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//! This lib is responsible for parsing Minecraft packets.
use std::net::IpAddr;
use std::str::FromStr;
pub mod connection;
pub mod mc_buf;
pub mod packets;
pub mod resolver;
pub mod server_status_pinger;
#[derive(Debug)]
pub struct ServerAddress {
pub host: String,
pub port: u16,
}
#[derive(Debug)]
pub struct ServerIpAddress {
pub ip: IpAddr,
pub port: u16,
}
impl ServerAddress {
/// Convert a Minecraft server address (host:port, the port is optional) to a ServerAddress
pub fn parse(string: &str) -> Result<ServerAddress, String> {
if string.is_empty() {
return Err("Empty string".to_string());
}
let mut parts = string.split(':');
let host = parts.next().ok_or("No host specified")?.to_string();
// default the port to 25565
let port = parts.next().unwrap_or("25565");
let port = u16::from_str(port).map_err(|_| "Invalid port specified")?;
Ok(ServerAddress { host, port })
}
}
pub async fn connect(address: ServerAddress) -> Result<(), Box<dyn std::error::Error>> {
let resolved_address = resolver::resolve_address(&address).await;
println!("Resolved address: {:?}", resolved_address);
Ok(())
}
#[cfg(test)]
mod tests {
#[test]
fn it_works() {
let result = 2 + 2;
assert_eq!(result, 4);
}
}
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