From 9f377cd6236f47bc5403431f81e323c2b8a489b2 Mon Sep 17 00:00:00 2001 From: Mark Lobodzinski Date: Mon, 21 May 2018 13:40:04 -0600 Subject: docs: Clarify loader build requirements --- BUILD.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/BUILD.md b/BUILD.md index 97d1ddd5..45f417a1 100644 --- a/BUILD.md +++ b/BUILD.md @@ -62,6 +62,7 @@ Windows 7+ with the following software packages: LOADER_REPO_ROOT=c:\absolute_path_to\Vulkan-Loader and use absolute (not relative) paths, like so: cmake -DLOADER_REPO_ROOT=c:\absolute_path_to\Vulkan-Loader .... + Currently, the build directory *must* be named either 'build' or 'build32'. - [glslang](https://github.com/KhronosGroup/glslang) - By default, the build scripts will attempt to download the necessary components from the glslang repo. However, if a specific version of this file is required, please see the [Custom glslang Version](#custom-glslang-version) section below. @@ -124,6 +125,7 @@ Vulkan Loader Library LOADER_REPO_ROOT=c:\absolute_path_to\Vulkan-Loader makeing sure to specify an absoute path, like so: cmake -DLOADER_REPO_ROOT=c:\absolute_path_to\Vulkan-Loader .... + Currently, the build directory *must* be named either 'build' or 'build32'. ### Linux Build -- cgit v1.2.3