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use azalea_client::chunks::handle_chunk_batch_finished_event;
use azalea_client::inventory::InventorySet;
use azalea_client::packet_handling::game::SendPacketEvent;
use azalea_client::packet_handling::{death_event_on_0_health, game::ResourcePackEvent};
use azalea_client::respawn::perform_respawn;
use azalea_protocol::packets::game::s_resource_pack::{self, ServerboundResourcePack};
use bevy_app::Update;
use bevy_ecs::prelude::*;
use crate::app::{App, Plugin};
/// A plugin that makes it so bots automatically accept resource packs.
#[derive(Clone, Default)]
pub struct AcceptResourcePacksPlugin;
impl Plugin for AcceptResourcePacksPlugin {
fn build(&self, app: &mut App) {
app.add_systems(
Update,
accept_resource_pack
.before(perform_respawn)
.after(death_event_on_0_health)
.after(handle_chunk_batch_finished_event)
.after(InventorySet),
);
}
}
fn accept_resource_pack(
mut events: EventReader<ResourcePackEvent>,
mut send_packet_events: EventWriter<SendPacketEvent>,
) {
for event in events.read() {
send_packet_events.send(SendPacketEvent::new(
event.entity,
ServerboundResourcePack {
id: event.id,
action: s_resource_pack::Action::Accepted,
},
));
send_packet_events.send(SendPacketEvent::new(
event.entity,
ServerboundResourcePack {
id: event.id,
action: s_resource_pack::Action::SuccessfullyLoaded,
},
));
}
}
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