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use azalea::{prelude::*, swarm::prelude::*};
#[tokio::main]
async fn main() -> AppExit {
let mut accounts = Vec::new();
let mut states = Vec::new();
for i in 0..10 {
accounts.push(Account::offline(&format!("bot{i}")));
states.push(State::default());
}
SwarmBuilder::new()
.add_accounts(accounts.clone())
.set_handler(handle)
.set_swarm_handler(swarm_handle)
.start("localhost")
.await
}
#[derive(Clone, Component, Default)]
struct State {}
#[derive(Clone, Default, Resource)]
struct SwarmState {}
async fn handle(bot: Client, event: Event, state: State) -> eyre::Result<()> {
Ok(())
}
async fn swarm_handle(swarm: Swarm, event: SwarmEvent, state: SwarmState) -> eyre::Result<()> {
match &event {
SwarmEvent::Login => {
swarm.goto(azalea::BlockPos::new(0, 70, 0)).await;
// or bots.goto_goal(pathfinder::Goals::Goto(azalea::BlockPos(0, 70, 0))).await;
// destroy the blocks in this area and then leave
swarm
.fill(
azalea::Selection::Range(
azalea::BlockPos::new(0, 0, 0),
azalea::BlockPos::new(16, 255, 16),
),
azalea::block::Air,
)
.await;
}
_ => {}
}
Ok(())
}
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