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use azalea::{
account::yggdrasil::Backend,
ecs::prelude::{With, Without},
entity::{Dead, LocalEntity, Position, metadata::AbstractMonster},
error::MissingComponentError,
prelude::*,
};
use clap::Parser;
#[derive(Parser, Debug)]
#[command(version, about, long_about = None)]
struct Args {
/// Player name
#[arg(short, long)]
username: String,
/// Drasl backend to authenticate with (should have /auth, /session and optionally /player routes)
#[arg(short, long)]
backend: String,
/// Minecraft server to connect to
#[arg(short, long)]
server: String,
/// If not present, password will be queried at runtime as needed. Drasl Minecraft Token can be used instead of password.
#[arg(short, long)]
password: Option<String>,
/// Disable requesting signing certificates
#[arg(short, long, default_value_t = false)]
no_certs: bool,
/// Enable attacking closest entity
#[arg(short, long, default_value_t = false)]
autoclick: bool,
}
#[derive(Default, Clone, Component)]
struct State {
autoclick: bool,
}
#[tokio::main]
async fn main() -> AppExit {
let args = Args::parse();
let backend = Backend::new_drasl(&args.backend, !args.no_certs);
let account = match args.password {
None => Account::yggdrasil(args.username.clone(), backend).await,
Some(x) => {
Account::yggdrasil_with_password(args.username.clone(), x.clone(), backend).await
}
};
let account = match account {
Ok(x) => x,
Err(e) => {
eprintln!("Error logging in: {e}");
return AppExit::error();
}
};
ClientBuilder::new()
.set_handler(handle)
.set_state(State {
autoclick: args.autoclick,
})
.start(account, args.server.as_str())
.await
}
fn autoclick(bot: Client) -> Result<(), MissingComponentError> {
let bot_position = bot.eye_position()?;
let nearest_entity = bot.nearest_entity_by::<&Position, (
With<AbstractMonster>,
Without<LocalEntity>,
Without<Dead>,
)>(|position: &Position| {
let distance = bot_position.distance_to(**position);
distance < 4.
})?;
if let Some(nearest_entity) = nearest_entity {
nearest_entity.attack();
}
Ok(())
}
async fn handle(bot: Client, event: Event, state: State) -> Result<(), ()> {
match event {
Event::Chat(m) => {
println!("{}", m.message().to_ansi());
}
Event::Tick => {
if state.autoclick && !bot.has_attack_cooldown() {
autoclick(bot).ok();
}
}
_ => {}
}
Ok(())
}
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