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| author | Mark Lobodzinski <mark@lunarg.com> | 2018-05-21 13:40:04 -0600 |
|---|---|---|
| committer | Mark Lobodzinski <mark@lunarg.com> | 2018-05-21 13:40:04 -0600 |
| commit | 9f377cd6236f47bc5403431f81e323c2b8a489b2 (patch) | |
| tree | 719267101888041d08f3ed6abfdc8a6568a3c367 | |
| parent | 2311fbb2a83f41411130b0d2f61b06241bb1ca14 (diff) | |
| download | usermoji-9f377cd6236f47bc5403431f81e323c2b8a489b2.tar.xz | |
docs: Clarify loader build requirements
| -rw-r--r-- | BUILD.md | 2 |
1 files changed, 2 insertions, 0 deletions
@@ -62,6 +62,7 @@ Windows 7+ with the following software packages: LOADER_REPO_ROOT=c:\absolute_path_to\Vulkan-Loader and use absolute (not relative) paths, like so: cmake -DLOADER_REPO_ROOT=c:\absolute_path_to\Vulkan-Loader .... + Currently, the build directory *must* be named either 'build' or 'build32'. - [glslang](https://github.com/KhronosGroup/glslang) - By default, the build scripts will attempt to download the necessary components from the glslang repo. However, if a specific version of this file is required, please see the [Custom glslang Version](#custom-glslang-version) section below. @@ -124,6 +125,7 @@ Vulkan Loader Library LOADER_REPO_ROOT=c:\absolute_path_to\Vulkan-Loader makeing sure to specify an absoute path, like so: cmake -DLOADER_REPO_ROOT=c:\absolute_path_to\Vulkan-Loader .... + Currently, the build directory *must* be named either 'build' or 'build32'. ### Linux Build |
