.
+--
+-- String decoding should be a bit more efficient now.
+--
+-- 20170927.26 Use option.null in decoding as well. Thanks to Max Sindwani for the bump, and sorry to Oliver Hitz
+-- whose first mention of it four years ago was completely missed by me.
+--
+-- 20170823.25 Added support for JSON:unsupportedTypeEncoder().
+-- Thanks to Chronos Phaenon Eosphoros (https://github.com/cpeosphoros) for the idea.
+--
+-- 20170819.24 Added support for boolean keys in tables.
+--
+-- 20170416.23 Added the "array_newline" formatting option suggested by yurenchen (http://www.yurenchen.com/)
+--
+-- 20161128.22 Added:
+-- JSON:isString()
+-- JSON:isNumber()
+-- JSON:decodeIntegerObjectificationLength
+-- JSON:decodeDecimalObjectificationLength
+--
+-- 20161109.21 Oops, had a small boo-boo in the previous update.
+--
+-- 20161103.20 Used to silently ignore trailing garbage when decoding. Now fails via JSON:onTrailingGarbage()
+-- http://seriot.ch/parsing_json.php
+--
+-- Built-in error message about "expected comma or ']'" had mistakenly referred to '['
+--
+-- Updated the built-in error reporting to refer to bytes rather than characters.
+--
+-- The decode() method no longer assumes that error handlers abort.
+--
+-- Made the VERSION string a string instead of a number
+--
+
+-- 20160916.19 Fixed the isNumber.__index assignment (thanks to Jack Taylor)
+--
+-- 20160730.18 Added JSON:forceString() and JSON:forceNumber()
+--
+-- 20160728.17 Added concatenation to the metatable for JSON:asNumber()
+--
+-- 20160709.16 Could crash if not passed an options table (thanks jarno heikkinen <jarnoh@capturemonkey.com>).
+--
+-- Made JSON:asNumber() a bit more resilient to being passed the results of itself.
+--
+-- 20160526.15 Added the ability to easily encode null values in JSON, via the new "null" encoding option.
+-- (Thanks to Adam B for bringing up the issue.)
+--
+-- Added some support for very large numbers and precise floats via
+-- JSON.decodeNumbersAsObjects
+-- JSON.decodeIntegerStringificationLength
+-- JSON.decodeDecimalStringificationLength
+--
+-- Added the "stringsAreUtf8" encoding option. (Hat tip to http://lua-users.org/wiki/JsonModules )
+--
+-- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really
+-- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines
+-- more flexible, and changed the default encode_pretty() to be more generally useful.
+--
+-- Added a third 'options' argument to the encode() and encode_pretty() routines, to control
+-- how the encoding takes place.
+--
+-- Updated docs to add assert() call to the loadfile() line, just as good practice so that
+-- if there is a problem loading JSON.lua, the appropriate error message will percolate up.
+--
+-- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string,
+-- so that the source of the package, and its version number, are visible in compiled copies.
+--
+-- 20140911.12 Minor lua cleanup.
+-- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'.
+-- (Thanks to SmugMug's David Parry for these.)
+--
+-- 20140418.11 JSON nulls embedded within an array were being ignored, such that
+-- ["1",null,null,null,null,null,"seven"],
+-- would return
+-- {1,"seven"}
+-- It's now fixed to properly return
+-- {1, nil, nil, nil, nil, nil, "seven"}
+-- Thanks to "haddock" for catching the error.
+--
+-- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up.
+--
+-- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2",
+-- and this caused some problems.
+--
+-- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate,
+-- and had of course diverged (encode_pretty didn't get the fixes that encode got, so
+-- sometimes produced incorrect results; thanks to Mattie for the heads up).
+--
+-- Handle encoding tables with non-positive numeric keys (unlikely, but possible).
+--
+-- If a table has both numeric and string keys, or its numeric keys are inappropriate
+-- (such as being non-positive or infinite), the numeric keys are turned into
+-- string keys appropriate for a JSON object. So, as before,
+-- JSON:encode({ "one", "two", "three" })
+-- produces the array
+-- ["one","two","three"]
+-- but now something with mixed key types like
+-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
+-- instead of throwing an error produces an object:
+-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
+--
+-- To maintain the prior throw-an-error semantics, set
+-- JSON.noKeyConversion = true
+--
+-- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry.
+--
+-- 20130120.6 Comment update: added a link to the specific page on my blog where this code can
+-- be found, so that folks who come across the code outside of my blog can find updates
+-- more easily.
+--
+-- 20111207.5 Added support for the 'etc' arguments, for better error reporting.
+--
+-- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent.
+--
+-- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules:
+--
+-- * When encoding lua for JSON, Sparse numeric arrays are now handled by
+-- spitting out full arrays, such that
+-- JSON:encode({"one", "two", [10] = "ten"})
+-- returns
+-- ["one","two",null,null,null,null,null,null,null,"ten"]
+--
+-- In 20100810.2 and earlier, only up to the first non-null value would have been retained.
+--
+-- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999".
+-- Version 20100810.2 and earlier created invalid JSON in both cases.
+--
+-- * Unicode surrogate pairs are now detected when decoding JSON.
+--
+-- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding
+--
+-- 20100731.1 initial public release
+--
diff --git a/base64.lua b/vendor/base64.lua
index 32de332..32de332 100644
--- a/base64.lua
+++ b/vendor/base64.lua