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use crate::{Client, Event};
use async_trait::async_trait;
use parking_lot::Mutex;
use std::sync::Arc;
#[derive(Default)]
pub struct Plugin {
pub state: Arc<Mutex<State>>,
}
#[derive(Default)]
pub struct State {
jumping_once: bool,
}
pub trait BotTrait {
fn jump(&self);
}
impl BotTrait for azalea_client::Client {
/// Try to jump next tick.
fn jump(&self) {
let player_lock = self.player.lock();
let mut dimension_lock = self.dimension.lock();
let mut player_entity = player_lock
.entity_mut(&mut dimension_lock)
.expect("Player must exist");
player_entity.jumping = true;
}
}
#[async_trait]
impl crate::Plugin for Plugin {
async fn handle(self: Arc<Self>, mut bot: Client, event: Arc<Event>) {
if let Event::Tick = *event {
let mut state = self.state.lock();
if state.jumping_once {
if bot.jumping() {
state.jumping_once = false;
} else {
bot.set_jumping(true);
}
}
}
}
}
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