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use crate::{mc_buf, packets::Packet, ServerIpAddress};
use bytes::BytesMut;
use tokio::{
io::{AsyncReadExt, AsyncWriteExt, BufReader, BufWriter},
net::TcpStream,
};
pub enum PacketFlow {
ClientToServer,
ServerToClient,
}
pub struct Connection {
pub flow: PacketFlow,
/// The buffered writer
pub stream: TcpStream,
}
impl Connection {
pub async fn new(address: &ServerIpAddress) -> Result<Connection, String> {
let ip = address.ip;
let port = address.port;
let stream = TcpStream::connect(format!("{}:{}", ip, port))
.await
.map_err(|_| "Failed to connect to server")?;
// enable tcp_nodelay
stream
.set_nodelay(true)
.expect("Error enabling tcp_nodelay");
Ok(Connection {
flow: PacketFlow::ClientToServer,
stream,
})
}
pub async fn read_packet(&mut self) {
// the first thing minecraft sends us is the length as a varint, which can be up to 5 bytes
let mut buf = Vec::new();
self.stream.read_buf(&mut buf).await;
mc_buf::read_varint(buf)
}
/// Write a packet to the server
pub async fn send_packet(&mut self, packet: &dyn Packet) {
// packet structure:
// length + id + data
// write the packet id
let mut id_and_data_buf = vec![packet.get_id()];
// write the packet data
packet.write(&mut id_and_data_buf);
// make a new buffer that has the length at the beginning
// and id+data at the end
let mut complete_buf: Vec<u8> = Vec::new();
mc_buf::write_varint(&mut complete_buf, id_and_data_buf.len() as u32);
complete_buf.append(&mut id_and_data_buf);
// finally, write and flush to the stream
self.stream.write_all(&complete_buf).await.unwrap();
self.stream.flush().await.unwrap();
}
}
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