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///! Ping Minecraft servers.
use minecraft_protocol::{
connect::Connection,
packets::{
handshake::client_intention_packet::ClientIntentionPacket,
status::{
clientbound_status_response_packet::ClientboundStatusResponsePacket,
serverbound_status_request_packet::ServerboundStatusRequestPacket,
},
ConnectionProtocol, Packet, PacketTrait, PROTOCOL_VERSION,
},
resolver, ServerAddress,
};
pub async fn ping_server(
address: &ServerAddress,
) -> Result<ClientboundStatusResponsePacket, String> {
let resolved_address = resolver::resolve_address(address).await?;
let mut conn = Connection::new(&resolved_address).await?;
// send the client intention packet and switch to the status state
conn.send_packet(
ClientIntentionPacket {
protocol_version: PROTOCOL_VERSION,
hostname: address.host.clone(),
port: address.port,
intention: ConnectionProtocol::Status,
}
.get(),
)
.await;
conn.switch_state(ConnectionProtocol::Status);
// send the empty status request packet
conn.send_packet(ServerboundStatusRequestPacket {}.get())
.await;
let packet = conn.read_packet().await.unwrap();
Ok(match packet {
Packet::ClientboundStatusResponsePacket(p) => p,
_ => Err("Invalid packet type".to_string())?,
})
}
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