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path: root/azalea/src/client_impl/client_information.rs
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use azalea_client::ClientInformation;
use azalea_protocol::packets::game;
use tracing::debug;

use crate::{Client, client_impl::error::AzaleaResult};

impl Client {
    /// Tell the server we changed our game options (i.e. render distance, main
    /// hand).
    ///
    /// If this is not set before the login packet, the default will be sent.
    ///
    /// ```rust,no_run
    /// # use azalea::{Client, ClientInformation};
    /// # async fn example(bot: Client) -> Result<(), Box<dyn std::error::Error>> {
    /// bot.set_client_information(ClientInformation {
    ///     view_distance: 2,
    ///     ..Default::default()
    /// });
    /// # Ok(())
    /// # }
    /// ```
    pub fn set_client_information(
        &self,
        client_information: ClientInformation,
    ) -> AzaleaResult<()> {
        self.query_self::<&mut ClientInformation, _>(|mut ci| {
            *ci = client_information.clone();
        })?;

        if self.logged_in() {
            debug!(
                "Sending client information (already logged in): {:?}",
                client_information
            );
            self.write_packet(game::s_client_information::ServerboundClientInformation {
                client_information,
            });
        }

        Ok(())
    }
}