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authorMark Lobodzinski <mark@lunarg.com>2018-05-21 13:40:04 -0600
committerMark Lobodzinski <mark@lunarg.com>2018-05-21 13:40:04 -0600
commit9f377cd6236f47bc5403431f81e323c2b8a489b2 (patch)
tree719267101888041d08f3ed6abfdc8a6568a3c367
parent2311fbb2a83f41411130b0d2f61b06241bb1ca14 (diff)
downloadusermoji-9f377cd6236f47bc5403431f81e323c2b8a489b2.tar.xz
docs: Clarify loader build requirements
-rw-r--r--BUILD.md2
1 files changed, 2 insertions, 0 deletions
diff --git a/BUILD.md b/BUILD.md
index 97d1ddd5..45f417a1 100644
--- a/BUILD.md
+++ b/BUILD.md
@@ -62,6 +62,7 @@ Windows 7+ with the following software packages:
LOADER_REPO_ROOT=c:\absolute_path_to\Vulkan-Loader
and use absolute (not relative) paths, like so:
cmake -DLOADER_REPO_ROOT=c:\absolute_path_to\Vulkan-Loader ....
+ Currently, the build directory *must* be named either 'build' or 'build32'.
- [glslang](https://github.com/KhronosGroup/glslang)
- By default, the build scripts will attempt to download the necessary components from the glslang repo.
However, if a specific version of this file is required, please see the [Custom glslang Version](#custom-glslang-version) section below.
@@ -124,6 +125,7 @@ Vulkan Loader Library
LOADER_REPO_ROOT=c:\absolute_path_to\Vulkan-Loader
makeing sure to specify an absoute path, like so:
cmake -DLOADER_REPO_ROOT=c:\absolute_path_to\Vulkan-Loader ....
+ Currently, the build directory *must* be named either 'build' or 'build32'.
### Linux Build