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use crate::{Client, Event};
use async_trait::async_trait;
use azalea_core::Vec3;
use parking_lot::Mutex;
use std::{f64::consts::PI, sync::Arc};
#[derive(Clone, Default)]
pub struct Plugin;
impl crate::Plugin for Plugin {
type State = State;
fn build(&self) -> State {
State::default()
}
}
#[derive(Default, Clone)]
pub struct State {
jumping_once: Arc<Mutex<bool>>,
}
#[async_trait]
impl crate::PluginState for State {
async fn handle(self: Box<Self>, event: Event, mut bot: Client) {
if let Event::Tick = event {
if *self.jumping_once.lock() && bot.jumping() {
*self.jumping_once.lock() = false;
bot.set_jumping(false);
}
}
}
}
pub trait BotTrait {
fn jump(&mut self);
fn look_at(&mut self, pos: &Vec3);
}
impl BotTrait for azalea_client::Client {
/// Queue a jump for the next tick.
fn jump(&mut self) {
self.set_jumping(true);
let state = self.plugins.get::<State>().unwrap().clone();
*state.jumping_once.lock() = true;
}
/// Turn the bot's head to look at the coordinate in the world.
fn look_at(&mut self, pos: &Vec3) {
let (y_rot, x_rot) = direction_looking_at(self.entity().pos(), pos);
self.set_rotation(y_rot, x_rot);
}
}
fn direction_looking_at(current: &Vec3, target: &Vec3) -> (f32, f32) {
// borrowed from mineflayer's Bot.lookAt because i didn't want to do math
let delta = target - current;
let y_rot = (PI - f64::atan2(-delta.x, -delta.z)) * (180.0 / PI);
let ground_distance = f64::sqrt(delta.x * delta.x + delta.z * delta.z);
let x_rot = f64::atan2(delta.y, ground_distance) * -(180.0 / PI);
(y_rot as f32, x_rot as f32)
}
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