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pub mod game;
pub mod handshake;
pub mod login;
pub mod status;
use async_trait::async_trait;
use tokio::io::{AsyncRead, BufReader};
use crate::connection::PacketFlow;
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub enum ConnectionProtocol {
Handshake = -1,
Game = 0,
Status = 1,
Login = 2,
}
#[derive(Clone, Debug)]
pub enum Packet {
// game
// handshake
ClientIntentionPacket(handshake::client_intention_packet::ClientIntentionPacket),
// login
// status
ServerboundStatusRequestPacket(
status::serverbound_status_request_packet::ServerboundStatusRequestPacket,
),
ClientboundStatusResponsePacket(
status::clientbound_status_response_packet::ClientboundStatusResponsePacket,
),
}
// TODO: do all this with macros so it's less repetitive
impl Packet {
fn get_inner_packet(&self) -> &dyn PacketTrait {
match self {
Packet::ClientIntentionPacket(packet) => packet,
Packet::ServerboundStatusRequestPacket(packet) => packet,
Packet::ClientboundStatusResponsePacket(packet) => packet,
}
}
pub fn id(&self) -> u32 {
match self {
Packet::ClientIntentionPacket(_packet) => 0x00,
Packet::ServerboundStatusRequestPacket(_packet) => 0x00,
Packet::ClientboundStatusResponsePacket(_packet) => 0x00,
}
}
/// Read a packet by its id, ConnectionProtocol, and flow
pub async fn read<T: tokio::io::AsyncRead + std::marker::Unpin + std::marker::Send>(
id: u32,
protocol: &ConnectionProtocol,
flow: &PacketFlow,
buf: &mut BufReader<T>,
) -> Result<Packet, String> {
match protocol {
ConnectionProtocol::Handshake => match id {
0x00 => Ok(
handshake::client_intention_packet::ClientIntentionPacket::read(buf).await?,
),
_ => Err(format!("Unknown packet id: {}", id)),
},
ConnectionProtocol::Game => Err("Game protocol not implemented yet".to_string()),
ConnectionProtocol::Status => match flow {
PacketFlow::ServerToClient => match id {
0x00 => Ok(
status::clientbound_status_response_packet::ClientboundStatusResponsePacket
::read(buf)
.await?,
),
_ => Err(format!("Unknown packet id: {}", id)),
},
PacketFlow::ClientToServer => match id {
0x00 => Ok(
status::serverbound_status_request_packet::ServerboundStatusRequestPacket
::read(buf)
.await?,
),
_ => Err(format!("Unknown packet id: {}", id)),
},
},
ConnectionProtocol::Login => Err("Login protocol not implemented yet".to_string()),
}
}
pub fn write(&self, buf: &mut Vec<u8>) {
self.get_inner_packet().write(buf);
}
}
#[async_trait]
pub trait PacketTrait {
/// Return a version of the packet that you can actually use for stuff
fn get(self) -> Packet;
fn write(&self, buf: &mut Vec<u8>);
async fn read<T: AsyncRead + std::marker::Unpin + std::marker::Send>(
buf: &mut BufReader<T>,
) -> Result<Packet, String>
where
Self: Sized;
}
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