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|
use std::fmt;
use crate::{
base_component::BaseComponent,
component::Component,
style::{ChatFormatting, Style, TextColor},
};
#[derive(Clone, Debug)]
pub struct TextComponent {
pub base: BaseComponent,
pub text: String,
}
const LEGACY_FORMATTING_CODE_SYMBOL: char = '§';
/// Convert a legacy color code string into a Component
/// Technically in Minecraft this is done when displaying the text, but AFAIK it's the same as just doing it in TextComponent
pub fn legacy_color_code_to_text_component(legacy_color_code: &str) -> TextComponent {
let mut components: Vec<TextComponent> = Vec::with_capacity(1);
// iterate over legacy_color_code, if it starts with LEGACY_COLOR_CODE_SYMBOL then read the next character and get the style from that
// otherwise, add the character to the text
// we don't use a normal for loop since we need to be able to skip after reading the formatter code symbol
let mut i = 0;
while i < legacy_color_code.chars().count() {
if legacy_color_code.chars().nth(i).unwrap() == LEGACY_FORMATTING_CODE_SYMBOL {
let formatting_code = legacy_color_code.chars().nth(i + 1).unwrap();
if let Ok(formatter) = ChatFormatting::from_code(formatting_code) {
if components.is_empty() || !components.last().unwrap().text.is_empty() {
components.push(TextComponent::new("".to_string()));
}
let style = &mut components.last_mut().unwrap().base.style;
// if the formatter is a reset, then we need to reset the style to the default
style.apply_formatting(formatter);
}
i += 1;
} else {
if components.is_empty() {
components.push(TextComponent::new("".to_string()));
}
components
.last_mut()
.unwrap()
.text
.push(legacy_color_code.chars().nth(i).unwrap());
};
i += 1;
}
// create the final component by using the first one as the base, and then adding the rest as siblings
let mut final_component = components.remove(0);
for component in components {
final_component.base.siblings.push(component.get());
}
final_component
}
impl<'a> TextComponent {
pub fn new(text: String) -> Self {
// if it contains a LEGACY_FORMATTING_CODE_SYMBOL, format it
if text.contains(LEGACY_FORMATTING_CODE_SYMBOL) {
legacy_color_code_to_text_component(&text)
} else {
Self {
base: BaseComponent::new(),
text,
}
}
}
fn get(self) -> Component {
Component::Text(self)
}
}
impl fmt::Display for TextComponent {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "{}", self.text.clone())
}
}
#[cfg(test)]
mod tests {
use crate::style::Ansi;
use super::*;
#[test]
fn test_hypixel_motd() {
let component =
TextComponent::new("§aHypixel Network §c[1.8-1.18]\n§b§lHAPPY HOLIDAYS".to_string())
.get();
assert_eq!(
component.to_ansi(None),
format!(
"{GREEN}Hypixel Network {RED}[1.8-1.18]\n{BOLD}{AQUA}HAPPY HOLIDAYS{RESET}",
GREEN = Ansi::rgb(ChatFormatting::GREEN.color.unwrap()),
RED = Ansi::rgb(ChatFormatting::RED.color.unwrap()),
AQUA = Ansi::rgb(ChatFormatting::AQUA.color.unwrap()),
BOLD = Ansi::BOLD,
RESET = Ansi::RESET
)
);
}
#[test]
fn test_legacy_color_code_to_component() {
let component = TextComponent::new("§lHello §r§1w§2o§3r§4l§5d".to_string()).get();
assert_eq!(
component.to_ansi(None),
format!(
"{BOLD}Hello {RESET}{DARK_BLUE}w{DARK_GREEN}o{DARK_AQUA}r{DARK_RED}l{DARK_PURPLE}d{RESET}",
BOLD = Ansi::BOLD,
RESET = Ansi::RESET,
DARK_BLUE = Ansi::rgb(ChatFormatting::DARK_BLUE.color.unwrap()),
DARK_GREEN = Ansi::rgb(ChatFormatting::DARK_GREEN.color.unwrap()),
DARK_AQUA = Ansi::rgb(ChatFormatting::DARK_AQUA.color.unwrap()),
DARK_RED = Ansi::rgb(ChatFormatting::DARK_RED.color.unwrap()),
DARK_PURPLE = Ansi::rgb(ChatFormatting::DARK_PURPLE.color.unwrap())
)
);
}
}
|